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IAmMarshicus

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Everything posted by IAmMarshicus

  1. IAmMarshicus

    Best Hacker of All Time... Scariest Moment Ever.

    Haha, quality. I just hope I don't bump into him whilst in the forest. xD
  2. IAmMarshicus

    Refillable ammo clips

    Yes, I really like this idea. It adds to realism and the experience of being a little scavenger. And as playZ said, your English is excellent (except for the police offices part ;)).
  3. IAmMarshicus

    Currency System & Safe Zones

    Hello Dragons, today I am pitching to you... Oh wait, this isn't Dragons Den. Right so no doubt a currency system has been suggested, but I would like to give my views on how I would go about adding one into the game for people to sell loot and buy goods. I originally started to think on this after the countless times I would have my AKM (which i have a strange fetish for :|) and then come across an M16. It is the better rifle (game-wise) because there are versions that come with scopes, whereas the AKM doesn't come with any. Because of this I get into a battle over which gun I should take... It would be good if I could take both rifles and then sell one off for a big wod of dough. I can then spend the money on items such as ammo, cans of beans, an M1911, anything. That said, I'm not sure on how money could be implemented, so I will skip that. Where would I go to sell these items though? Well I thought that possibly pillboxes (not the ones your nan uses for her diabetes) could be placed could be placed all over Chernarus as a kind of trader. You might be wondering how all these supplies fit into the pillbox if it isn't a tardis. Well I guess you could just say that they have tunnels connected to eachother which leads to Dr Evil's secret lair/warehouse. Due to the size of a pillbox though I don't know whether it would be good to have an NPC which you trade through, or to just talk to a brick wall. I think the former would be better as to not be killed by camping bandits whilst you make loadsamoney. You could also add to the Dr Evil lore and have the NPC be offering you goods. Rocket, you better add cigarettes and pancakes to the mod now!Anyway, because of the bandit threat you could possibly entrench the area so the player's group could protect him whilst he trades. Although that could prove to be rather ugly as you cannot actually change the terrain in ArmA. Or seeing as many people like to play solo (who will be defenceless), you could add another form of trader. I can only think of how the game series S.T.A.L.K.E.R (RIP) has "safe zones" where the Stalkers (survivors/bandits) would go to trade and hangout. Or meet up after spawning in DayZ's case. I would say that these places could be buildings within certain cities/towns, but that could kill the atmosphere when around civilisation. And I don't believe NPC sentries would be a good idea to counter the zombies constantly attacking the little bastions of defence... despite the players being INVINCIBLE (sorry, that's the last one) whilst in the safe zone. So perhaps there could be a small amount enterable fortified huts, barns, farmhouses placed around Chernarus's countryside which will act as safe zones and have NPC traders without interfering with the aspect of looting a city filled with zeds. There is still the threat of bandits shooting down players before they get into the safe zone just 100metres away though. So perhaps then the safe zone could be pushed out 100m, but I think that may be going over the limit. And no, I don't think a safe zone should be placed around the pillboxes. I have visions of players going there to trade, only to be stuck because bandits are sitting around them waiting for them to leave the safe zone. We have to remember though that the more we stop bandits from being bandits, the game will get boring very quickly. Saying that however, bandits could wait within the safe zone for players to leave and then shoot them in the back for their loot. I'm not sure if it is possible to make weapons stop firing/useless with a script, but that is the only way I can think of countering it for a mod. That is all I can think of for now. Please send me your feedback (or vote in the poll), well done for making it through all those terrible jokes and possibly bad grammar. Sorry if that is the case, english isn't my first language, Nah just joking *sarcastic laugh*.
  4. I like this idea, it will add some life to DayZ.
  5. IAmMarshicus

