In a Nutshell: If a player corpse is not hidden/dug/whatevs away. It becomes a zombie spawn point. The corpse persists until server reset. If no one hides the corpse after a set amount of time, zombies start to spawn in that area. To get rid of the zombies from spawning back in after you kill them, you have to find the player corpse and remove it. In more detail: The game as it stands is predictable when playing the zombie survival game. Avoid cities and buildings and you only have to worry about bandits. How many times have you seen a corpse disappear within minutes? What if corpses became a permanent feature until server reset. The idea itself is pretty straight forward. Player corpses attract zombies. Zombies like to eat you when your alive, so why wouldn't they when your dead if your only a few degrees colder AND stationary. After an X amount of time, zombies start to appear(yum can't you smell that?). Sure you can get rid of the zombies, but why not cut their food supply out first and fight less of them? Some possible ideas working of this idea: Taking out a player camp by dragging player corpses near the camp. If the camp defenders don't find the corpse they have to deal with zombies until server reset. [*]Using player corpses as a defense. Place corpses around your location in key choke points. An attacker is going to have to A. Remove the corpse or B. Shoot zombies which both result in C. Alerting you to their presence. Making Inland more dangerous. As it stands going inland is actually safer then the coast if you use half a brain. The only real danger comes from other players killing you. The rest of the time your sprinting from city to city raiding your little viking heart away. Now imagine randomly running and falling into a group of zombies. Adds that extra element. [*]Zombies become less predictable. The current system has one glaring flaw. If there are zombies, then there's loot. The higher density of zombies = better loot. This would add some filler and influence player choice. Should I risk sneaking by this horde for some possible loot? Better realism. Corpses disappearing on their own kind of kill it. [*]Link it to the dog feature. As was stated earlier, this feature could be used by players against other players. So they obviously want to hide the bodies spawning the zombies. Have the dog point the general direction of the corpses. A couple refinements would need to be fleshed out, which I'll detail below. Potential Server Load. Would having 100-500 corpses crash a server? If so what other way could we design this feature? Static corpses? More Work(clearing bodies) for the same reward. The suggestion needs further refinement. For example:Would shooting a corpse with a stronger weapon despawn the corpse? Would you be able to burn a corpse with your matchsticks? If your able to burn a corpse, would it attract more zombies then before? or attract the zombies at all? A Difference in Choice: Would a player corpse spawn X amount of zombies(I.E. 1 Corpse feeds/spawn 10 zombies after you kill 10 zombies the corpse disappears and no more zombies) OR would a player corpse spawn infinite zombies for X amount of time?(1 player corpse = 10 minutes of zombie spawn)? Related to your choice above: Would multiple player corpses increase the zombie count? if so, would it be addictive or multiplicative more zombies? I leave the rest for all of your constructive criticism.