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Powell (DayZ)

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Everything posted by Powell (DayZ)

  1. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    those complaining about the tackle, stop trying to run directly past zombies sorry they may actually be able to touch you
  2. I really hope they add all the clothing pieces possible to completely re-create the "survivor" and "bandit" of the mod that'd be epic
  3. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    unless you have some actual constructive criticism and realistic alternatives to make the game better, no one cares
  4. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    lol you have no idea
  5. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    A good melee weapon can be your best friend
  6. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    Some unexpected bugs showing up guys - be patient and fight through any you find
  7. Powell (DayZ)

    DayZ Mod 1.7.7 Patch

    Keep your beta @ 103718 or you're gonna have a buggy time (its out of the devs control)
  8. Powell (DayZ)

    Emotional Trauma - Dayz Style.

    nothing can compare to that first firefight
  9. Powell (DayZ)

    Self Blood Bags

    I don't understand how taking your own blood out and putting it back in makes much sense
  10. not much you can do about KoS - but trust me, next patch, teammates are priceless. Zeds be tough yo
  11. Powell (DayZ)

    Pre E3 2013 information.

    While you did have good intentions with this thread, it is basically a giant repost so locking - no fault to you
  12. Powell (DayZ)

    Just saw Rocket again.

    ^ that looks scary realistic
  13. solution: Change the keybind to "2xV". meaning double tap V you can't combat roll, but it ensures you "confirm" your vault by double tapping. I've used this for a long time now for that very reason
  14. Powell (DayZ)

    Lets be honest: How many times?

    Just wait till the next patch guys
  15. Powell (DayZ)

    How would you react when Standalone is.....

    this, 1000x this
  16. Powell (DayZ)

    Night time gameplay

    Guys night is being improved greatly in the next patch
  17. Seems lazy for the player. I'd much, much more prefer a "point cursor -> click" to pick up an individual item, not open up a menu and drag and drop stuff. Takes me out of the game a bit. You should never be able to just stand in one spot and pick up multiple items, people should have to dig deep and spend lots of time on looting items. Imagine if you have 3 zeds bolting after you inside a building and you just have to have that can of beans and bandage. Well, if I can see both of them, I can just open up a menu and drag and drop both fairly quickly. It'd feel much more rushed and precise if I had to point my "hand" (cursor) at one individually and grab it. The only time you should be able to manipulate items in a menu is if you already have them. For example, in DayZ mod, if you have a loot pile on the ground and zeds are trying to attack you, you can just keep the menu open (having the items in sight) and shuffle back and forth without really even looking at the times - you just somehow get grab the items via drag and drop...doesn't seem right
  18. Powell (DayZ)

    New tweet from Rocket

    Wow, it's been a while since I've seen a post from Rocket. It feels like home is complete again. I can't wait to see DayZ stuff at E3
  19. Powell (DayZ)

    The Moment of SA Launch

    this
  20. Powell (DayZ)

    The 1.7.7 update favorites

    he wasn't back at that point
  21. Powell (DayZ)

    Ability to Drop Flashlight (while on)

    Sounds like a great idea. Highly doubt it will make it into 1.7.7
  22. Powell (DayZ)

    New patch coming soon to dayz

    Whoa whoa, more lootable buildings? When did that happen? Awesome
  23. Powell (DayZ)

    DayZ Fan Art Thread

    that firehouse is amazing
  24. Powell (DayZ)

    50's, L119, or none?

    No matter what, the .50s need to be out for good
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