pack.wolf
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Everything posted by pack.wolf
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Minutes for murders! Solving the "shoot on site".
pack.wolf replied to Dylan(Pezix)'s topic in DayZ Mod Suggestions
I think this is a very bad idea. I oppose any respawn time based on murders or humanity. If you can't handle bandits, move away from the coast. It's what I do. Respawn timer based on death in the last x hours on the other hand, that I'd like. With that both PKers and non-PVPers get punished for dieing to often and they might start smartening up (i.e. not exploiting insta-respawn for free PVP-Makarov and ammo, not staying in the most dangerous zone on the whole map without a group, not dashing from loot location to loot location dieing repeatedly to Zs to find decent gear). Yes, the current spawning system is exploitable (by both PVPers and non-PVPers), but minutes for murders neither repairs it nor is it fair. -
Do not like this. Forming a group already provides all the benefits it should provide. Classes are - complicated to implement - bad for balancing - unnecessary - damaging to solo players
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That's what you get for gamma adjusting ;) No, seriously: sry for your character. But I don't think this can be fixed.
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Definitely yes to a spawn timer. But DO NOT base it on humanity. Why should a successful bandit that's managed to stay alive for 10 hours be punished in comparison with a successful survivor that did the same thing, just in a different way? Base it on number of death within the last x hours of play instead. If you do stupid things and die often you get punished. If you continue to do stupid things you get punished harder. If you smarten up you just loose your gear. Natural selection. Less spawning equipment: like that one too. Cut the number of Makarov mags in half. Give us some wood instead. Remove the flairs and give us a flashlight, BUT make it use it's batteries WAY faster. Reduce ammo spawns. They are quite ridiculous. And NVGs should use batteries too and run out quite fast (faster than flashlight) since they are way OP. But that's a different topic. Net effect: "spawn, gun, die, spawn, gun, die, spawn, gun, find sth actually good / kill enough players to survive" gets much more difficult (you have less ammo so have to use it more intelligently and death no longer is a magic free source of Makarovs + ammo). Survive and find good stuff and become the worst bandit of all. Or survive and become the hunter that supplies your entire group with cowmeat. But most of all survive. Both griefing and disregard for player life will fix themselfs by then.
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A long, logical approach to the "Bandit Problem"
pack.wolf replied to JudgeX's topic in DayZ Mod General Discussion
All the suggestions to nerf banditry are not in the spirit of the game I think. As is rewarding cooperation by giving you more stuff when you spawn. Cooperation should be it's own reward, since you'll have an easier time surviving together. The idea of NPC protected towns is downright horrible. How long till the entire map gets cleared of Zs? NPC guards vs bandits? Even worse. And I have yet to shoot a single player ingame, so this is not coming from some kind of "I'm a bandit and I don't wanna get nerfed"-thing. -
A long, logical approach to the "Bandit Problem"
pack.wolf replied to JudgeX's topic in DayZ Mod General Discussion
What I'd like to see is a respawn timer that increases if you die to often. So trying to survive for as long as possible instead of "spawn, rush some looting place or player, die if you find nothing good and retry without punishment" is being rewarded. Call it natural selection. If you are a capable bandit you will not die very often, so if it happens you will respawn quickly. If you are a capable survivor you will not die very often, so if it happens you will respawn quickly. If you are a COD noob you will run around like a headless chicken and die. And die again. And die again. And wait longer and longer between each respawn until you stop acting stupid and start thinking. -
Barbed wire + Server Hopping = Broken
pack.wolf replied to Lazarus (DayZ)'s topic in DayZ Mod General Discussion
Barbed wire needs to be changed. It should prevent spawning of players in a certain radius around it. So people completely blocking off a place can't get back in by server hopping, if they use that to get out, and people without toolkits trying to steal stuff can't get into secured locations by server hopping. Might be a nice idea to have it prevent spawning Zs too, but I'm afraid that would be way to exploitable. Place bw near good loot, loot without danger. Boring and possibly game breaking. -
You should also use sixupdater or sth similar so you don't have to switch profiles every time you start the game (since it normally starts with your username-profile active and there's no way to get rid off/change it. Coincidentally, my windows username is also alex :D
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Is it possible to test DayZ before buying ARMA?
pack.wolf replied to ghsdrhdrhdgh's topic in New Player Discussion
There is no demo for Operation Arrowhead, so you will have to buy that, but you can combine Operation Arrowhead with the free version of ARMA2 (which lacks nearly all the single player content and has lower quality textures than the payed version) and run DayZ just fine. It was pretty easy to set it up with sixupdater and steam for me. There is a guide floating around somewhere, I think it was on the wiki iirc. I only ran into problems with BattleEye not being the correct version, but a manual update (2 tiny downloads from the BattleEye website) fixed that. If you have played Operation Flashpoint (the original, not Dragon Rising) or ARMA1 you should have a pretty good idea if you will like the game. If not, play the ARMA2 demo, it's awesome for some, but there's enough stuff that is very different from your run of the mill fps that a lot of people never get into it. -
[WAR] Pandemic Legion declares war on the imposter legion
pack.wolf replied to Pallidum's topic in DayZ Mod General Discussion
First of all, this is awesome! Made me register to the forums! As an ex-EVE player I still enjoy reading about it and scrolling through it's forums for the drama. Seeing the same kind of metagame and RP coming to DayZ is the greatest thing since chocolate icecream. What people not familiar with EVE need to understand is that metagame is a HUGE part of the experience. One of the biggest coups in EVE ever took place outside of the game itself. We are talking alliances (~clans/guilds) infiltrating the private forums/irc-channels/in-game structures of competing alliances via month-long deep cover operations. Wars that are prepared for (resources harvested, assets built, FOBs set up, supply lines laid out) thousands of hours of play. The year-long work of hundreds of people undone in minutes by spies, double agents and backstabbing. It is not about showing of skill in a controlled environment like your typical e-sports game or your K/D ratio. It's about moral victories. It's about breaking your opponents spirit to fight. It's about entertainment for everyone involved and even everyone just observing. And most importantly, it's about not confusing the game or the metagame with reality and, after hostilities have been settled, acknowledging your opponents skill, giving them the respect they deserve and continuing on having fun together in a sandbox where everything can happen, because you decide to make it happen. Ofc DayZ is not EVE and lacks many of the components necessary for that kind of play. But the foundation is laid. A persistent sandbox, with no rules restricting play except for do not cheat/hack/exploit. Which I guess is exactly the reason why EVE players and people like me are attracted to it. Imo this would be an awesome direction to take the mod. Set up a killmail/dogtag/ID system. Support killboards (to reduce unwanted PK'ing of bystanders this could be limited to kills of tagged players by other, properly wardec'ed tagged players). And most importantly (and quite probably the easiest thing to set up): give this forum a metagame subsection! Also @[Legion]: Wow, you guys have no idea what you are in for. My advice: embrace it and enjoy the ride. And quietly lay aside some sniper rifles for when you grow frustrated. Also start brushing up on your knowledge about EVE metagaming and tactics, you are gonna need it if you want to understand exactly what you are fighting, what the rules are and what to do to stand a chance.