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Powell (DayZ)

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Everything posted by Powell (DayZ)

  1. Powell (DayZ)

    DayZ Standalone Confirmed

    Just a subtle reminder to you all: Play nice And stay on topic
  2. Powell (DayZ)

    Has anyone ever tried taking a town?

    Would love too, despite the fact zombies constantly respawn
  3. Powell (DayZ)

    DayZ 2017 Mod Released

    Just played for a considerable amount of time It is just awesome, everything I've wanted in DayZ since the beginning. (food cans are practically non-existent, find survival supplies and hunt for your life)
  4. Powell (DayZ)

    DayZ 2017 Mod Released

    holy crap really? That was fast; awesome
  5. Isn't that like, a fucking awesome thing?
  6. Powell (DayZ)

    DayZ - Help Me Plz

    What'd you get banned for
  7. Powell (DayZ)

    Combat loggers now get replaced with bots!

    Seems really interesting, particularly zombies being more of a threat. Hope legit
  8. didn't you hear? You can harvest the plants from those pumpkin patches to make camo
  9. Powell (DayZ)

    DayZ+

    Woo
  10. Powell (DayZ)

    DayZ+

    you keep changing the loot tables, I don't know what's going on anymore, but if it makes stuff rarer, than I'm on board
  11. Powell (DayZ)

    L85 Should it stay or go

    Get it the FUCK out <3
  12. Powell (DayZ)

    Gore. Gore. WE NEED GORE!

    I agree. At least a lot of blood
  13. Powell (DayZ)

    DayZ+

    well either way...not gonna repost that there. But will use that for future suggestions
  14. Powell (DayZ)

    DayZ+

    Welcome back. YAY now I can do more suggestions! woooo- "*[uPDATED] Revamped Loot Tables" what does that mean? Could have something to do with my suggestions. "*[uPDATED] The Only Ammo You Can Find In A Loot Pile Is For Pistols" I don't really agree with this...what about 15rnd Winchester Ammo? Or Lee Enfield Ammo? I don't want to have to search for the gun itself for the ammo, kinda odd. I just think the ammo should be rarer, but not non-existent in loot piles. This just makes pistols the dominate weapon because its all people can scavenge. Granted, I like rare ammo, but it should be a balance between civilian rifles and handguns. Some Suggestions: *more zombie damage (~1200-1500 damage, not ~400) *Pistol ammo more rare (.45 and makarov) *food/drink more rare *Canned food only fills hunger half *animals less common *Zombies react to gunshots from further away *More cars (would love a lot of cars, but fuel rare. Ever play Wasteland? Cars are (a little too) common, but I think its better vehicle-wise. ~500 cars would be great, IMO)
  15. Powell (DayZ)

    Build 1.7.4.4 Rolling Update

    I'd like to see some big changes regarding ammo/guns/food, partically making them all much rarer, and tweaks to zombies. Also, would love an update/more screenshots of the standalone :3
  16. Powell (DayZ)

    DayZ Main Page Statistics

    And the zombie kill count hasn't changed in...forever
  17. what is? I must be missing something. But yeah, it should be tougher.
  18. Funny, I was thinking the same thing! <3
  19. I think the best changes that could happen to the mod would be to make it harder. Regarding my previous requests (canned food fills hunger only 1/2, makarov ammo spawn rate halved or more, lee enfield ammo spawn rate reduced), I'd like to add a few more things: 1. Reduce spawn rate of all .45 ammo, including revolver/m1911 rounds. Maybe not half, but somewhere like that. 2. Reduce spawn rate of flares slightly (pretty useless, and each stack comes with more than you'll ever need) 3. Reduce soda spawn rate in barns. Like, really? 4. Not sure how this would happen, but could the attack range/speed of zombies be reduced? I hate trying to melee zombies because they hit from the same/further distance with their fists that I do with an axe. And the speed is just annoying, they can get 3-4 hits in during the span I can get 1 in. And with the lack of insta-death currently, they can keep hitting for a bit after that. I feel this would be very, very nice. I dont know...some/all of these updates could greatly improve SurviveDayZ, in my opinion. Sidearm ammo should be much rarer, forcing people to use things such as assault rifles/melee weapons to fight zombies. With more assault rifle rounds used on zombies, it also indirectly makes that ammo all the more rarer. The dominating handguns in the game are the .45's and the makarov, because the ammo is everywhere. The normal M9 is practically useless because the ammo is rare (as it should be). Sidearms should be used when you absolutely can't spare your 5.56 rounds, or you are completely out, NOT because you know that you can easily replace any ammo you use on the next house over. Please consider. (I'm just pumping out the suggestions, aren't I?) EDIT: I'm getting kicked for certain base creations, specifically the camo netting. Got kicked by BE and when I came back, my materials were gone and the net was not there.
  20. More suggestions inbound: 1. Not sure how the mechanic works completely on this, but I would make it so canned food does not fill your hunger completely. Instead, it should fill it up 1/2 or so (can't hoard so much food, makes cooked meat more valuable) 2. Make sound on roads less, like one "bar" less. Roads are very loud for some reason, and they really shouldn't be. Not too important. 3. reduce the spawn rate of lee enfield mags slightly. They are slightly too common (almost in every barn). Also, any ETA on the next update, or a changelog? Really wanna see the upgrades.
  21. Few more suggestions: 1. One of my BIGGEST peeves in Day Z since the beginning of time is how common your character bleeds. It seems the chance per hit is like 50%, give or take (not really sure if true, but seems like it). I'd seriously suggest dropping the bleeding chance, and as a counter of it, buff the zombie damage (something you planned to do anyways). 2. I'd halve the spawn rate of makarov magazines. They have always been far, far too common. They seem practically unlimited, and once I have a makarov, I never have needed to use another gun against zombies 3. More vehicles would be awesome, although it isn't that important. I played on a server with 600+ vehicles and it was just...awesome looking. Maybe not that many, but yeah. 4. Integrate 1.7.3 as soon as you can. Those insta-zombie deaths are a really nice breath of fresh air, along with the new combat timer mechanism
  22. nice. I have yet to see any crash sites yet so this should help EDIT: Found my first F35B crashsite. Now I'm not 100% of the spawn rate of the gold AKS, but I found 2 at one crashsite. I'm not sure if this is godly luck or the spawn rate is messed
  23. Why is US-1 practically always night?
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