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_Profile_Shame
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Everything posted by _Profile_Shame
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yeah, bears is a popular suggestion... maybe there will be a stronger arguing point now that bear traps will be coming in
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fake player name is a cool idea, even though i hate player names usually lol
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Solution For Disconnect Exploit = DEATH
_Profile_Shame replied to Vigil Vindex's topic in DayZ Mod Suggestions
i used to want constant bodies that 'slept' when you logged off, but boosting the 5 second wait after log off would achieve the same outcome.. i recently had someone disconnect on me for the first time, its definitely a cheap immersion killer -
dark is TOO FUCKING DARK -> dayz devs listen ffs
_Profile_Shame replied to seannybgoode's topic in DayZ Mod Suggestions
*pitch black* darkness is only a few hours of a few days every month right? either way, this has been posted many many times before. road flares/torches help. -
extremely limited supplies + visible gear = logical humanity indication
_Profile_Shame posted a topic in DayZ Mod Suggestions
limited supplies, to the extreme that the only way to get truly geared up is to either kill other players or team up (distribution of supplies) - so coming across a lone player that has a shit load of gear visible on the character would be an indication that he is most likely not friendly and has killed for the supplies + guns this is a way to implement humanity without relying on meta-gaming also, there should be no chat except direct, and no names to the text/speech - so you would only know someone's name if they actually tell you other changes relevant to this idea would be spawning without weapons, as that would add a requirement of time invested into arming themselves before they have the ability to murder and potentially lose the weapon "20 words or less: Spawning without a weapon" - http://dayzmod.com/forum/showthread.php?tid=10806 -
20 words or less: Spawning without a weapon
_Profile_Shame replied to rocket's topic in DayZ Mod General Discussion
I'm pretty sure i read somewhere that the Arma2 engine does not have any sort of melee system in place' date=' so it's not possible what so ever on dayz, or any other arma game/mod unfortunately :( [/quote'] (sorry for clogging up this thread with this reply) could it not be achieved by just creating a new "gun" with an extremely short hit distance then use already existing animations that could serve the purpose (read a specific name of an anim somewhere here that would work for melee) -
Anti-Bandit System, Scrap Humanity
_Profile_Shame replied to Rainman (DayZ)'s topic in DayZ Mod Suggestions
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extremely limited supplies + visible gear = logical humanity indication
_Profile_Shame replied to _Profile_Shame's topic in DayZ Mod Suggestions
yeah i dont really have a problem with pvp or see a need to fix it - but the idea is meant as a step back towards the gameplay that drew me into this mod to begin with. ill check out your links now, and yeah i knew there would be someone annoyed enough to post about fixing pvp :P -
extremely limited supplies + visible gear = logical humanity indication
_Profile_Shame replied to _Profile_Shame's topic in DayZ Mod Suggestions
in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay.. though i cant reconcile with the humanity influencing spawns, or any meta-gaming (if i am using that term correctly - in the sense of systems meant to simulate functions of subjective reality.. for example the humanity counter itself) as for limited resources resulting in more pvp potential, i think it would be balanced by the scarcity - leading people to pick their battles... especially if you spawn with no gun as rocket is toying with - http://dayzmod.com/forum/showthread.php?tid=10806 cheers for the ideas -
extremely limited supplies + visible gear = logical humanity indication
_Profile_Shame replied to _Profile_Shame's topic in DayZ Mod Suggestions
threw that in there as bait, thanks for the inevitable bump. any thoughts on the actual idea? -
20 words or less: Spawning without a weapon
_Profile_Shame replied to rocket's topic in DayZ Mod General Discussion
YES a realistic 'buffer' combating the game breaking aspects of pvp griefing, also providing a significantly increased atmosphere due to defenselessness -
extremely limited supplies + visible gear = logical humanity indication
_Profile_Shame replied to _Profile_Shame's topic in DayZ Mod Suggestions
getting good equipment is the only long-term objective for most players as for now. I think' date=' having good stuff makes you already paranoial enough these dayZ. making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work. I mean, it works already [/quote'] yeah, a change like this would significantly increase the stakes.. but the supposed benefits to gameplay is what makes it worth it, for me at least thanks for the thoughts -
yeah this is a good suggestion, nothing out of the ordinary and would add alot to gameplay
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this has been suggested so many times, because its sorely needed.. "Yeah, a CONSTANT danger would give this game a spark that no other has. " exactly this. there needs to be something lurking around the forest at all times so you can never really be off guard
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melee is a definite need in this, if the only obstacle is a bugged default implementation, would a custom animation coupled with a short ranged, infinite ammo 'gun' not do the job?
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WTF is happening to the server community.
_Profile_Shame replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
"Maybe even if you kill enough bandits, you get a police skin or whatever, showing that this guy will most likely not shoot you unless you're a dick." thats whats wrong with the bandit idea - people assumed that anyone with a bandit skin was a mass murderer and shot on sight, even if the bandit had the jump on you and didnt fire.. -
Rocket Regarding Infected People
_Profile_Shame replied to bellicosity's topic in DayZ Mod Suggestions
thanks for listing all these threads -
tin cans + fishing line = alarm system fallout style
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how about rolls of fishing line? people use that itself to fish, just needs weight and a hook.
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bumping this because it would add variety to the gameplay
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i would suggest a system simulating the viruses adaptation with chances of contracting it increasing with every day your character lives... but considering the average life span is hovering around 27 minutes, it would probably never make a difference - assuming this idea was picked up
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it doesn't need a fix' date=' just quit being an idiot and turn down your settings/resolution some... it's like you block their magic teleporting ability :dodgy: [/quote'] its tied to client side performance? didnt know. i am running on max settings, so theres room to move. cool. my point about running until they hit concrete being bs still stands. unless you want to factor in an "awakenings" type mental condition. just to clarify, thats sarcasm.
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Kidnapping/ Slave Trafficking/ Cannibalism?
_Profile_Shame replied to dalgcais's topic in DayZ Mod Suggestions
id like to slap you with your own vampire suggestion -
Kidnapping/ Slave Trafficking/ Cannibalism?
_Profile_Shame replied to dalgcais's topic in DayZ Mod Suggestions
AND AGAIN AND AGAIN