Im a really new player of Dayz (I only have 18 hours played) and although I can't consider myself an expert on the mod, I'm a veteran videogame player who has experienced the "Bandit" philosophy in several other online games (FPS, RTS, MMORPG, etc) People trying to make it difficult to other players have always existed and they will forever exist, in my opinion, due to the nature of human beings. Let me tell you first that I'm not complaining in this post. I have no problem with the Survivor/Bandit system as it is right now, and I even found some of the anecdotes below, fun and sometimes hilarious. Now, let me tell you 3 short stoies about my interaction with Bandits, that makes me think the Bandit system has to stay, but needs some modifications to prevent players from abusing it. Story 1: I'm cheking buildings in Cherno looking for the precious loot we all want, I leave a building and I stop in the middle of the street to check the place and to decide which way to go next. I hear shots, I get the blurry vision effect on my screen and I realize someone wants to kill me. I run and try to find a place to hide and I find a tower with 3 stories. I got up to the 3rd level and look for my agressor, I only have a handgun with me and when I finally see him I start shooting at him. He realizes that Im in the tower and get gets inside and shoots me with some rifle. I did not die immediately, and as I was on the ground bleeding, I could see the Bandit leaving the building. He did not take anything from me, he didn't even check my stuff. He just killed me because he could and I lost all of my progress (which wasn't much anyway, but I think you get my point). Story 2: It's around 8 p.m. (in-game) and I'm in Elektro now, this was in a veteran server and as some of you know, player's names are not displayed when you are pointing at them at any time, so the chat was full of messages like 'The guy thowing flares in Kamehka, are you firendly?' 'Dude in the hospital in Cherno, friendly?', etcetrera. So this 'new' guy enters the game and he starts writing in the chat how he just started the game and such, and he then starts the following conversation (note that I'm paraphrasing): - 'New' guy: And why do I have this military uniform and scarf around my face? - Some player 1: Well, that means you are a Bandit because you killed someone. - 'New' guy: Oh alright. But I don't want to be a Bandit, how do I change my appearance back to normal? - Some player 2: You have to help someone else, put a bandage or give a blood transfusion. - 'New' guy: Oh, ok. So where are you now? Let me help you. I don't want to be a Bandit :( After a few minutes looking for someone to 'help', he moves to Elektro and asks who is throwing flares. Well, thats was me so I reply in the chat, and I offer him to be my medic: I fight zombies and he can put bandages on me if I get hurt. So there he is standing in front of me with his 'accidental' Bandit skin, and he starts to shoot me. I run and hide behind a small house and try to escape (Im still not that good to aim and shoot on this game) I leave my cover to enter a big building and shoots at me again. I try to get to the upper levels of the building but I fall to the ground, wounded, and I look back to to try and do him some damage before I die. He attracted the nearby zombies while attacking me, and now he's been attacked by 4 or 5 zombies. He logs out and disappears from the game. Story 3: I start a new game again in the same server where 'New Accidental Bandit' killed me, not really caring about what happened since it was a fairly new character, and as usual there is a lot of chatter about places, about players teaming up, about the game, etc. A grp of players decide to make a campsite, with a tent (or tents, don't remember well) and a campfire since it's getting cold and their temp is decreasing. People is joining the group and they talk about plans to join forces and explore cities, etc. I keep moving trying to find the nearest village to get some loot and to stop losing my temp. A few minutes later, the group of players in the campsite are not talking anymore, about 3 or 4 players stopped writing for a while, and when one of them seems to be back in the game and starts writing in the chat, a player send this message: "Did you like my grenade over there at your campsite?" This guy, reading the chat, approched the campsite and killed 3 or 4 players with a grenade, just for the fun of it. So why exactly should the Bandit system stay? The stories you just read are the reason why. If there will be players like this in the game, there should be some in-game consecuence for the way they play the game and interact with others. It definitely is not fair to make someone who has killed 21 survivors, look like the rest of us. To trick and kill another players, ruining their games and get away with it only changing skins (if generic skins for everyone to get are implemented) and profile name. They need to know that following the Bandit way will make people recognize you and attack you on sight just as another zombie. And this is also why the Humanity system has to change. The amount of negative points someone receives for killing another player should increase with the number of victims, so players defending themselves would not be badly affected by this system, guving them an oportunity to recover those points with a few good deeds, but for those accumulating certain number of murders, the Bandit skin or skins and status should appear, and the way to lose it should be harder for them. It could be more or less like this (example) : 1st survivor kill: -100 humanity 2nd survivor kill: -300 ... 3rd survivor kill: -500 ... 4th survivor kill: -700 ... 5th survivor kill: -1500 ... 6th survivor kill: -3000 --> Bandit skin Please note this is an example, the system and the requirements could be different, but you can see how with a system like this, accidentally killing another survivor or defending themselves, would not have big consequences for innocent survivors and would make survivor killers more notorious giving them a Bandit skin. To avoid the abuse of this system, give every 'help' act, from one survivor to another a positive value, let's say +75, so a serial killer could not go back so easily to look like a survivor to attack his preys. So this is it. This is why, in my opinion, the a Humanity/Bandit system has to stay and needs to be improved. Let me know what are your thoughts about this.