    Currency System & Safe Zones

    Yes, you are right. I stole their ideas so I could write out a paragraph to pass them off as my own. No. I don't even fully understand what Warz is other than it being a zombie game with a name that could very easily gain the approach of people like you. The funny thing is though, from reading the feedback I'm slowly turning against what I originally said. They would be great in a single-player experience, but because of how random actual people are it is very difficult to know if features will be used how they were supposed to or come out how they were supposed to in an online one. @Ampoliros Being able to create "stashes" in the wilderness would be a nice feature. Atleast then I wouldn't have to choose whether I take my AKM or the M16 as I could just leave it in a stash as backup if I were to ever run out of ammo or lose my rifle. But of course people should be able to find it and steal from it, or even take the stash itself. And I guess the stash could just be a box that you find among loot, as to stop people spamming them everywhere.
  6. IAmMarshicus

    Currency System & Safe Zones

    If Rocket is aiming for 100% realism (well as far as realism can go in a game) then the currency system will no doubt be ignored. And when I mentioned NPCs, I was only talking on the "trader" being an NPC. The sentries I was just putting out there so people knew I had already thought of them. But yes, Stingzer's idea for making your own forts I like alot. I like the idea of defending from a bandit raid even more though. However, I can see people spending time creating their fort and storing their loot only to lose it in some server glitch. Possibly a clan (hey, a clan system) could save their fort and crate of loot so they can spawn it (where it was originally) if such a glitch happened. I guess this feature would also help if they were to go onto another server or their original server had shut down. But if they try to spawn their base on a new server but a fort is already in that area they would have to capture it and destroy it for them to spawn their old fort again. Or they could just keep the fort that is there... Hmm. I know that spawning an already made fort into the game isn't realistic, but making people recreate an entire fort again due to a server not saving it is a bit poor.
  7. IAmMarshicus

    Currency System & Safe Zones

    Yes, I like that idea more than mine. Allowing players to create their own fortifications would add to the survival aspect of the mod more than having a safe zone which everybody knows about. You're comparing this to World of Warcraft? Come on. I didn't ask for little power-ups and a rank system.
  8. You have a very good point here. Although it is a pain to get killed by another player, but it is part of the game. That said... When someone asks if there is anyone in a certain location (I only ask if I know you're there), please respond as I will gun you down. I earned the bandit skin that way, which now makes me an enemy to all players. >_>
  9. IAmMarshicus

    Bandits don't get punished, Survivors do...

    Giving bandits different animations (counter for the custom skins) is a good idea. But restricting the chat log from bandits is unfair. I think it is impossible to do anyway.
  10. IAmMarshicus

    I found a Radio

    Just listening to that made me get a better feeling of how fucked up a zombie apocalypse would be in real-life. One part of me hopes this is real (or will be added) but another part doesn't. DayZ will finally become scary and give off a sense of lost hope. No drama btw. :D
  11. IAmMarshicus

    Build 1.5.8 rolling update

    Strange. I'm trying to join servers with the new patch but keep getting "You have been kicked from the game". I'm starting to wonder if I've been banned? (I haven't done anything to get banned but I would expect a reason such as missing addons.) FIXED - I downloaded before the hotfix was added, haha.
  12. IAmMarshicus

    Build 1.5.8 rolling update

    Sweet. I'll miss using my amazing Winchester though. =(
  13. IAmMarshicus

    Timing of Patch 1.5.8

    Asking if someone is in Cherno is already dumb enough. Of course someone is in Cherno! Most likely a bandit with a sniper rifle. xD
  14. IAmMarshicus

    Timing of Patch 1.5.8

    What does this mean? Some kind of new communication features? I think zombies will react to voice. ...And possibly text chatter?
  15. IAmMarshicus

    Bandit/Survivor Morphing to be removed

    I look forward to running around in a ghillie suit as a lonewolf. :D I do think this will make meeting other players more tense, however. But then again everyone seems to fire at me anyway so I doubt much will change.
  16. The amount of people I have to remind that this is an alpha. >_> And tbh, for an alpha it isn't too buggy, haha.
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