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Rigor Mortis (DayZ)

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Everything posted by Rigor Mortis (DayZ)

  1. Rigor Mortis (DayZ)

    Suggestion: logging out like in MMO

    In a game where you can engage an enemy at 1000 yards, I don't see how you can stop combat logging entirely, but I do see how the OP's idea will have benefits to non-toolbag players. I think this suggestion is a great idea. I hate logging out and having no idea what happens to my character for the 30 seconds after I leave (the unrealism is amazing!). Just yesterday I was attacked by an invisible (glitched) zombie right as I was clicking to logout... fortunately I was able to quickly get back into the game and run from the unseen menace.... but point being that if I had logged out 2 seconds earlier I probably would have died and I would have never known what happened.
  2. Rigor Mortis (DayZ)

    REALLY NEEDED Opening and close Door Sound Effect !

    Instead of just adding a plain-jane door open/close sound, how about they add the ability to slowly/quietly open/close doors? I mean, if you see someone outside and you don't think they saw you, closing a door quietly vs a "CREEEAK, KABOOM" door slam could make all the difference in the world. The same could be true for trying to sneak up on someone who is barricaded in a house. Did anyone play Rainbow Six? I loved the way you could control doors in that. You had 2 options on doors - you could just throw them open/closed, or you could use your mouse wheel to crack or slowly open the door. It was especially awesome for cracking a door and dropping in a flashbang. In DayZ I think they could implement the same concept pretty easily.
  3. Rigor Mortis (DayZ)

    [Suggestion] Improved First Aid

    I'd call that rude. Not to mention that your rude correction was a bit overstated... I mean, when I said 'take off' the tourniquet, did you stop to think I might have meant to take off the pressure, not the whole thing? Regardless, I already amended the post to appease your unfriendly post. And this little rant was great, too. You seem very angry about nothing, especially for someone who agrees with me. Does it offend you somehow that I've been though combat training? Since you're so picky about details, let me help you with a few: Is that my "going" you're talking about, or did you mean to use the contraction of "you are" which is "you're?" The appropriate form of that insult is "asshat." You could have also chosen a less profane insult that would have been far more effective at communicating your ideas while simultaneously making you look less childish. There's an apostrophe in "you've." Also, it's misinformation, unless you're talking about a lady named 'information.' "I" is capitalized even when it's not the first word in the sentence, and "didn't" has an apostrophe. Again with the lack of an apostrophe? Did you lose a pinky? If so I apologize for making fun of your disability. Now, I am generally not one to point out someone's grammar fails (I mean let's face it... I'd be on here forever if I did), but since you are so fired up to point out my mistakes I thought you might enjoy a look in the mirror. Now go craft a really long and dull response to entertain the masses, and make sure to use plenty of profanity. To use your own words, "You brought it there and you were wrong."
  4. Rigor Mortis (DayZ)

    [Suggestion] Improved First Aid

    Thanks for the clarification - I was trying to be brief and to explain this to people who know zero about combat first aid. I don't think we are in any danger of some private confusing my post with their field training. Fortunately we can always count on the interwebs for someone to grab a nit and pick it into oblivion.
  5. Rigor Mortis (DayZ)

    [Suggestion] Improved First Aid

    I could definitely write about improving the first aid system for hours... I really limited myself here to save time and avoid tl;dr.
  6. Rigor Mortis (DayZ)

    Tracking

    Great idea - I did a quick search and found this well written suggestion on the same topic: http://forums.dayzgame.com/index.php?/topic/188207-tracking-the-grass-method/ I certainly hope it gets implemented.
  7. Rigor Mortis (DayZ)

    Perks/skills/professions/stats

    Why learn anything when you have religion? With your system I can be an expert at anything instantly by praying to the almighty Google.
  8. Rigor Mortis (DayZ)

    More motivation to stay alive

    I think part of the problem is that some topics (like this one) that have been done to death aren't on the 'previously suggested' list. It would be nice to see that updated occasionally.
  9. Rigor Mortis (DayZ)

    More motivation to stay alive

    I can understand that people don't like to try every possible search combination to find threads, but if you just look at the most recent 20 or so threads there are at least 2 on this topic already... http://forums.dayzgame.com/index.php?/topic/198806-creating-gear-independent-character-value/ http://forums.dayzgame.com/index.php?/topic/183479-perksskillsprofessionsstats/
  10. Rigor Mortis (DayZ)

    Creating gear independent character value

    I see now - you want to reward survival in hopes of reducing "mass-murdering goons with payday masks" while I want to institute a "reason for players to grind certain things." Thanks for the clarification. To be perfectly honest, I don't think either of these systems will stop much of the ridiculousness that goes on in the game because I believe that's linked to the maturity level of the players. I do, however, think that gaining skill with certain abilities makes sense and would add a layer of depth to the game. Capping skill levels based on time in game would limit grinding sufficiently... in fact, you could make it so players could only get one skill point every <generic time period> in a particular skill. That way a player who was alive x hours couldn't just instantly grind a skill up to the x hour capped level.
  11. Rigor Mortis (DayZ)

