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Your DayZ Team
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Everything posted by The Aquatic Land Walrus
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When was the first time YOU killed someone in DayZ?
The Aquatic Land Walrus replied to tacticalbanana's topic in DayZ Mod General Discussion
Douchey move, OP. Never betrayed in my life, but I did end up using a zombie as a meat shield against a Leroy enfielder -
Your dumbest/embarassing Bandit stories.
The Aquatic Land Walrus replied to Mephistopheles (DayZ)'s topic in DayZ Mod General Discussion
I was brand new to the game, and had just found my first Winchester. Someone popped out of a building, and shot at me with a dinner bell. Because I had aggro, a zombie ran in front of the shot, and died. I sprinted behind a building, and dumped my mag into him. I placed a satchel charge on his body, ran away, saluted, and detonated it right when he woke up. Zombies were meant to help you, silly. -
New Players!! Need Gear??
The Aquatic Land Walrus replied to Rott (DayZ)'s topic in New Player Discussion
More like: New players!! Need a bullet to the head from a bandit?? -
Dayz Bliss (Private Hive, has hackers though)
The Aquatic Land Walrus replied to Freelanc3d's topic in Mod Servers & Private Hives
I personally feel shitty admins are worse than hackers. They have an EXCUSE to do their shit, and they are far more common. -
What was your motive to come to DayZ?
The Aquatic Land Walrus posted a topic in New Player Discussion
Well, what was it? Mine was: when I was playing an indie zombie survival game (forgot the name), and the host of the server left, saying "I'm off to play DayZ". Everyone asked what it was, and he told us about it. After installing sixinstaller, only to find it had at least 10 trojans, thus ruining my old laptop. I bought Arma 2: combined operations, fired up DayZ commander, and now i'm started. Honestly, I came to ARMA for DayZ only. I personally think ARMA 2 is a waste of potential. Good mods, and a bad game. Too many glitches. That aside, what was your reason for coming to DayZ. Why did you join? -
Pitiful. You mainly attacked those who were unarmed, or new. I hate people like you.
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This may or may not have been shown before, but the search function didn't show anything about it, so here you go: Gun Mechanics: Say you have a AS50-SD. And you want to get a m16-SD. With a new item, the gun-crafter's kit, you can remove the silencer from the AS50, and put it on the m16. There is a risk of breaking the silencer (Lower depending on how long you have been alive). For example, a newspawn would have around a 25% chance to switch a silencer from your trusty AS50 to the M16, while at 30 days alive, it would cap at 90%. Traps Sick of some bandit scum? This will help. There are multiple kinds of traps. All traps can only be set off by zombies, except for the pitfall. Semi-Lethal: Barbed wire, for example. This class either restricts movement into a certain area, or weakens an ability of the target. Bear traps are good examples of this. Minor damage, and restricts movement. Here would be some other traps: Caltrops(Spikes, good for popping tires, but can hurt infantry.); Stun Mines(Like a flashbang, although inside a mine, Makes a large flash, blinding and slowing the victim, and aggroing any zombies within 50M.),and Pitfalls(Self explanatory; You fall into a pit, disabling movement until you can get out). Lethal: IED(15M detonation range, when triggered will blow up anything within 25M, and send burning shrapnel up to 50M in all directions. Being within 10M of the blast is an instantaneous death), Gas trap(5M detonation range, when triggered will send out a gas cloud in two editions: Smoke and Poison. Smoke is a stronger smoke grenade, Poison will send out a toxic gas within 50M, which is removed after 5 minutes. Does 50 blood a second, and over 15 seconds of exposure will poison you, dealing a further 25 blood per second until an antidote is acquired.), and Jammers(When planted on a car, you will be able to destroy a certain function of the car, and it will need to be repaired. These parts include: Rotors, Engines, Brakes, Gas pedals, Gear Switches, and Gunner seats. Two jammers will destroy all functions. If any crucial part is damaged, the target will have to eject to avoid death by explosion. If the jammer is planted on an engine, or gas tank, it will assplodinate the vehicle, causing instant death to anyone within 25M, and will knock anyone within 50M unconscious for about 20 seconds. This can be used to make a "Kamikaze jeep". Imaging having your recent killer gloating on the mic about his spoils, only to find his brakes are destroyed, and plummets 350 feet off a cliff into kamenka. Nonlethal: Radar Trap(When stepped on, emits a strong sound which can be hear by zombies and humans for up to 200M.), and "Earthquake" mines(When triggered, shakes the ground for 50M around, making it hard to move. Has a 10M detonation zone (Anyone within 10 meters of it will set it off), and Pitfalls(Self explanatory; You fall into a pit, disabling movement until you can get out). These are my ideas. Criticize if you find the need to, but nothing too hard on me.
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Realism Mechanics
The Aquatic Land Walrus replied to The Aquatic Land Walrus's topic in DayZ Mod Suggestions
Yeah. It was an example. I forgot to mention that they would apply to a certain caliber of gun. -
What was your motive to come to DayZ?
