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jdan0327

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About jdan0327

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  1. jdan0327

    Camo Netting

    Hey I looked and didn't see any suggestions like this. I think day z would benefit from some sort of camo netting, mesh, tarp that could be used to better conceal vehicles from a passerby. The forests in lingor and chenarus are pretty sparse in some places, so it is pretty hard to effectively hide a colorful vehicle. Let me know what you think.
  2. Remove it till its fixed!!!
  3. Hey whats the rarest gun you have found in Day Z, doesn't have to be in the loot table. For example I found a M4SPR yesterday, M4 variant set up as a DMR. Pretty sweet and takes stanag rounds. This is not a discussion board of the moral implications of using these guns lol.
  4. jdan0327

    Does the DMR now zero?

    Ya I think he just typo'd, I'm pretty sure he just meant that at tier two of zoom the cross hairs are zero'd at 400m. Just because it's not zeroable ( aka can't be adjusted) does not mean it doesn't have a default zero. Every type of optics has a zero, largely though most deal with such short ranges that you wont notice, it only really matters when using a optic around x4 and up.
  5. jdan0327

    Does the DMR now zero?

    Mmm then I wonder what its defaulted to so i can continue using the mil dots as I know them. I always thought the zeroing of the second level of zoom was 350 m maybe its only 300 m.
  6. Hey quick question for the community. Was playing on a server last night, its a private hive lingor server if that's relevant, and I found a DMR. Now I'm relatively familiar with the scoped rifles in the game, which is why I was so confused when I noticed this DMR's ability to be zero'd up to 800 m... To clarify I found this rifle not on someones person but in a military spawn in Calamar. Mod'd weapons? Glitch? Or did arma change this gun in a recent patch? Lets me know if you've ever seen this.
  7. jdan0327

    Understanding Mil Dot Rangeing

    Inaccurate? Please explain, from my experiences with the DMR the zeroing on the graphic hold true, and If your referring to the chart giving zeroing recommendations that was my mistake and is something covered in the original posts.
  8. jdan0327

    Understanding Mil Dot Rangeing

    Very good question and my bad for not specifying. You must be at the second level of zoom ( if your rifle offers two levels ) for this to be accurate. So this only applies to the M107 and AS50. The DMR has its own system as it cant be zeroed.
  9. jdan0327

    Understanding Mil Dot Rangeing

    The actual charted information depicts what to set your zeroing to, depending on how tall your man sized standing target is in mil dots. Find your rifle in the chart, find your targets height in mil dots, and it gives the aprox. distance and advised zeroing.
  10. jdan0327

    Understanding Mil Dot Rangeing

    Didn't link correctly my apologizes Apparently I fail at posting thumbnails... Just click the image link please. Edit: 1. The chart gives zeroing for the DMR. The DMR cannot be zeroed, instead please refer to the graphic below for the zeroing on each individual mil dot at both tiers of zoom. 2. You must be at the second level of zoom ( if your rifle offers two levels ) for this to be accurate. So this only applies to the M107 and AS50. The DMR has its own system as it cant be zeroed. 3. ONLY WORKS FOR STANDARD FOV
  11. jdan0327

    Anyone got a car? Come pick me up.

    Well you have to understand that the vast majority of users on here, being male, have become rather jaded at the idea of an attractive female playing this game/ wanting to play with them. Therefore (in their mind) you become a 300 lb male troll.
  12. Mmm from what I've observed I don't think this can be correct. I am not sure on the DMR but I know that the M24 and the M107 both go off 1.8 Which would make that chart incorrect. Plus I'm not sure what the M1072 and the AS502 are referring to. What about it?
  13. So a little more research on the matter and it turns out the that the AS50 uses 1.375 m as the player height, while the M24 and M107 use 1.8 m as the player height. That being said the chart above works for the M24 and the M107. Using this formula: (1.8x1000)/( Height in Mil Dots) AS50 uses 1.375 m as player height. Using this formula: (1.375x1000)/(Height in Mil Dots) If there's any interest in seeing updated charts on these I don't mind doing them, but since there doesn't seem to be a whole lot of interest in this lol, so I'll wait and see.
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