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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
griffinz
DayZ Hero
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Everything posted by griffinz
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Lee enfield 303's do sound louder than CZ 550's (IRL)
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I'm starting to think; Number 5 on steam top sellers = high exposure. Currently 2,600 subscribed to forums. Let's say that, ~2 in 3 people who buy the game, play the mod. On top of that, around 1 in 2 people visit the forums. Out of that, 2 outta 3 sign up to the forums. Excuse me, but my math is shit, Im only guessing this is the formula... (((2600 / 2) * 3)*2)/2) * 3 = 11700 if we had the hardware to do so, we may be looking at around 5,000 concurrent players...and a fast expansion in to the 10's of thousands. Scary thought.
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been complaints of hackers doing this today
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Don't attack me, but God i would love an SP version as well.
griffinz replied to robertstuartmarshall's topic in DayZ Mod General Discussion
Chernarus Apocalypse, part one Chernarus Apocalypse, part two Chernarus Apocalypse, part three This came out a long time ago, and was probably the inspiration for Zombie Sandbox, and DayZ....and it is excellent -
Simple solution to disconnect exploit
griffinz replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
^ It already detects when you fire shots at a player. Look in the debug window -> "Free target: False/True" -
I heard TWS weapons have been removed. Then I heard they'd be rewards
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Simple solution to disconnect exploit
griffinz replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Unfortunately for you and me, I have no say in the matter...my power is limited to censoring this DayZ forum for propaganda gains ;) -
Simple solution to disconnect exploit
griffinz replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
I suspect a lot of the top players use alt-F4. I can say with confidence that I have never, and you will never see me ALT-F4 out of a fight. It's stupid, it is inevitable that you will die...Delaying the inevitable will only make your eventual death more frustrating. I have no respect for practitioners of this exploit, and if I was a server admin I'd ban on sight...but that's just me. -
I got shot in what I thought was blinding darkness by a fresh survivor in Elektro...I was perplexed as to how he saw me. It was then I learned about gamma. It certainly adds an advantage, and is only ineffective in the pitch-black (no moon). I tried it, and frankly it makes the game look like crap from the early 90's...its only really useful in the twilight.
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Simple solution to disconnect exploit
griffinz replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Just curious, how do other games deal with it? Such as MMOs in a pvp situation? -
DayZ central database will burn. I think a lot of people who are buying the game now don't know about DayZ...they just see it on top sellers, read about it, and buy it. The snowball effect that DayZ started. Good news for BIS, and frankly I hope rocket is getting the recognition he deserves in the office.
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Simple solution to disconnect exploit
griffinz replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Only seen 1 person alt-F4 on the ANZ servers... ANZACs are real men. -
any update with direct comm
griffinz replied to kstone588 (DayZ)'s topic in DayZ Mod General Discussion
Advanced Combat Radio Environment...it is something spectacular -
Dead players alt-f4ing as soon as they touch the ground, leaving no corpse. You people are truly the assholes of the game
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1 shotgun pallet blast
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ahhhh I see I see!
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You must be new here :) If you mean new as in I don't camp the shit out of the airfields like Call of Duty girls then yes I'm very new at this. Haha what??? Chill brutha! Coyote backpacks are the starting bags, I thought only the ALICE backpacks were 24 slot...and comparatively common compared to the aforementioned weapons
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So? Part of the game.
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You must be new here :)
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Arma 2:CO just moved to position 8
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I've found the Kobra twice...didnt think it was that rare. The M4A3 CCO I think is pretty rare (red-dot scope, lighting attachment). I've found that once. Yet to find a DMR or silenced weapon.
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That can actually work for 50 players...just spread the spawns around the edge of the island and you will still get your random inland encounters
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So that's what merging threads does... ...dont need 2 threads on steam sales.
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Id take my guitar with me in an apocalypse...music has a positive effect on morale
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