The Aquatic Land Walrus replied to The Aquatic Land Walrus's topic in New Player Discussion
Wow. Not bad. A community full of friendly bandits. Glad you all are here. I extend my <3 -An Aquatic Land Walrus -
Things that kills realism
The Aquatic Land Walrus replied to landfish's topic in DayZ Mod Suggestions
Want a serious response? Give the player a choice of skillsets when he spawns. Such as: Pilot, heavy gunner, sniper, medic etc. Each allows the player to do a certain action (Pilot can fly, heavy gunner can use LMG's, sniper can use sniper rifles etc). Also, add a more common varient of the blood bag, the "Blood transfusion". It allows you to swap blood inbetween your buddies. Keep the normal blood bag, but make it rare. The rest is said in the first few replies. -An Aquatic Land Walrus -
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Well, congrats. MRE's are in the game. I agree with the concept. I also think that crude farming should be implimented. Around once a day, you can collect crops you grow, but they spoil 12 hours if they aren't picked after becoming ripe.
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The Hero Skin [Current behaviour?]
The Aquatic Land Walrus replied to mitor's topic in DayZ Mod General Discussion
I've been playing a takeoff of this game, and WarZ, called "DeadZone: Apocalypse Simulator" It has an amazing reputation system. You kill a survivor, or anyone with humanity higher than 0, and you will lose humanity based on an adjustable variable that works with their humanity (Selectable by admins of the server). If you kill someone with lower than 0 humanity, you will gain humanity based on said variable. It also introduces more ranks of goodnesshood, listed from good to bad: Hero, Sherrif, Ranger, Civilian, Outlaw, Bandit, Mobster. The idea is that this humanity persists on a list accessable in the abort lobby. Say for example, I am a hero with 3500 rep. I kill a civilian, I would go down to 3250. That's still the hero rank. Anyone who went into the lobby could see the stat next to my name, and know if I am trustworthy. To sum it up, persisting humanity would work much better. Also, self-defence kills should cost no humanity, as normal. You'd gain humanity (kill bandits and such) at a .75% rate, while it is at a 100% rate for losing humanity. If the ranking is incorporated into the game, progressive rewards should be given to the higher rates, and "punishments" to the lower ranks. The only problem is new players joining in, and trying to KOS, and most likely lowering your humanity. So, I propose that a form of "spawn invincibility" be added. Until you pick up a primary, or land damage on an enemy player, you would not be able to take damage from players, only zombies (Once again, adjustable on most servers). Also, next to their nametag should be: (Newspawn Protection). Critisize if needed. I just foraged these ideas on a whim. Try the game out if you like. (Advertising lol). Sorry for the long read. -
Don't Put Clearings Around Heli Crashes
The Aquatic Land Walrus replied to Bororm's topic in DayZ Mod Suggestions
Don't add this. The idea of finding an AS50 under that damned heli eject door is just too awesome. I've missed 5 AS50's like that. It adds a sense of suspence, and causes it to take more time to loot, increasing danger. -
Dumb Ways to Die - DayZ Edition ♪
The Aquatic Land Walrus replied to samueljfw's topic in DayZ Mod Gallery
Beautiful. 11/10 Just work on the vocal acting, as the voices seems a bit off timing at the beginning. Other than that, you are a badass. -
looking for bandits to help us cause hell
The Aquatic Land Walrus replied to fearthech4os's topic in DayZ Mod General Discussion
inb4moved/graved -
dayz has killed gaming for me
The Aquatic Land Walrus replied to King Tubbs's topic in DayZ Mod General Discussion
This confused me. inb4grave. -
Skilled Vs Unskilled bandits
The Aquatic Land Walrus replied to stonewall1350's topic in DayZ Mod General Discussion
But it takes SKILL to stalk targets, and think of a course of action that would work in that situation. Sitting on NWAF in the dark with NV requires next to no skill. -
Cheater wants to get banned
The Aquatic Land Walrus replied to newmanone's topic in Mod Servers & Private Hives
Good bye. -
Rare items shouldn't automatically be the best.
The Aquatic Land Walrus replied to colekern's topic in DayZ Mod Suggestions
Tags: batman Perfect. You find a batman in the middle of NWAF -
How about some legitimate DayZ jump scares?
The Aquatic Land Walrus replied to kasigawa's topic in DayZ Mod Suggestions
You took that SERIOUSLY? lol made you blink over the interwebz -
US 1993 "TeamAvolition"
The Aquatic Land Walrus replied to [email protected]'s topic in Mod Servers & Private Hives
I used to love their videos, until I realised what griefing like this actually does to people. Now I'm kind of a "meh" on them. -
OP bash ffs
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DE 2500 Gamehack #40
The Aquatic Land Walrus replied to Flekz127's topic in Mod Servers & Private Hives
'Merica -
How about some legitimate DayZ jump scares?
The Aquatic Land Walrus replied to kasigawa's topic in DayZ Mod Suggestions
slender ffs