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Bazeel

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About Bazeel

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    On the Coast
  1. If you have reports of [NwO] members acting outside the scope of our ROE, please notify us via our website. I can attest that on NY25, we have had some name-dupers, so be aware that it -is- happening, but being taken care of as we discover it. Thanks!
  2. Bazeel

    Carebear Brainstorming Thread

    I find the discrepancy rather glaring in separating the terms 'bandit' and 'survivor'. I personally feel that 'bandits' are simply more hostile survivors, as they are using highwayman tactics as a key tool for their survival. The term 'survivor' is interchangeable. As for rewards for team players? Surviving longer. That in itself is a pretty frikkin' good reward, in my eyes.
  3. Bazeel

    Business as usual

    Hah! Truer words have never been spoken.
  4. Bazeel

    Carebear Brainstorming Thread

    Thank you. Simply tossing in my two cents on the issue. I too played as a fearful survivor for the longest time, before teaming up with the [NwO] at ground level. As it stands, they do a pretty decent job of controlling a large area of land and gathering up a fair amount of supplies to distribute amongst their members...new and old alike. This is the sort of teamplay I was looking for. A well-organized 'militant' team. Unfortunately, many do not seem to understand that this mod is what you make of it, not what it makes -for- you. This is not Left4Dead. This is DayZ. While I have my own issues with some of the features, this is 'The Road' in comparison to 'Mad Max'. It is brutal, visceral, and indicative of human nature. The strong survive (longer), and the weak end up dropping the game after a week or so of play, to go play TDM or CTF on their Modern Warfare servers. For some reason, I'm entirely okay with that.
  5. Bazeel

    Carebear Brainstorming Thread

    This seems like an excellent reason to team up with an established clan, in my opinion. These people are working towards a cohesive team environment, and are usually well able to defend themselves against hostiles or possible threats. Perhaps OP should look into one of these organizations, rather than lament the direction the mod is going in? Also, as a note: many people are, in fact, moving north. Therefore, arguments of feeling like a single player game are invalidated. If you are there, chances are, someone else may be, also. Pardon any issues with the composure of this post, I'm currently working off a tablet.
  6. Bazeel

    Business as usual

    Another naive soul learning the harsh realities of DayZ. Hopefully he will learn from his mistake, as will all others voicing their displeasure at the murder. Just another day over the coms. Godspeed 'Jim'.
  7. Squads are currently being established, and training is to ensue shortly thereafter. We will be moving and communicating like a military team, so those interested, prepared to get your learn on. Trust me, it'll be fun, with live (undead?) targets!
  8. Being former military, and trying to play this game as a 'real world scenario simulator', I've been ultra-picky about who I've been keeping as company within the game. Linking up with these guys has been the best (and smartest) move I've made thus far...aside from leaving the Einfield rifles to rot in barns.
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