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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by timboski
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A lesson in thievery, and how persistence is paramount!
timboski replied to Babyface's topic in DayZ Mod Gallery
Nicely done! -
A friend of mine asked me an interesting question yesterday...
timboski replied to phamilton82's topic in DayZ Mod General Discussion
To win the game you have to defeat the final boss who only spawns for five seconds at midnight in the place we do not mention. He will only appear if you leave him a sacrifice of Mountain Dew and say the Hail Mary backwards 3 times in 10 seconds. So far I've not managed to find him but I try every night. -
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In 2017 I've eaten people meat, a LOT of people meat and zombie meat too....mmm delicious zombie meat.
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An-2, Introduced a couple patches ago, ne one found a legit one?
timboski replied to theneonirvana's topic in DayZ Mod General Discussion
Give them a try, you will be surprised at just how easy they are to take off and land. I've landed them in trees, on house roofs, bridges etc. The roads along the coast in Chernerus have plenty of unobstructed areas to land and take off again. There's a vid on here of a guy landing one on Devils castle :D -
DayZ Super Fun Adventures! EP5: Anomaly Detected
timboski replied to SmashT's topic in DayZ Mod Gallery
That hillbilly server was funny the other night. Well apart from the the desync deathcar from hell. Timboski aka Old Gregg -
An-2, Introduced a couple patches ago, ne one found a legit one?
timboski replied to theneonirvana's topic in DayZ Mod General Discussion
Had them for ages in our Panthera server. I love doing barrel rolls and stuff. -
That was pretty good man and I think I might steal your idea (and maybe join the next one if my ping lets me) :D Beans!
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:huh: http://www.kickstarter.com/projects/732455312/hard-dayz-survival?ref=home_location
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My experiences from my first day in Day Z
timboski replied to Jockayethenow's topic in DayZ Mod General Discussion
He was probably rollin about thinking "listen to the nick a these absolute fuds". -
Suicidal Bambi Hijacks Helicopter and Takes 2 Hostages
timboski replied to KerxVerify's topic in DayZ Mod Gallery
Haha nice one! -
And that's the story of Jesus.
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So if I'm reading between the lines properly here...what you are saying is there will be clubbable seals in the SA?
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I agree with Rocket. The mod needs a club, for whacking purposes (and possibly porpoises).
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If I eat these canned muffins will I get some kind of brony virus? cos I'm not cool with that at all.
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More clothing and findables :D
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[3D model] Different Food Qualities (3/29 Update)
timboski replied to joeyslucky22's topic in DayZ Mod Suggestions
My mate made one :D http://dayzmod.com/forum/index.php?/topic/106250-dayz-just-got-bru/ -
I was waiting for the Duck Hunt sounds and you delivered. Beans for you :)
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Nothing new here. Admins need this kind of stuff to see where that hacker has just spawned a box full of weapons and suchlike. Big brother is always watching. If you think that's bad then you might not like to know that forums and social networks such as Facebook can see all the naughty stuff you send to each other, nothing is ever 100% private ;)
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Ok so the game is all about surviving from the infected but for some reason you cannot actually become infected yourself no matter how many times you roll about in piles of dead zombies (and the coughing a bit and losing blood is not real infection, you get the same thing from having a dip in the ocean ffs). Now I know a zombie apocalypse is hardly the most realistic thing in the world but if you are going for realism in this sitiation then the danger should also come from infection as well as being killed by zombies/other players. So... Say there is a chance of infection when you are hit/bitten by the infected or with all the other unsanitary stuff that goes on in DayZ. It could be a very slim chance but once infected you will slowly turn into one of them and it will end in the worst possible death, even worse than multiple clubs to the head with a rusty crowbar. Now this time between infection and death can be a long drawn out process (for the sake of the game). At first you will not really notice anything different apart from some kind of indicator that you have been infected. Then after a while you'll find you need to eat more often and drink less often (zombie ppl feel free to correct me about the thirst thing). You'll find you can consume raw meat and then OMG raw people meat nom nom. Canned food will no longer make a difference to your hunger. Your skin will slowly become paler and you get that cool zombie eye thing going on. Maybe you will emit the odd involuntary groan and your vision could change. Your team mates will soon be keeping a wide berth and certainly don't want to borrow your water bottle. This all getting rather grim but there has to be an upside to this situation. Since you are turning into one of the infected you will find you it easier and easier to walk among them without causing any fuss. "Hey we need supplies but that town is crawling with infected...lets send in Fred the zed". You might even pull the wool over potential enemies eyes. Also you might find you take less damage from gunshots and have more stamina...even though your gait has become a little "shambled". Ok so as much as you might really love being a rabid flesh eater and even your team mates are starting to find you are a bit of a novelty, the sad fact is the clock is ticking. In the end you will eventually find yourself unable to use your weapons or even speak without screaming and moaning (yep people don't hear your ingame chat like they used to). So looks like you'll need to have a last meal with your team mates (if they haven't already disowned you....or worse) and wander off to find a ditch to die in like a dog (dogs also avoid you too btw). Nah we can't end it like this....lets do the Scooby Doo ending..... So since there may be a backstory to the SA then why not have it that they were testing for a cure to infection in some lab deep within Chernarus and the infected broke free. Why not have it that even though this horrible event happened there was a cure created and it can be found somewhere in handy little packages? Somewhere difficult to get to, guarded by nasty bandits and the like who will happily give you it...for a price. I also think the more infected you are the more of the cure you need (like in stages). Anyhoo this is all food for thought and I understand probably not everyone's cup of tea but for me it would really add to the realism if done properly. It could also be set per server like the way we have 3rd person on/off etc. Please give your own ideas and/or constructive criticism. tl;dr Players can become infected (zombie infection, not like the skitters and whatnot) Has both good an bad points Need to find a cure or you will die Scooby Doo won't help you
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Rocket exploring more simple transport possibilities.
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Here, let's all describe DayZ in one word
timboski replied to JamesMoore's topic in DayZ Mod General Discussion
pew -
Agreed. Though he would have to have scrolled super quick. Funny vid though :D
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***BREAKING NEWS*** Dean "Rocket" Hall confirms animals will be rideable in DayZ standalone!
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