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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Powell (DayZ)
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This is what happens when you post your opinion here
Powell (DayZ) replied to fml's topic in DayZ Mod General Discussion
That was a pretty strong crossbow lol -
You are now...you should be fine as long as you don't log off quick when you put it on. Wear the skin for like 30 minutes - 1 hour, and you should be okay. I've worn camo on two occasions with no issue
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Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
I have no trouble finding food...you shouldn't expect to find it in the first building you go in to. Also, apparently the chance of broken bones has increased...I don't think that is a good idea -
Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
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derp, just made a thread on this, didn't see this. Luckily my thread got deleted. But yes, add this Devs. Do it :D FFFFFF- repeat post
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Yes, this should be fixed/added
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I know this has been said, but this is a reminder post. I think (Title) should be implemented. Sure, realistically it would take a while, but so would filling it from a pump. 'Nuff said, I strongly think this should be added
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Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
(don't feel like quoting a mile of text) I agree, remove starting backpack. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
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Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
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Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
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Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
So correct me if I'm wrong, but tents have been wiped, correct? And I don't have to worry about putting a tent down now and having it disappear? That is a Arma Beta Patch feature -
Hotfix Build 1.7.1.5 Rolling Update
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
my hatchet has no "ammo", it is 0/0. Can't "reload" it....i guess i gotta find another axe? also can't download the new Arma beta patch, 93965...says i need some password. I know this isnt a DayZ issue, but yeah -
Let me know when we have better starting items
Powell (DayZ) replied to zverofaust's topic in DayZ Mod General Discussion
here's an idea: Spawn, and run the fuck inland. Find a road and follow it, raid barns and shit for weapons THERE YOU GO -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
Well I noticed my tent, in the middle of nowhere, is gone now. -
How bout doing the same for the flashlight? +1
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
Having to stop and swing a melee weapon is a good way to start bleeding...I propose 2 things: Either reduce the chance of bleeding or somehow allow being able to swing while moving -
Think I officially have the most embarrassing way to die
Powell (DayZ) replied to L2theBR's topic in DayZ Mod General Discussion
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Prone all day long... when to crouch nowdays?
Powell (DayZ) replied to stimpen's topic in DayZ Mod General Discussion
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I don't think Rocket is getting the intended effect.
Powell (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Zombies are a BIT too sensitive, after about 5 hours I realized that -
Stealth / Zombie Dynamic - Constructive Criticism Thread
Powell (DayZ) replied to mtuckner's topic in DayZ Mod General Discussion
...Yeah stealth is a bit messed at the moment...at first I thought it was manageable, but it really, really isn't -
Romero FTW, but this is Rocket's mod and I support him
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Zombies are too OP now.
Powell (DayZ) replied to virusofadown's topic in DayZ Mod General Discussion
*nuke comment* Decrease sensitivity for crouching. Running and prone are realistic -
Now I'm not really new, but I figured this would be the best place to get some help. Basically, I got a tent now and I have it set all up. I "saved" it and everything seems alright. But when a server resets or updates, what happens to the tent? Does it stay there?
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Powell (DayZ) replied to rocket's topic in Mod Announcements & Info
Still cannot pick up hatchets.... Nevermind, I had to drop BOTH my primary and secondary weapon to get it to work