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Everything posted by Rigor Mortis (DayZ)
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I couldn't find much when searching for this, but I'm sure it's been mentioned before... so consider this a 'wishlist' of improvements for first aid in the game - specifically for bleeding injuries. There are actually 5 levels of treatment that can be applied to a bleeding injury as part of first aid. 1. Direct Pressure / raise injured limb above heart (if possible) In reality: Hopefully everyone knows this one... you don't need a bandage or anything else, just push directly on the wound. This does two things: 1) stops you from bleeding out immediately. 2) over time the bleeding can stop due to clotting. Raising the limb above the heart slows blood flow to that limb and assists in clotting as well. For the game: The injured player or their ally could apply direct pressure to stop their bleeding. Some wounds would keep bleeding regardless of this action depending on severity/possibly random chance. Raising the limb also will increase the chance to stop the bleeding. This would give an injured player at least a chance to stop bleeding when they have no rags/bandages and are far from any loot. 2. Bandage/pack with gauze In reality: Bandages don't always stop the bleeding, but usually they are all that is needed. There are also two major types of bandages: normal and pressure (or 'Israeli'). For the game: The current system works pretty well for this, but having the chance that a bandage alone won't stop the bleeding completely is realistic and would add depth to the game. Adding pressure bandages would give another layer to this functionality - a bandage would have a good chance to stop bleeding while a pressure bandage would have a higher chance to work. 3. Pressure points In reality: It is possible to stop bleeding in an extremity by pressing hard at a 'pressure point' - basically cutting off blood flow to the affected limb. For the game: The injured player or their ally could apply pressure to a pressure point to stop bleeding. This might require a skill system (i.e. not everyone knows where the pressure points are located), and I know skills are a forbidden topic, but it's worth suggesting regardless. 4. Tourniquet In reality: The Army actually teaches to use a tourniquet first in a combat situation (in their 'combat lifesaver' course). Although tourniquets get a bad reputation for causing amputation, jamming a tourniquet on a bleeding limb above the injury will instantly stop bleeding which is often the reason people die from serious wounds (i.e. you can bleed out from an arterial wound in under 2 minutes, but the tourniquet can buy you time to get proper treatment). For the game: I think just having the option to tourniquet would be great. It would stop bleeding instantly from wounds to extremities and you would have x amount of time in game to get a bandage on there and take the tourniquet off before you lost use of that limb permanently. 5. Clotting agent In reality: "QuikClot" is a powder that can be put into a wound to stop bleeding. It is usually applied as a last resort to stop bleeding that otherwise won't. There are also bandages that have this stuff infused into them already to help stop bleeding quickly in very serious wounds. For the game: This can be applied by the injured player or their ally. I think it would be best for the game if it just instantly fixed bleeding issues but was 'used up' in the process.
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I always seem to find a player, even if there are only 2 of us on :D
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What do you mean? I use the favorites tab and it works fine.
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I see now -- FYI if you quote in your post there will be no confusion as to what exactly you are replying to ;)
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The down side would be that zeds could crawl in through every window instead of only coming in through doors -- I'm all for it though :)
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If they do put this in, I hope they also put the option to use your knife/bayonet/machete/any edged weapon to escape.
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I really hope they will implement this. Perhaps they could take it one step further and let us choose which servers to update to limit how long it will take. I generally only want to refresh a few. Also on this topic, it would be nice if they would allow your local machine to keep a list of servers and add to that instead of fetching it every time. Then they could add an 'online/offline' column to the servers (or just color them to indicate on/offline) so you can see when your favorite servers are down.
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So what? The point of the game isn't to get people to wear as many masks as possible.
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So you're saying that you neither learn anything nor improve physically in any way... ever? Sucks to be you.
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Fear loot spawn system idea for DayZ standalone
Rigor Mortis (DayZ) replied to leo_rubol's topic in Suggestions
I'd like to see some kind of master database for items created so the hive can track what items are out there and what needs to be spawned - for example, if the devs want to have 1000 rounds of 7.62 out there for people to use, it won't respawn until there is enough missing to require a respawn (maybe 100?). This system would avoid overpopulation of items and add balance and control from the hive operator's point of view. Edit: Sorry I forgot to address the OP. I don't like the idea of all items degrading over time... I mean, are we talking about spawning something like a shirt in 'pristine' condition, then having it degrade to ruined in 2 hours? That's pretty ridiculous IMO. I think things should spawn in a condition, and not despawn until they are picked up or the server decided to repopulate the area. -
Improving realism, reducing KOS, etc.
