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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Powell (DayZ)

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Everything posted by Powell (DayZ)

  1. Powell (DayZ)

    Hotfix Looking for Testers

    Sure, I suppose.
  2. Powell (DayZ)

    Incredibly Minor Gripes Thread

    Yeah, funny how that was changed now
  3. Powell (DayZ)

    New Update Makes DayZ Extremely Difficult

    I disagree with everything you said. It needs to be harder.
  4. Many people didn't play before the sound was bugged Oh god the hoards
  5. Powell (DayZ)

    Zeds aggro/spawn is ridiculous!

    whoa man, it almost sounds like we're talking about zombies
  6. Powell (DayZ)

    DayZ Devblog 4th February 2013

    Love it! Utes I feel will drag even MORE people south though... I'm becoming worried about map flow and there being too much high-value loot everywhere. With the addition of more airfields, military camps, and barracks, I just think military stuff will be much easier to find, which is already incredibly easy as it is right now in vanilla DayZ
  7. Powell (DayZ)

    DayZ Devblog 25 Jan 2013

    Damnit Rocket stop teasing us!
  8. Powell (DayZ)

    DayZ Devblog 25 Jan 2013

    #rendering this topic was thrown off by this
  9. Powell (DayZ)

    DayZ Mod 1.7.5.1 Update

    You were kicked off the game. why.jpg Otherwise, love it
  10. then you're not actually playing
  11. Powell (DayZ)

    1.7.5.1 What's up with the low ammo drops

    Im still finding full ammo in everything for some reason
  12. Powell (DayZ)

    DayZ Mod 1.7.5.1 Update

    lots of 3D models that are wrong IE: double barrel shells = makarov mags And .45 ACP = Makarov mags...etc
  13. Powell (DayZ)

    DayZ (SweetFX v1.3)

    Its great, but expect a 10 fps loss.
  14. Powell (DayZ)

    DayZ Devblog 25 Jan 2013

    GMT-5 Reporting in. Still Sunday
  15. Powell (DayZ)

    What Happened On Your FIRST DAY Of DayZ?

    I adjusted some settings and then I don't remember. It's been too long
  16. Powell (DayZ)

    Try something different!

    Let's start with something the majority of the community can try: don't shoot on sight
  17. Powell (DayZ)

    DayZ Standalone Discussion

    stay on topic ladies and gents
  18. Powell (DayZ)

    Something is amidst

    well there was a quite recent devblog update...
  19. Smasht, you got a bag o' links all the time?
  20. Powell (DayZ)

    DayZ Standalone Discussion

    I do hope they make DayZ much, much harder. like DayZ 2017 before they messed up the loot tables slightly Stuff Needs RARITY
  21. Powell (DayZ)

    DayZ (SweetFX v1.3)

    I never realized how much of a haze there was
  22. Powell (DayZ)

    Why do you use 3rd person?

    I actually removed my "zoom" and third person keybinds. It breaks the immersion, makes it too easy, and I feel like I'm cheating
  23. Powell (DayZ)

    DayZ Devblog 25 Jan 2013

    Wow, it never ceases to amaze me how awesome this game is coming out. Their programming skills certainly shine and its great to see hard work paying off I am such a monkey when it comes to programming, so I can really appreciate this stuff Here is an example of me trying to program:
  24. Powell (DayZ)

    What if we removed the crosshair?

    *raises hand* Remove crosshair and third person ._.
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