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Your DayZ Team
griffinz
DayZ Hero
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Everything posted by griffinz
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Dont forget to thank the Arma guys over at the BIS forums :)
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A not-announcement announcement for the forums!
griffinz replied to rocket's topic in Mod Announcements & Info
Getting close to locking this thread. Stay on topic. -
A not-announcement announcement for the forums!
griffinz replied to rocket's topic in Mod Announcements & Info
Linked post in question: This is from the Moderator section, so you guys won't see it otherwise. -
Exactly. I've been a huge Arma fan for a long, long time. Arma 3 open beta was supposed to be out months ago, now it looks like it won't be out for another few months. It's just the way the cookie crumbles. I'm not disadvantaged in life in any way. In fact, now I have more time to save up for a beefier computer, and I may get a better game for my dollars for it. I'm not asking you to.
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A lot of you are forgetting that not everyone follows the DayZ/WarZ fiasco...infact a lot of people thought The War Z was the DayZ Standalone. It makes no sense to delay for you, the regular reader on the DayZ forum, but it makes sense for a wider community.
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lol...I want people to see it, but i dont want people blowing it up as "the" update...if you know what I mean.
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That's me :P
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lol
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Its not like the devs are sitting on their hands waiting for the new release date to roll around
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Ok guys I'm probably going to get in trouble for this, so please dont quote me everywhere in articles/reddit. I do this because I feel there really should have been an update by now... A factor in the delay is to distance their game from a competitor's recently released game. Again this is a factor, and not the entire reason...but just another "pro" to delay release. There are other factors you can probably make an intelligent guess about. So, in the big picture, it is a good business decision to delay...remembering that a vast majority of potential SA players dont follow DayZ news, and aren't walking in circles waiting for release. Note to journalists: Treat this as hearsay.
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sorry folks, didnt realise link in announcement thread to this thread was broken. Fixed now,
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You will also notice there is a link from the main thread in Announcements to here. As was pointed out earlier, it was a forum performance issue, not censorship.I removed the last few posts because they weren't necessary.
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I beg your pardon? Do you feel like youre being censored here?
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Personally I'd advise changing the name completely from "DayZ"
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Yes steam changed their rules after criticism from Notch (in attempts to get Minecraft, then unfinished, on steam). However, in light of recent events, Steam now has to figure out where the line should be. This requires documentation drafting and a long list of clauses and requirements. Thanks to WarZ, Steam will be very reluctant to throw more alphas up without further restrictions put in place. The other point too is that DayZ does not want to have masses of angry fans as WarZ did, and I think through no fault of their own, the hype for the SA has exceeded realistic deliverables. The more people expect from the SA, the more angry they will get when the SA is released. Strategically, I think just before release a statement should be released to reiterate the fact that most changes between mod and SA is structural, and not graphical/features
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I'm more concerned about the outcome from the WarZ steam release. DayZ, whether you like it or not, is in the same boat as WarZ...both incomplete, both promise expansion of features. I fear now that DayZ standalone will now have new hurdles and tighter restrictions in place for the steam release.
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Closing thread. You can continue discussion here You can continue SA discussion with the next SA announcement. In the mean-time, start making bets with your mates on what's going to happen. Current odds are: December release: $2.45 January release: $1.60 Later release: $4.20 Announcement next week: $1.20 Announcement in January: $3.10
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I will just say this, and I speculate; I think there was an initial rush to get DayZ out because of competition. I think because the competition has tripped over it's own feet, the rush is gone. With the pressure off, they can now work on DayZ at a realistic speed. Keep in mind I'm not on the Bohemia Interactive payroll, and I have avoided poking the devs for info for some time now. Just take comfort in the fact that instead of locking yourself away over Christmas playing DayZ, you can spend it with your family :)
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20 years old today. Beans be with you, young one.
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Crossbow bolt recovery One of the most annoying things Im finding at the moment is the inability to recover bolts if the target lands the wrong way. Sure, bolts can be lost in reality, but they should only be "lost" when you miss your target and they fly off in to the wilderness. If there is a way to remove the bolt model when they hit a zombie, and place it in the zombie's inventory, that may be a good solution. Zombie spawns So far theyre ok. My only gripe is when they spawn literally right next to you. Your presence should restrict the spawns in the immediate area.
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lol...loving it. Regarding questions about date/price etc. If the info is not in the first post of this thread, then it has not been officially confirmed. (I'm look at all you people claiming to know the price).
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Think Skyrim, when your character starts doing scripted animations when smithing, enchanting, cooking etc. I think action animation would be great for: Opening your backpack - Spend some seconds removing/putting on backpack. Reading map (currently just crouches) - have a map out infront of the avatar. Fixing a vehicle - An animation for each (replacing wheel/fixing engine/body work/windshield replacement). Entering/exiting a vehicle - A short animation for immersion. Eating/Drinking - A short animation for canned food/snacks, long for cooked meals. Cooking - Depending on how this is tweaked (active cooking where you have to check if food is ready, or passive where its just ready right away). Fixing weapons (when it comes out) - A long animation that has the animation for deconstruction/construction. Construction - Same as weapons, but a longer animation. Subduing a player - An attack from behind should disable the victim in a neck-hold. This allows for another player to rob the victim. Then, the player can let them go. If the player had a knife/gun equipped, the option to kill should be available. This will allow people to be visible to others in their current activity, and add a certain risk when doing bigger tasks as you will have to think about how safe it is at that time before engaging in that activity. The animations should be able to be canceled at any moment, without the conclusion of the action reached.
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Well when you're put in a hold, you are pretty useless anyway. If you have managed to sneak up on a player to the point of being behind him and grabbing him, i think youve earned a no-struggle position of power
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bout 700mb I'd imagine. 1 map, 1 mode, server-side, 5 year-old graphics, no editor, less weapons... yep, 1 CD's worth.
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