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Everything posted by cj14
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If he is a bandit, kill him . he'll respawn eventually
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You sir, are a REAL player :) here you go. Enjoy them :beans: :beans: :beans: :beans: :beans:
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I'm pretty sure we all know how shitty the melee system is, and adding the fact that the Firefighter Axe is the ONLY melee weapon that's worth the loot, is even shittier...but I love knives, and I'll drop a Mosin with LRS, Compensator, Bipod and ammobox for a knife :rolleyes: I found a combat knife once, took me a lot to kill just one zombie, but I managed to slash him to death. The thing with knives here is that they don't deal enough damage...take The Walking Dead or Resident Evil Remake as examples...where you can stab a zombie in the head and instanlty kill it quick and silently. We now grab our knives like this But we should be able to grab it like this as well... To a quick and firm stab to the head...slashing just feel very unnatural. I know it's just an alpha and it going to TAKE TIME And about the different values for the knives I know it would be tricky to sort out, we don't want another Fire Axe monopoly. So I was thinking about Attributes. Let me explain with pictures -Military Knife: We already have this implemented (but it need a damage boost and what I said about stance) but it could have a more powerful but slower attack than the other knives. Have a small chance to bleed (Attribute: High power, possibly a one stab kill like the axe) -Pocket Knife: Common knife used to protect yourself, should deal a little amount of damage, have a regular chance of bleeding and have a fast attack speed (Attribute: Small size on inventory, fast attack speed) -Hunting Knife: Powerful knife used to hunt animals, Gutting animals with this knife is a lot faster that with any other. Deals regular damage, regular chance to bleed and has a slow attack speed (Attribute: Fast gutting speed) Kitchen Knife: We have this one as well. Attack Speed and power are fine, but this should have a higher chance to bleed (Attribute: Highest chance to make your enemy bleed) Survival Knife: Upgraded version of the Pocket Knife. Fast attack speed but deals a little bit more damage, like the Hunting Knife. Low chance to bleed (Attribute: Most resistant knife) Obviously they all should be able to be holded like the picture above. Damage value should vary not too much from each other, so that way any knife could be a proper weapon and people could choose their weapon of choice by they preference or convenience. Not for being the only GOOD melee weapon out there. PS: Excuse my horrible presentation for this thread, I wrote it two times and there were some errors regarding the internet explorer and the image extensions, so I am a little bit tired of this shit <3
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I read is because Vehicles files have already been added but not activated
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Of course it is...it's an alpha...not even half the shit has been implemented. I just hope it turns out to be a full complete good game <3
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Duals should not be in the game...way too OP. I can see it...every kid running around shooting everything with those (although I would like characters to hold pistols/sawed-off shotgun with one hand)
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Nothing a Mosin Nagat can't take care of
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a straight blade deals more damage than a serrated one, the thickness of the blade, the longitude, the curvature and the sharpness are huge variants that determine how easy is to inflict certain amount of damage on a human being or any object. So "stats" on these knives should vary a lot according to those specification. I do not ask for realism, I ask for fun and fair choice of weapon to something of your preference, instead of what deals more damage. A military knife is made to penetrate armor, a kitchen knife is made to slash meat, a survival knife are made to carve wood, dirt and such, a pocket knife is made to rip paper, carton and thing like that and a hunting knife is made to cut skin. Obviously you can give these another use, but each one is made with a clear purpose (that does not mean that can't be used for something else) and trust me...they have a LOT of difference. So they should deal different damage values.
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Mosin / PU Scope, Bipod, Compensator FNX45 / Pistol Flashlight Kitchen Knife That's it.
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Detailed Information Summary From Rocket's Eurogamer Live Stream
cj14 replied to iBane's topic in General Discussion
I really hope Dean makes zombie children and some kind of friend ID in-game...oh and beards! -
Friendly? Forget that, I'd rather beat you with a shovel
cj14 replied to omgwtfbbq (DayZ)'s topic in General Discussion
I'm always ready to shoot when someone try to kill me even when I'm friendly -
We all know that. But this is a GAME, not a simulator...so we MUST have things to be variants even with items that should act similarly. In that case, why do we have so many vest with different values? or why do we have 2 axes that deal practically the same damage? anyway, this was just an idea as I said before... not a complex one I might add
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So...I was writing this complete post about knives. with pictures, definitions and shit...the forum said it AUTOSAVED my post...so I was cool when my google chrome crashed!!! and guess what...the shit didn't saved the shit! >:C now I'm gonna wait till some other guy write the shit...I'm going to sleep
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Every time I spawn, the first thing I do is to take off my shirt and tear it to rags...just to have some bandages in case of emergency. But I was thinking, when we are bambis fresh spawned we tend to fight zombies with our bare hands. Crafting a hand wrap with rags (maybe the 2 rags you can get initially from your t-shirt) seems like a logic action considering how many times we need to hit the zombie. Idk what kind of stats do the gloves offer, but this hand wrap should provide (obviously) less protection, acurracy, damage or anything else we get from gloves. This could be nice considering that we will need to decide if we want to sacrifice our beloved bandages to get ourselves some protection and power for our first fights. Or maybe we'd want to keep our bandages in case we start to bleed. That's up to the survivor in question. Let me know what you guys think of this
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This game is like a mix between Resident Evil, Lineage II, Metal Gear Solid, Call of Duty, Left 4 Dead and Habbo
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Most of the suggestion I make are for advanced stages of the game, but I post them now so somebody else can complete the idea in a better way (and to not forget it)
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Excellent Idea my friend :D Exactly, there's already different chances to bleed according to the weapon and it's status. Anyway, it was JUST AN IDEA...details must be checked by the devs if this suggestion is ever considered...I'll leave all that to their judgement :)
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dibs on the light blue shirt with kakhi kevlar! :D
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I had to do it here...with all the pictures and stuff
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Just died of heart attack, incredibly stupid
cj14 replied to schofie1d's topic in General Discussion
Hearth attacks are randomly generated which I think is the MOST stupid thing ever...you're supposed to fight your way to survival in this zombie infested country just to live long enough to randomly sucumb to a hearth attack that has no chance of being stopped -
First. Chernarus is based on Czech Repubblic, not Russia kid... Second. In Czech Rep, America United States, Russia, Brazil, Chile, England, Philippines...they have those stupid slut whore looking summer clothing...so you'll have to suck it up
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Nah, that's way too kinky for the game (she has a nice ass btw) but thight pants got my vote
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WRONG. This is no simulator is a MMO Survival Horror (even if there's no horror yet)
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NPCs will come eventually to the final release or even after, but already on qeue for then...anyway barricading has been confirmed on a broadcast as a future base implement