fishhunter87@gmail.com
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4 NeutralAbout fishhunter87@gmail.com
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On the Coast
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I feel that in it's current form infection doesn't add nearly as much to gameplay as it should. This is because in it's current form it boils down to a less immediately dangerous but more annoying to cure form of bleeding. Now people complain about how rare antibiotics are ect ect and they can tweak that all they want but I do not think that will make any difference beyond either making it a death sentence (like it more or less was in 7.7) or just annoying because you've got more shit you /have/ to carry. (yes I know there's the whole 1% chance of curing it by resting in a tent) Now here's what I propose to use as a new infection system: Make the effect related to the level of blood you're at but not always influence it. For example (these values are pulled out of my ass as I don't recall the exact values blood related effects occur already) regardless of blood level: Need to drink twice as often 12000 - 11000 blood You're healthy and as such the infection doesn't have much of an effect. you're coughing every 30 minutes or so which makes a racket but beyond that you won't have too much trouble from it. (so keeping your blood level up marginalizes the effects) 8000-11000 blood colour starts to fade early. Additionally the coughing has worsened (every 15 minutes or so) and there's a small chance of you starting to shake. (same effect as pain.) 6000-8000 blood Vision rapidly deteriorating. All colour gone and things starting to blur. Coughing frequently (5mins) and shaking a lot. 3000-6000 blood Vision completely fubard (like it is currently when you're very low on blood) Coughing more or less constantly (1min) and constantly shaking (short breaks still possible by popping painkillers but you're popping a lot of painkillers to stop that shaking). Possible to lose consciousness randomly like you do at below 3k blood. <4000 blood. All of the above plus constant blood loss (5-10blood per sec). Extended duration of unconsciousness. Basically you're fubar'd unless someone manages to save you. As for curing the infection I feel there should be two ways: 1) Antibiotics: Four uses per item 95% chance of working regardless of your current state. 2)resting: Resting is directly dependent on your blood, food and drink levels. All three in the green? odds are it'll cure you. Staving to death while being next to dead and dying of thirst all at once? Minimal chance for success. And as for catching the infection I'm not sure. Would like to see how it plays out first. TL:DR: Make infection a debuff related to your current state. Healthy = hardly noticeable. Nearly dead = large issue.
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My only gripes in this patch are that I feel infection is pointless. All it is right now is a more annoying form of bleeding with a less common cure. Antibiotics are far too scarce for the ease of infection. (three lives got first hit infections :l and looting the entirety of cherno twice and elektro once has turned up... three antibiotics.) I'd like to see infection made much scarcer but be more problematic. Perhaps forgo blood loss entirely (or only a little bit of it) but make it so fall unconscious a lot easier? Make the coughing fairly frequent and loud thus drawing many zombies? cause you to constantly shake with only brief respites when you take painkillers? Y'know. Make it /different/ to bleeding rather than the same symptoms with a harder cure?
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Should we remove barbed wire in the next update
fishhunter87@gmail.com replied to mattlightfoot's topic in Mod Announcements & Info
Yes. While it will end my eternal quest to remove all the barbed wire in the land it's a good ending not a bad one \o/ -
Need Medical Assistance? We can help.
fishhunter87@gmail.com replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Don't worry about me I managed to scrag me a pig. Now can see well enough to sort myself out of some good old fashioned meat steaks. Time for huntin' -
Need Medical Assistance? We can help.
fishhunter87@gmail.com replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Anyone in the NW able to patch me up? Had an incident with an exploding tractor and now can't see past my nose. Anyone able to help? Got a friend who wants to start playing and I'd rather be able to actually see on my hike to the coast than fumble around blindly.