Rigor Mortis (DayZ) replied to fanfornow's topic in Suggestions
In rural areas I think hunting rifles would be far more common than pistols. For the big cities pistols should be more common (like the new city up north). This is just from personal experience, but everyone I knew living in the country had at least a shotgun and usually a deer rifle as well, but almost no one had handguns. In the city, everyone I know carries or at least has a handgun, but very few have shotguns and almost none have rifles. I have to disagree with pistols having "less reliable stopping power" -- if a target is in range and you hit them, a pistol round will go straight through your target doing more than enough damage to stop them shortly thereafter. I agree that if you take range into account, pistols will not stand up to rifles... but I'm talking about when a target is in range and you manage to hit it (them). Also, as I've mentioned in other threads, they need to put magazines in almost all pistols that you find. It's so dumb to find a pistol with no magazine... who drops a mag and then waits to drop the gun 20 miles later? Definitely - ammo should be rare enough that you need to consider every shot you take. Well, I might agree with you if this were a zombie outbreak, but since it's an infection and the 'survivors' are those people who just happened to be immune, then I have to disagree. I do think you should start with some kind of information though... it's ridiculous to appear in the woods and have no idea where you are or where you came from. I love this idea -- taking away the guaranteed kill will piss off the CoD kiddies, but I'm 100% ok with that (in fact, I kind of live for making them angry...) I have a thread that I posted on this one -- definitely should be implemented. There's also talk of making gunshots echo much farther than they do now to increase realism. This has been a point of contention for some time on the forums -- do we add lots of types of rounds to add realism or keep it simple to improve gameplay. The developers seem to have chosen a middle ground where they have different ammo for different guns, but that's pretty much it. I'd love to see more types of ammo implemented personally. Absolutely agree... can't even add to this. I think some people would be in better shape after 30 days. If you know how to live off the land and you are physically active all the time, then you will likely lean up and gain stamina. If you are starving and getting beaten up all the time then yes, I'd agree with you. Perhaps they should add some sort of weight gain/loss system along with the stamina system as well as a history of injuries for the characters. This is one that has been brought up many times and rejected by the community many times... I'm sure you can find many threads to explain why. -
I was reading yet another 'I want to know how I died' thread today, and I had this idea. People can be injured severely but not go unconscious or die. Perhaps there should be other states in the 'alive unconscious dead' system that we have now to illustrate those... here's a couple ideas: Full paralysis: Player can see from their character's point of view, cannot move the camera at all... respawn option becomes available but a player could sit and watch what happens to their character in this case, at least marginally. Neck-down paralysis: Player can see and move the camera as though they were holding 'alt' but cannot use any items or move. Respawn option becomes available but player can move talk to people who approach and move their head. Very weak: Player can roll over (slowly), look around, talk. Stopping bleeding and healing up could completely heal the player so no respawn option here. I could probably go on, but you get the idea. If a player were seriously injured and bleeding, they would still eventually go unconscious and die... but this would add another dimension to being seriously injured. I mean, if you jump off a building, unless it was really high you probably won't die instantly... you might be stuck staring at the horrified onlookers for a while until you bleed out. Man would it suck if someone came up and stopped the bleeding on you when you were neck-down paralyzed....thus the reason I said 'respawn' should be enabled.
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[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
I'm with you on that :D You should never be stuck just sitting there with no way to off yourself. -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
I enjoy the giant "no" banner when you're agreeing with everything in the OP. -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
You had a valid point - I'm sure there are plenty of kiddies raging about this post that won't respond b/c they don't want to reveal their desire to turn DayZ into CoDZ. If they don't respond tho it helps my case and I prefer the game to have more survival aspects :D -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
Well, so far 2 of 2 responses were positive for this -- no need to speak for the community when we can all speak for ourselves :D -
Add weapon slings and get rid of weapon slots
Rigor Mortis (DayZ) replied to scriptfactory's topic in Suggestions
I completely agree -- something that I never understood is why you can't tuck a pistol into your waistband. I carry a Springfield XD40 almost every day like that with no problems at all... albeit I do prefer to carry with a holster if I'm going on a long trip or I think anything physical might be involved... but point is I don't know why they require you to keep a pistol in your pack. -
I'd like to see dehydrated water packs - save space for carrying more Spites :D
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I think it's just a bad idea... if I want people in game to hear me, I'll talk through my character. There's no need for them to hear my 2 year old screaming as he runs through the house... nor do they need to hear anything I am saying outside of the game.
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I'm all for adding stuff like this eventually... but what I'd really like is for them to make it easier and more reliable to aim melee attacks for players before they amp up the zombie population's arsenal. Right now I only land a hit on zeds maybe 1 out of every 4 shots....
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Player activated environment sounds
Rigor Mortis (DayZ) replied to Max Planck's topic in Suggestions
I love the idea -- I'd also like to see silence as an option in the woods. For example, if I go sprinting through the woods and someone comes through the same area a few minutes later, the animals there should be quiet (perhaps for some moderate and random time period) - the same could be done for gunshots. When I go out in the woods it's just as strange to hear nothing as it is to hear a stick snap. Right now I get a lot of glitches of zombie sounds when there are none anywhere near me... it's always great when I'm bandaging myself from a particularly brutal zombie attack and I hear a loud BLARGH next to me, only to discover that it was just a glitch :( -
I believe it has been suggested before, but I'm all for it. Tape or rope should work.
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Melee Overhaul Idea - Choose Direction/Attack & Block
Rigor Mortis (DayZ) replied to agouti's topic in Suggestions
I completely agree that we could use a good melee system for DayZ and I think two things will improve it: 1) Being able to see where your melee attack is actually going with some kind of 3d representation. In the real world, you have full 3d perception of the things around you and tools that you are holding... in the game it's much harder to get that same level of understanding/feeling. If they added some way to see where your weapon would hit in 3d in the game it would be great... even if it was some kind of floating 3d dotted line or similar unrealistic system. I know some ppl might hate the idea, but you cant completely replicate reality in this circumstance, so you might just have to compromise. 2) Being able to control the direction of your attacks. I think a simple click/drag/release will work for this. just clicking would do a normal axe swing (or pitchfork poke or whatever) and dragging would give a directionality to the attack. This way you could do overhead swings as well as horizontal arcs. TBH I didn't read all the posts here so sorry if I repeated anyone's ideas. -
I can only imagine how heavy that must be... now, if I could mount it on a vehicle and have a gatling gun... oh wait :D
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Saving animals using medic supplies?
Rigor Mortis (DayZ) replied to NagsterTheGangster's topic in Suggestions
They entirely should allow human-pig blood transfusions... which then create were-pigs that roam the countryside, hungry for human bacon.