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_Profile_Shame

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Everything posted by _Profile_Shame

  1. _Profile_Shame

    One word... BEARS

    yeah, bears is a popular suggestion... maybe there will be a stronger arguing point now that bear traps will be coming in
  2. _Profile_Shame

    survivor skinned zeds

    fake player name is a cool idea, even though i hate player names usually lol
  3. _Profile_Shame

    Solution For Disconnect Exploit = DEATH

    i used to want constant bodies that 'slept' when you logged off, but boosting the 5 second wait after log off would achieve the same outcome.. i recently had someone disconnect on me for the first time, its definitely a cheap immersion killer
  4. _Profile_Shame

    dark is TOO FUCKING DARK -> dayz devs listen ffs

    *pitch black* darkness is only a few hours of a few days every month right? either way, this has been posted many many times before. road flares/torches help.
  5. limited supplies, to the extreme that the only way to get truly geared up is to either kill other players or team up (distribution of supplies) - so coming across a lone player that has a shit load of gear visible on the character would be an indication that he is most likely not friendly and has killed for the supplies + guns this is a way to implement humanity without relying on meta-gaming also, there should be no chat except direct, and no names to the text/speech - so you would only know someone's name if they actually tell you other changes relevant to this idea would be spawning without weapons, as that would add a requirement of time invested into arming themselves before they have the ability to murder and potentially lose the weapon "20 words or less: Spawning without a weapon" - http://dayzmod.com/forum/showthread.php?tid=10806
  6. I'm pretty sure i read somewhere that the Arma2 engine does not have any sort of melee system in place' date=' so it's not possible what so ever on dayz, or any other arma game/mod unfortunately :( [/quote'] (sorry for clogging up this thread with this reply) could it not be achieved by just creating a new "gun" with an extremely short hit distance then use already existing animations that could serve the purpose (read a specific name of an anim somewhere here that would work for melee)
  7. yeah i dont really have a problem with pvp or see a need to fix it - but the idea is meant as a step back towards the gameplay that drew me into this mod to begin with. ill check out your links now, and yeah i knew there would be someone annoyed enough to post about fixing pvp :P
  8. in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay.. though i cant reconcile with the humanity influencing spawns, or any meta-gaming (if i am using that term correctly - in the sense of systems meant to simulate functions of subjective reality.. for example the humanity counter itself) as for limited resources resulting in more pvp potential, i think it would be balanced by the scarcity - leading people to pick their battles... especially if you spawn with no gun as rocket is toying with - http://dayzmod.com/forum/showthread.php?tid=10806 cheers for the ideas
  9. threw that in there as bait, thanks for the inevitable bump. any thoughts on the actual idea?
  10. YES a realistic 'buffer' combating the game breaking aspects of pvp griefing, also providing a significantly increased atmosphere due to defenselessness
  11. getting good equipment is the only long-term objective for most players as for now. I think' date=' having good stuff makes you already paranoial enough these dayZ. making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work. I mean, it works already [/quote'] yeah, a change like this would significantly increase the stakes.. but the supposed benefits to gameplay is what makes it worth it, for me at least thanks for the thoughts
  12. _Profile_Shame

    Riding behind a pickup truck.

    yeah this is a good suggestion, nothing out of the ordinary and would add alot to gameplay
  13. _Profile_Shame

    Animal Danger.

    this has been suggested so many times, because its sorely needed.. "Yeah, a CONSTANT danger would give this game a spark that no other has. " exactly this. there needs to be something lurking around the forest at all times so you can never really be off guard
  14. _Profile_Shame

    Weapon Requests

    melee is a definite need in this, if the only obstacle is a bugged default implementation, would a custom animation coupled with a short ranged, infinite ammo 'gun' not do the job?
  15. _Profile_Shame

    WTF is happening to the server community.

    "Maybe even if you kill enough bandits, you get a police skin or whatever, showing that this guy will most likely not shoot you unless you're a dick." thats whats wrong with the bandit idea - people assumed that anyone with a bandit skin was a mass murderer and shot on sight, even if the bandit had the jump on you and didnt fire..
  16. _Profile_Shame

    Rocket Regarding Infected People

    thanks for listing all these threads
  17. _Profile_Shame

    Fishing

    tin cans + fishing line = alarm system fallout style
  18. _Profile_Shame

    Fishing

    how about rolls of fishing line? people use that itself to fish, just needs weight and a hook.
  19. _Profile_Shame

    Fishing

    bumping this because it would add variety to the gameplay
  20. _Profile_Shame

    Becoming a zombie/dying

    i would suggest a system simulating the viruses adaptation with chances of contracting it increasing with every day your character lives... but considering the average life span is hovering around 27 minutes, it would probably never make a difference - assuming this idea was picked up
  21. _Profile_Shame

    Zombies Should Run Inside

    it doesn't need a fix' date=' just quit being an idiot and turn down your settings/resolution some... it's like you block their magic teleporting ability :dodgy: [/quote'] its tied to client side performance? didnt know. i am running on max settings, so theres room to move. cool. my point about running until they hit concrete being bs still stands. unless you want to factor in an "awakenings" type mental condition. just to clarify, thats sarcasm.
  22. _Profile_Shame

    Kidnapping/ Slave Trafficking/ Cannibalism?

    id like to slap you with your own vampire suggestion
  23. _Profile_Shame

    Kidnapping/ Slave Trafficking/ Cannibalism?

    AND AGAIN AND AGAIN
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