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305 ExcellentAbout insitv
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Helicopter Hunter
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Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
Just saw the reddit thread referencing my thread here. Remember guys, i wrote the guide last september so it's out of date. Maybe i will find some time to do some digging on different mods and how they handle the loot spawning. Do you guys have any specific mod in mind? -
Devblog update: Where is the Standalone?
insitv replied to rocket's topic in Mod Announcements & Info
Thanks for the update Rocket! I know it's asking a lot but will you release information about the game mechanics before releasing the game? I don't mean deep insights on how the game is working (that would ruin the fun of exploring it) but rather if certain mechanics like loot/zed spawn mechanics (hello loot cycling as i call it), weapon balancing (hello L85/m107/as50) and vehicle scarcity (having more vehicles but less gas stations to create more hotspots) are changed or tweaked? I think DayZ could use some modifictations regarding it's mechanics and i am sure you and your team know about it too. I would like to know if you are already thinking or even implementing such changes in the current development stage or if it will be done after the initial release. I imagine these topics not being high on your to-do list right now (kinda cosmetic changes imo) but what do i know :) Keep up the good work and give the community the zombie game it needs right now ;D PS: New player models/clothings look **** awesome! -
Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
Vehicles spawn when the server is started. How many vehicles or in which condition they spawn is kinda random as far as i know. If the server is connected to the main hive you don't have any control over that. Private hives have unique spawn mechanics for vehicles and often have 50+ vehicles spawned. It's been a long time since i have answered here. I was kinda inactive for a few months because hackers ruined my fun :( As i've seen there are community updates now and they are working on changing the zed and loot spawn system. As soon as these community builds go live i will analyse them as best as i can and update this thread here :) //edit Roughly 18k views on this thread, wow! Didn't expect that so many people will read it, hope it helped you guys ;) -
How to modify zombie and loot spawn
insitv replied to elmendatfc@hotmail.com's topic in Mod Servers & Private Hives
It's possible but users would have to change their own files to make the changes work. That's because item/zombie spawn is determined by client files (kinda dumb). You would need them to download your altered files OR you would have to disable signature checking (inviting cheaters to your server). If you still want to change it, i could tell you how or you google a bit :) -
insitv started following ATV Flipped Option ? and Chopper Saving., How to modify zombie and loot spawn, Vehicle Information and and 4 others
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Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
4 to 8 zombies per player. -
Vehicle Information
insitv replied to gardiner83@hotmail.co.uk's topic in DayZ Mod General Discussion
There is a total of 11 vehicles per server. They spawn randomly. I'm gonna write a thread about the mechanics of it like i did about the loot system (link in my signature). Will take some time tough as i don't own a server and have to search for the files elsewhere. -
Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
Animals spawn of on server start. There doesn't need to be a player around, they are wandering the map alone. Don't know how many animals there are or how fast they respawn. No, it does not. The only way to get new crashed heli loot is to restart the server. That's why you often see servers with restarts every 2-3 hours. There IS a mechanic to let loot despawn but i haven't figured out yet after how much time. If that happens to you, wait 10 minutes until the new spawn wave. -
Server Side plugin to wipe old loot?
insitv replied to Fyre (DayZ)'s topic in Mod Servers & Private Hives
You don't have to restart your server to reset loot spawns. Try http://dayzmod.com/forum/index.php?/topic/86751-demystification-of-the-dayz-loot-spawn-system-spoiler/ to get a better look at the loot system. You are correct about the heli crashes tough. They only respawn loot after restarts. -
Looking for bandits to play with on a private hive server
insitv replied to Herr Robert's topic in Mod Servers & Private Hives
Yea, i am a member of ION. -
Looking for bandits to play with on a private hive server
insitv replied to Herr Robert's topic in Mod Servers & Private Hives
Are you playing on BadNeighbor? Would love to see some competition there :) -
http://dayzmod.com/forum/index.php?/topic/86751-demystification-of-the-dayz-loot-spawn-system-spoiler/ Have fun reading :)
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Damn, my eyes hurt so much. Please learn to use your iron sights. Your shots will be WAY more accurate.
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Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
Yes, it's 200 meters. I updated the OP with a better image (flipped colors and better distance relation), thank you alicefanboy! -
ATV Flipped Option ? and Chopper Saving.
insitv replied to Taiphoz's topic in DayZ Mod General Discussion
It is not possible to flip ATVs at the moment. Rocket said the feature will be added in the next patch. -
Demystification of the DayZ loot spawn system [SPOILER]
insitv replied to insitv's topic in DayZ Mod General Discussion
Not at all. The loot spawn isn't tied to zombies. It's tied to a building. Every building or structure which can hold loot, has a timer. There are quite a few buildings in Chernarus but it's not thousands of them. I can refute that, 100%. Atleast for 1.7.2.5, i haven't looked at .6 yet but i don't think Rocket has stealth changed the loot system. Will look into that later.