griffinz
DayZ Hero-
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Everything posted by griffinz
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Standalone by September? No chance
griffinz replied to TheMachine's topic in DayZ Mod General Discussion
Rocket works at BIS. Arma 3 is close to being released for public alpha (since last I read 2-3 months ago). I wouldn't be surprised if he's been spending more resources on a stand-alone than on patching this mod. Stand-alone release this year is plausible, but would remain in an alpha testing stage. -
You will be banned hard if you pick it up...unless I missed something?
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why do people complain about disconnecting?
griffinz replied to MikeTupper's topic in DayZ Mod General Discussion
As soon as there's a fix for quick disconnecting on the Arma engine, you can bet your grandma that Rocket will implement it straight away. -
Poll: DayZ or The War Z?
griffinz replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
"Game is standalone, therefore unbuggy" Lolwut? -
PVP will remain, forever. All the complaints in the world won't change that.
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I'm not going to take time out to do what you can do in your own time.Read the stickied Rocket threads in this sub-forum
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Rocket has a studio supporting him. What the hell is wrong with you people? At least research for 10 minutes before stating fiction as if it was fact. Every day I read posts saying "Rocket should be hired by Bohemia for all the money he's made them" or "Rocket is making this mod by himself".
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Bohemia and Dayz Devs fail to protect their community
griffinz replied to BIOSEMTEX's topic in DayZ Mod General Discussion
What?If you stopped and thought for a moment before posting that, you'd remember that Arma engine is a simulation engine, not a game engine. There were no competitive goals in scenarios, just acts of co-ordination. Hacking also allowed people to take shortcuts in scenarios when things didn't go to plan, either from their actions, or from script errors. DayZ is competitive, however, but it is also a mod. Restricting an engine for a mod is just dumb business. This is why Day Z will be a stand-alone, so it does not hinder the flow of Arma. -
Bohemia and Dayz Devs fail to protect their community
griffinz replied to BIOSEMTEX's topic in DayZ Mod General Discussion
To make a long story short; Arma engine has never had a need to prevent hacking -
DayZ subreddit. http://www.reddit.com/r/dayz Its still pretty new, but a pretty good way to filter good from the bad (also I wouldn't mind if a DayZ staff member subscribed)
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Arma series is so terrible.
griffinz replied to A Bush killed me's topic in DayZ Mod General Discussion
Remember that this is, and always will be, a milsim. It doesn't target players who want fast action, and the ability to quick-scope and knife people... Outside of DayZ, instances of hacking is relatively uncommon, so there has been no real focus on controlling it. -
My honest opinion of Day Z (And message to the creator)
griffinz replied to d4rk51d3x's topic in New Player Discussion
Meet Adelitas: -
I confess I haven't played this game in months either...but to say it fails is very presumptuous. Rocket has a *tiny* team working on DayZ. The changes you are used to happening within a certain time-frame for other games will take much longer here. Just wait until this game goes in to full production, and the stand-alone comes out. I'll be playing the shit out of that.
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Rocket's overall plan.
griffinz replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
:rolleyes: -
This poll will have no effect on the course of the development.
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Signed, Izugl. Don't you dare speak on behalf of everyone...you are nobody.
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Rocket: Please Fix All Exploits as soon as you can and then RESET EVERYONE'S GEAR
griffinz replied to -Cdn-Chard's topic in DayZ Mod General Discussion
This is alpha, things will be reset eventually -
Rocket: Please Fix All Exploits as soon as you can and then RESET EVERYONE'S GEAR
griffinz replied to -Cdn-Chard's topic in DayZ Mod General Discussion
Why did he not think of this before? I'll just pass you're idea on to him, servers should be down soon for about 1 hour, and all exploits will be gone. -
As a fellow kiwi I'm highly disappointed that you posted this in the complete wrong sub-forum.
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how many people have you brought/introduce to dayz?
griffinz replied to BaitedHook's topic in DayZ Mod General Discussion
6-7 IRL, probably helped nudge a few online -
So many damn veteran servers!?!?
griffinz replied to Mr Muggles's topic in DayZ Mod General Discussion
Arma = simulator, not hold-hands corridor shooter. Welcome to the salt-mines, kiddo -
The entire mod fails on this detail?
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Be aware, I'm going to start banning.
griffinz replied to WildGunsTomcat's topic in Mod Servers & Private Hives
Admins are free to ban DCers when caught (as was discussed around a month ago) -
DayZ Staff are overlooking administrative abuse...
griffinz replied to Spartan36's topic in Mod Servers & Private Hives
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Will pass it on