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Off topic: love your name.
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Adelheid started following Rewarding players for actually staying alive and surviving., Why not three hour dayz?, How to make the map more engaging. and and 4 others
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Awesome ideas. Yes, map size will limit those down quite a bit, but I'd still love to see at least two of your ideas in it. Beans given! Great thing is, that such a city is possibly to come, looking at the network of streets and trails up north. Also: you're really into fortifying, right? The term comes up so often, you'd fortify your own grandma or something. ;-)
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Same here - same fate. I know it's alpha and everything, I was just curious whether something was known here or in reddit - I thought it happened to some people that their character from hours ago was restored. Oh well.
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You will go to the Dagobah system.
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So, somebody complained about DayZ being too static. Why not make zombles more variable? Nothing gamebreaking but think of Zombies having two stats: x/10 speed and x/10 strength - with only 10 points to (randomly) assign to each attribute in total. Resulting in something like: SA-Zombie (standard, currently): 5/10 speed and 5/10 strengthRunner: 9/10 speed and 1/10 strength, (doing basically no damage but being a huge pain in the ass, unable to shake off, being very creepy, maybe scream in weird ways? Irghs.)Walker: 1/10 speed and 9/10 strength, (being easy to avoid but if you happen to be in the path while you're afk taking a dumb, god save you from that one-hit)and others in that spectrum, like 3/10 speed and 7/10 strength and so on.Would love it and should be doable to implement.
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Rewarding players for actually staying alive and surviving.
Adelheid replied to Slyguy65's topic in General Discussion
The whole point of this discussion is the fear of a disappointing endgame. For reasons. -
I see your point; I'm obviously very enthusiastic about not dying by opening doorswalking stairsstepping over a stonegoing prone on a hillin 76 hours playtime since SA
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This. I haven't really found a good way of implementing that - there's no 'random'-function that just let's you slip in the face of a mountain - nor is there something like a 'omgwtfbbq'-action that let's you grab the next ledge in order to avoid certain death from repelling without a rope ;)
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I'd love to see people roleplaying dead press reporters. Also, seeing one lonesome 'zombie' in the middle of nowhere, just walking one direction would scare me shitless.
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Great idea. Like it's stated on reddit, there's still risk involved - people might just place another bullet at you in order to secure your death. The zombie walk was a cool option, but why would I do it without being strong with the force and sensing people several hundred meters away?
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I would imagine the engine at the core being a good guess - like, there is only so much stuff possible without breaking the whole game. I would love to have an engine like the one Dead Island uses, just without zones but with one big map. Guess, we both have to stick around some more time for that to happen! ;) You've been to the army? What are your ideas on 'moving vertically'?
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Well, 'humanity' was an interesting approach back in the mod - meaning that if you kill a lot of players, you would spawn as a bandit, easily to be mistrusted by other players. Nevertheless, these things got quickly obsolete when you found a suit that would disguise you. So yeah, I absolutely agree. Think of only you knowing certain recipies or places! Ah, the internets, curse and salvation at once.
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I wouldn't be so negative about it: Arma II did things like constructing houses and so on - so in my opinion, the idea of a tiny rope functioning like a ladder wasn't too absurd. Yet of course, I'm not a developer. Recently I read a thread mentioning possible bunkers and the like without a big workaround in mapconstruction. Of course, taste is something difficult to argue about, but the contemporary products of BI kept me way longer attracted than stuff like BF or D3. This huge world is something I always dreamed about in games like Jedi Knight or Delta Force in the 90s! It's marvellous!
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Rewarding players for actually staying alive and surviving.
Adelheid replied to Slyguy65's topic in General Discussion
I would expect the dev-team to avoid all things like gaining virtual experience or improvement. Following the idealism from the mod to the standalone, the only thing to 'level' is you, playing your character: learning which tools to use for which cause, getting to know the area and the map etc. Of course, this is almost impossible with resources like wikis or maps. Great suggestions imho - I would welcome it. I just think it won't be implemented. -
Exactly! I think that a lot of good suggestions in the community yearn for a wider range of interesting things to do - something that might also draw attention away from the eternal spawn-loot-shoot-cycle to a more flexible way of playing the game. This cycle is like a bottleneck, focussing all discourse to a pro/con-KoS topic.