Hello! I am Dxeani and I am dedicated gamer. I have played all kinds of games and I have ended up playing dayZ. After weeks of playing, I have encountered some problems and annoying things.. I decided to share few of my suggestions here in the forums (because I cannot actually contact the man himself :P). I have a lot of suggestions in my mind (and few written up).. I may end up writing all my suggestions in this thread with slow pace (from small ones to big ones). I felt inspired today and decided to quickly write these few up and share'em.. So expect to see a lot of typos and weird sentences. Weaponry M107 (AS50) These rifles are way too common in the world of dayZ compared to other sniper rifles in the game at the moment. These sniper rifles are extremely powerful anti-material snipers, which means that they're meant to be used against vehicles (= means that you won't be encountering these rifles commonly). Almost every sniper you meet ingame, they're wielding anti-material sniper, which is really odd. Lowering the chance of m107 or AS50 spawn would make a lot of sense. It would increase use of other sniper rifles in the game. (I am aware people are duplicating these rifles, but they also have "high" chance of spawning compared to their rarity in the real-life. Weapon statistics Not sure, if you can effect these at all. Handguns Currently handguns are extremely underpowered, especially makarov, m1911 & revolver, because they deal no damage against zombies or humans. Reducing zombie health would counter the pistol damage nerf, but the problem lies within Player Versus Player scenarios. Currently people with mid- and lategame gear are camping cities for kills, but new players or just respawned players cannot fight against people with main weapons. Either increase damage of handguns, which would solve PvP and PvE problems, or decrease the health of zombies. (Currently it's smarter to use hatchet to fight off zombies, since at least it can one shot them.) Melee weapons Crowbars damage is extremely low for non-tool only-main-weapon-slot weapon. Currently you need to deal 1-6 shots to a zombie to kill him, which is crazy for melee range weapon. The damage needs to be increased to 1 shot (or max 2 shot) zombies. Also maybe increase the drop rate while decreasing hatchet chance a bit. Equipment Wire Fence / Toolbox Increase the chance of toolbox spawning near wire fencing kit would make sense. Currently cities or good loot spots are blocked by wire fences, but you don't exactly have a easy way to take them down, since toolbox is quite rare. I am not talking huge increase of drop chance, but a slight increase at least. Finding toolbox near areas that contains wire fencing kits would make sense, since people who usually set wire fences up also want to have equipment to take them down if something happens. Consumables Water Bottles Water bottles are currently pretty much useless, because finding a coke or pepsi is super easy, since every house has high chance of having those and even zombies have chance of dropping them. So, you can easily just do a small detoure to get a soda unlike with bottle, you have to actually find a water source to refill it and till you find water source, it just fills a slot of your inventory. Solution A: Decrease the chance of getting a soda from zombies, residental and industrial areas. Even though sodas are popular in pretty much everywhere, the chance of finding these drinks ingame is extremely high. Solution B: Making soda only partially remove thirst (= You would need to drink 2 to kill your thirst completely [Drinking soda doesn't exactly give the same effect than drinking water would.]). Solution B would make it worth it to carry water bottles, since you could actually kill your thirst completely and still keep the container around for refilling. Beef jerky Lack of beef jerky in this game is surprising, since beef jerky can be stored for long time and it contains high amount of protein. In other words, it could be rare (higher chance in stores) consumables that would restore high amount of blood to the player (Either 800, which is same amount than cooked meat or 600). At the moment, lone survivor has no other mean of getting blood himself than cooked meat. This would resolve the issue a bit. Also it would be logical, since it can be stored for long periods of time, it's easy to carry 'n' munch + it can be found in every market. Villages & Zombie spawns Currently you have problem invading some smaller cities and villages if your weapon is loud, since you aggro the whole town after you. This is a bit weird, but nevertheless logical.. The problem is within zombie spawns. If you shoot from outskirts of town/village/etc, you keep aggroing the zombies and while you kill them.. killed zombies respawn and re-aggro to your gun noises. In other words, you may end up fighting never ending waves of zombies. Currently, you can solve this by either fighting your way in to stop zombies spawning near you or flee into the wilderness. With love, Mr D