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IncrediBurch

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Everything posted by IncrediBurch

  1. IncrediBurch

    Inventory UI concept design v2.1 (window based)

    Nice work Joeyslucky22! While I'm with you on the Resident Evil thoughts, I'm thinking more Resident Evil 4. Specifically the attache case grid so people can move around items and arrange them to fit things together. The current inventory system is already very reminiscent of the pre-RE4 games, but certain aspects are off (ex. Uzi's taking up as much room in a backpack as an Assault Rifle is unfortunate). I do think there needs to separations for certain persistent gear, like tools. Going off your design, I'd have the tools take up the number spaces as you accrue them. You're also taking into account a lot of other customization aspects that aren't really part of the game (yet). My suggestion to you on your design is get things grouped a little more intuitively. Leave out some of those aesthetic bridging lines. One specific point on organization, get all the character appearance options on a single page, and have it just be that. You have tools, weapons and other gear mixing in with it. Makes it look really cluttered. Otherwise, your effort has inspired me to create actually visually create my own inventory idea. Can't wait to see your refined version.
  2. IncrediBurch

    more vehicles

    I'm with the OP on the this. There should be a higher chance of vehicle spawns and remove the server limit. I'd make it about 55% chance of a vehicle NOT spawning at it's point and a .01% the vehicle is fully functioning. Just raising the rate of broken vehicles will keep it tough for players to use them, but have them more frequent so more players have a better chance of seeing them. I've been spending a lot of time in the game these days, and I've never found a repairable vehicle outside of a few run-ins with hackers spicing up the server I'm on. Considering how competitive players are for resources, players will take care of the scarcity of vehicles. Also, players aren't normally wide-spread enough to ever find all the vehicles the current server limit allows. Might as well give player a better chance to find them and learn to appreciate them. Also, I think bikes should be much more common, especially in cities. To compensate, zombies should still spawn where a bicycle rider goes, but let zombies be able to knock players off bikes. I wouldn't have it do terrible damage (some multiplier based on traveling speed and surface hit), but there is a chance you get knocked unconscious, break a bone, get a sprain, start bleeding, or any combination of the afformentioned (also have the chance based on speed and surface landing on).
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