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_Profile_Shame

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Everything posted by _Profile_Shame

  1. _Profile_Shame

    Most popular suggestions for Rocket

    how do you explain all these american weapons being in a soviet country? it should be filled with russian weapons
  2. _Profile_Shame

    Air supply

    ....zombie sharks?
  3. _Profile_Shame

    Zombies Should Run Inside

    you are describing a situation where you would be fucked to begin with, since 20 zeds are chasing you into a small area... its an immersion killer to have zeds sprinting and teleporting (obviously needs a fix) then suddenly they start the traditional shuffle along as soon as they hit concrete. either have it one way or the other, switching between the two uniformly is just lame. stmovement / its philosophy of reducing character box would fix the problem, it would just make things harder. this mod started as an experiment right? an anti game? why should there be allowances to make it easier just because of a bug that could be fixed to begin with?
  4. _Profile_Shame

    Air supply

    change the air drop to a surviving army group that is made up of characters with extremely high humanity
  5. _Profile_Shame

    Becoming a zombie/dying

    "delusional" in case you honestly dont know the word.. assuming thats what you meant? i like the idea, its not new - alot of people would like to play this
  6. _Profile_Shame

    Kidnapping/ Slave Trafficking/ Cannibalism?

    i dont understand the viewpoint against this - why wouldnt you want to expand gameplay? its another option instead of just getting shot > die. instead of getting shot straight away, this would allow your character to live longer and give variety to the gameplay... attempting to escape, rescue, get dragged through shit and watch whoever killed you die.. whatever, its variety in gameplay mechanics - it gives more choice to players +3 for the ideas op, most have been suggested before and ill bump it again and again
  7. _Profile_Shame

    MORE HOUSES ABLE TO LOOT AND GET IN!

    there is a way that would work by having 3 or 4 room types depending on how many different sizes of buildings there are, it would require a load screen to load the new 'map' whenever entering or exiting.. its not really viable but maybe arma 3 will remedy this?
  8. _Profile_Shame

    Zombies Should Run Inside

    if stmovement was adopted/an auto fix for lowering of pistols, then this could be implemented
  9. _Profile_Shame

    Becoming a zombie/dying

    justification attempting realism (for zombies) stamping out expanding gameplay mechanics bummer
  10. _Profile_Shame

    Fishing

    +1 for fishing, would be awesome with animation but thats probably pushing it
  11. _Profile_Shame

    More Animals

    +1 for virtual ecosystem
  12. _Profile_Shame

    Becoming a zombie/dying

    you should be severely gimped, your character should be basically 50% player control and 50% running at sounds/lights/players so a glorified spectator mode.. if you 'respawn' a zombie copy should spawn in place of the character npc, with all the shit you had on you, still alive but ai
  13. ok to get this out of the way - nude character skins/underwear and the like so when you loot people for their clothes, they are literally left naked.. would be fun to rob people and send them out in their boxers onto my main suggestion - persistent character body so, its an extreme suggestion taking the hardcore foundation and running with it.. persistent character bodies - when you log out, your character stays in a sleeping state. so if you log out in the middle of a field somewhere, youre fucked basically. to ease the pain, perhaps you could collect items (leaves for forest, blanket/boxes of different colours for interiors) that would be used to 'hide' the character. the longer you leave the character without a log in, the deeper into the ground it sinks(if you reverse this, you promote a different play style). it would likely shift the player base away from the coast and into the relative safety of the northern forests. this would force people to think about every session with an enhanced sense of mortality - knowing that you need to find shelter to continue the character's life. it could also help in regards to the wire fencing 'exploits' where players are barricading areas without the ability to remove the fencing - having their character vulnerable to a grenade might deter some. There is also the obvious factor of eliminating alt + f4 pussies that log off when in trouble. they would be leaving their character unconscious and waiting for you. thinking about this more - it doesnt seem possible. there would have to be a limit of server lists and iam assuming the entire process would be too much strain on the server. but since characters are meant to be tied to servers soon, is it possible? EDIT -maybe a timer would ease load on server and make this possible? for example, your character survives for 10 mins then turns into an inaccessible pile of leaves/hiding place -loaded interiors for hollow buildings would it be possible to enter buildings that dont currently have interiors by loading an interior separate from the map? what i mean is having to go through a load screen to load a new map - the interior. i guess you could explain the load time logically by saying you have to maneuver your way out of the building, taking time since its otherwise boarded up. the insides would have to be modeled, and logically there would have to be different sizes and if possible random distribution of interior design.. there could be requirement of hatchet to break in, which would result in a broken graphic over the knob area to signify the house is open.. oh btw, the nudity bit is there simply to attract views you perverts what say you internet
  14. yeah its ripe for exploitation - fixes some issues but makes alot of others. thanks for the opinion. a load screen would be fairly intrusive given the giant seamless map, though it seems like the only way to include interiors in this engine - oh well. thanks again.
  15. _Profile_Shame

    DayZ should be harder.

    totally up for making it harder, how about hordes that are the same size of those pics on pcgamer..
  16. what initially drew me into this mod was the idea that its an experiment - its essentially a sandbox with survivalist conditions and unmatched atmosphere the idea behind persistent bodies was an attempt to force social interactions beyond shooting on sight since a safe shelter would be absolutely needed.. btw i am writing from the perspective of being ok with logging on and finding my character dead, since i enjoy the dynamic nature of the journey from coast to north ...thanks for the comment
  17. _Profile_Shame

    Add motorbikes with side car

    i would enjoy riding one of these. allow shooting from the side carriage. +1
  18. _Profile_Shame

    The Ultimate Weapon - The Horde itself

    would be cool to be able to choose, since nades are not as easily available. maybe if you dont have a nade, you need some sort of blade to pierce the seal? just had a thought - blood molotovs haha
  19. i really hope this gets implemented. it would foster a community since teamwork would be required to maintain the power.. would add alot to the sandbox.
  20. cool idea, even though i love hunting players, this sounds like a viable way to restore the seemingly lost ability to find players that arent hostile on sight
  21. thanks :) it would be cool to get a wider scope of opinions, though atm persistent body looks pretty hard / not possible to implement in this way Also shameless self bump
  22. _Profile_Shame

    Ability to take/eat fruits of the forest

    i would like to eat fruits and berries and such. +1 makes sense, walking past a bunch of pumpkins while starving is pretty fucking stupid
  23. _Profile_Shame

    The Ultimate Weapon - The Horde itself

    how about the option to throw blood bags? so you can cause a horde to rage over to the blood and attack anything caught within it (animals included) could introduce an interesting dynamic revolving around the decision
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