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WilkyWilks
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Everything posted by WilkyWilks
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Seattle 45 - XtremeGamers.CA invulnerable sniper
WilkyWilks replied to Doyle McPoyle's topic in Mod Servers & Private Hives
We've run into some invulnerable players recently. We had two people cornered in the interior of the grain silo in Cherno. Tossed 3 nades in there that all hit right at their feet. They gave no fucks and just kept watching the door. We thought it was potentially a desync issue, so one of us poked our head around the corner and he immediately got mowed down by their silenced PDW. -
I'll probably be more attached to these ones than the one Molyneux told us we'd love in the Fable series.
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You may be joining "unofficial" servers that host and save their data locally, rather than "official" servers that connect to the central hive. There are some other rare circumstances where this occurs, but it's not as consistent as you're indicating, assuming you're not exaggerating.
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how many murders ahve you guys got?
WilkyWilks replied to [email protected]'s topic in DayZ Mod General Discussion
Well over that total across many lives. But I usually don't alt+f4 every time I see something moving. -
I assume you've also been given a blood transfusion?
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Invisible hacker gave me stuff, how should I get rid of it?
WilkyWilks replied to Kegan187's topic in DayZ Mod General Discussion
This is the kind of attitude that perpetuates those actions in the first place. You might as well start hacking while your at it, with that leap of logic. -
Invisible hacker gave me stuff, how should I get rid of it?
WilkyWilks replied to Kegan187's topic in DayZ Mod General Discussion
Despite the... circumstances surrounding your acquisition of this equipment and the questionable means of them magically appearing on you, the best way to dispose of the gear is to simply go into the middle of nowhere, and drop it all. It'll disappear on the next server restart. Or the aforementioned killing of yourself and then finding your body and hiding it. -
New! Starter Weapon - Old Wooden Plank (Knocks out Player + Breaks on Hit)
WilkyWilks replied to [email protected]'s topic in DayZ Mod Suggestions
Despite all the people nay saying when Makarovs were removed from the starting inventory, the average life expectancy has gone up DRAMATICALLY since that patch went live. The benefits of knocking out a player versus simply flat out killing them are... well, there's all the benefits to KILL them, and none to simply knock them out. If you want to play non hostile, you're not going to knock someone out in the first place. -
A lot of stuff needs to be removed from DayZ
WilkyWilks replied to TheMachine's topic in DayZ Mod General Discussion
I'd assume that in already dire situations like just acquiring food, that the appropriate means of handling having your leg blown off by a .50 cal would likely end in tragedy. I prefer those better tech'd military weapons stay in the game, because it's so much more satisfying to drop an AS50 sniper with a lee enfield than with your own AS50. Plus, there'd be no incentive to head north at all if there weren't "better" weapons up there. -
Required playtime on ArmA II/OA before able to launch DayZ
WilkyWilks replied to Bukethead's topic in DayZ Mod Suggestions
So you would prefer to impose segregation on this game's community, for no better reason than "their own good." Hm. -
*Watches the first stream of a clan war, where 10 v 10 enter the fields north of Stary Sobor, only to all disconnect after the first shot is fired.*
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There's no particular need for anything like this. You've detailed no reason as to why this is beneficial to the gameplay or what gap it fills in design.
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Subjective statement that's not data driven. Fastest way to get everything you need is a bullet.
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So you have not killed another player or gone into any apartments, ever?
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I will continue to purchase from HFBSERVERS
WilkyWilks replied to rockstar (DayZ)'s topic in Mod Servers & Private Hives
This thread seems like a legitimate person doing legit things. -
Yes, it will work. If you're actually in this position in the first place though, consider rethinking your tactics.
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The inevitability is that eventually, someone will stumble on it. The best way to prevent this is to understand the map and general player movements, i.e. Elektro/Cherno moving up to Stary Sobor and NW Airfield, or up towards Berezino. Or Berezino to NW Airfield. There are so many options. Understanding where players come from and frequent, and then the patterns they take between each of those can minimize your chances of having it be spotted. The real trick is to avoid landmarks, but also not plop it in the middle of the woods where it will be visible for 400 meters. Despite having the camo print, the human eye is going to see the rigid form among the woods pretty easily. Like always, don't get attached to your equipment.
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War on banditry!!! Join the fight!!!
WilkyWilks replied to Mungaloid's topic in DayZ Mod General Discussion
Quoted for truth. Can't fight bandits with friendly words. You will become bandits by fighting them. Everyone is a bandit in the end. -
You know, most Bandits are actually just players playing together to collect supplies. I see more teamwork among bandits than I ever have with carebear survivors.
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Currently the map size is ideal for around 50 players. Population density is relative to available loot in areas. In addition, coastal cities are more popular due to relative high amount of loot in addition to spawning closer. I would argue that the map would HAVE to expand if the alleged goal of having 200 some odd players on a server ever came into being, as there would need to be more options for acquiring higher quality weapons and supplies, or NW airfield would turn into an Arma2 Deathmatch Map. The other consideration is that the map is incredibly small if you have a vehicle, but incredibly large if you're on foot. If you are a person who can spend the hour and a half running from corner to corner just to gripe about it, find a different way to enjoy the game. :)
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This game won't be popular at release
WilkyWilks replied to mkrrr's topic in DayZ Mod General Discussion
Your opinion is not a fact. Please provide citations on your data examples about player reduction, as the only thing noteable right now is server demand being lower. 2/10. -
Can anyone suggest a ;playing style for me?
WilkyWilks replied to privatewolf's topic in DayZ Mod General Discussion
Unarmed Bean Food Truck. Sprint around players and notify them that you will provide food, water and blood transfusions and are unarmed. Look in their backpack for a weapon and take it if possible to kill them with. If not, keep one in your bag to swap to after you are in close proximity. I recommend a shotgun with shot. -OR- Crossbow Hunting. It's always fun, and usually incapacitates the player if you peg them in the chest. This requires a lot of patience, and is most effective in towns, as you can get close relatively undetected. -
Hotfix Build 1.7.2.3 Rolling Update
WilkyWilks replied to rocket's topic in Mod Announcements & Info
1.7.3.2 and Beta Patch 94786 -Connection to some servers still times out. -Logged off in 1.7.1.5 and had not played until 1.7.3.2, still lost my ghillie suit but all items were in inventory. -Desyncing appears more common across at least 5 different servers. However, when not red chaining, responsiveness shows improvement (i.e. shooting someone with DMR caused them to immediately lose consciousness rather than it taking 2 or 3 shots before they fell before bleed-out. -FPS appears more stable. -
After five days of playing this, I have determined that DayZ is a marathon simulator.
WilkyWilks replied to wildstars's topic in New Player Discussion
Another consideration is that the reason people feel so involved and immersed with Day Z is that there is downtime between the action. LONG periods of downtime, whether it be running or simply being the guy on overwatch while everyone else loots. The long periods of calm are what make the action parts so much more memorable and thrilling. -
Thermal is a fantastic tool for scouting. Practical applications are somewhat limited as the only weapon to use it, as noted was the L85 which is a smaller caliber than something like the FAL. The Night Vision scopes are very detrimental to the user, as they are only worthwhile at, you guessed it, night. Unless I've missed something I was unable to toggle them, whereas you can with NV goggles. Also, any zombie kills should be headshots, as you should be maneuvering yourself into a position where you have the time to line up shots, which is where a silenced m9 comes into play. The 1911 is great for the one hit shot, as well as against players, but if you have to dispatch one or two zombies in a hotzone like NW airfield or Stary Sobor, you're much better off having a silenced sidearm and taking your time rather than giving them that audio cue that someone is around.