    Bleeding Zombies

    Since these are 'infected' instead of 'undead' zombies, I really like the idea of them bleeding out. I think it should be for anything but a head or heart shot, and they bleed at a rate commensurate with the damage they have taken. As for the performance issue - I seriously doubt tracking a bleed rate for a zombie (probably a single byte variable) would be a strain on the server considering how complex this game is already.
  12. Rigor Mortis (DayZ)

    Creating gear independent character value

    Sorry I insulted you and made you defensive - I see that you were only trying to use an example and I shouldn't have nit-picked it. Also, if you're going to correct my estimation of 2 sigma, at least do it right: 95.44% Regardless I think you get my idea.
  13. Rigor Mortis (DayZ)

    Perks/skills/professions/stats

    My bad... apparently I suck at reading today lol.
  14. Rigor Mortis (DayZ)

    Perks/skills/professions/stats

    So I take it you believe that anyone can pick up a gun and aim with pinpoint accuracy the way the game allows now? It makes sense for games where your player is a soldier like CoD and MW2, but I'm talking about the way the game allows a normal person to pick up a weapon and instantly be able to mash that weapon up to their eye and put rounds on target 300 yards away with a mouse click... it's incredibly unrealistic. Sadly I can't think of a way to make it more realistic.
  15. Rigor Mortis (DayZ)

    Perks/skills/professions/stats

    Guns are lethal regardless of the holder (i.e. trigger pull can equal death for someone), but there is a massive difference between a trained soldier and a person who just picks a gun up for the first time. Let's take a look at a battle where the two squared off: The Battle of Mogadishu -- better known as the basis for the movie "Black Hawk Down". For anyone who lives in a hole and didn't see the movie, a group of special forces was trapped in a hostile city overnight and was in a drawn out battle for their lives the whole time. The folks who made the movie worked closely with the US Army on the recreation and did a pretty darned good job of recreating the battle with minimal hollywood embellishment. In the real battle, the well trained soldiers on the US side killed between 1,500 and 3,000 Somali attackers (reports are unclear as to the exact number) -- this is with limited ammo and only 160 men. The mostly untrained Somali attackers killed 18 trained soldiers -- this is with literally _thousands_ of them shooting at the soldiers by the way with practically unlimited ammo (their supply lines were not cut off). To reiterate my point, soldiers are vastly better at using firearms than untrained civilians. Just because you have played Arma does not mean you know how to shoot... and just because you know how to hit a target in your back yard doesn't mean you can hit one in combat.
  16. Rigor Mortis (DayZ)

    Creating gear independent character value

    I like the idea of rewarding people for surviving, but I think your version is unrealistic and ridiculous. If I grab some food/water and hide in a closet for 24 hours I magically know how to craft a ghillie suit? Where did I learn to sew that? I think the combination of time + skill use is really the best way to go... so if someone survives 24 hours _and_ has been working on their sewing skills by repairing gear etc _then_ they can craft some clothing items like the ghillie suit. Personally I would say 24 hours is far too short for such an awesome ability. I would set the survival time at the 2 sigma point of the normal distribution -- i.e. only people who survive beyond 90% of others would get abilities like this. Unfortunately I don't know what the mean and standard deviation for survival in this game are, so I can't give an accurate idea of the time required. All I can say for certain is that i commonly live longer than 24 hours.
  17. Rigor Mortis (DayZ)

    Spawn System - Innovation

    I really want to see short back-stories for new spawns and varied items on spawn... not anything like guns, but maybe different types of flashlights, maps of the area, just not the same thing every time. I mean, I could see some people washing up on shore and not knowing where they are, but maybe some people were hiking near Msta and got lost in the woods... or maybe some people were hiding out in Novy Sobor and ran out of food in their pantry etc. Of course, there are about 2,000 things the developers need to worry about before this, but a guy can dream.
  18. Rigor Mortis (DayZ)

    Perks/skills/professions/stats

    I agree with your assessment that the characters in the game shouldn't be Navy SEALs when they land on the beach, but I have to let you know that the recoil from an M4 is one of the softest around and it's a super easy weapon to learn to use. I have watched 90 lbs women in the Air Force pick one up for the first time and become experts within a few minutes. Sorry, I hate to correct when someone is making my point, but I felt you should know.
  19. Rigor Mortis (DayZ)

    Creating gear independent character value

    First, I want to say that this was a well written and insightful post - there was only one minor (and moderately hilarious) misspelling that I felt the need to highlight: "...including Dean himself on reddit, though he’s been pretty vage." Sorry about that, I can't help myself. Now, on to my opinion on this. I completely agree with you that there should be more value to a player's life in this game, especially considering that surviving is a huge part of the game. I disagree, however, with your solution. I don't like the idea of having perk slots because it's unrealistic and frankly ridiculous... plus giving players 'objectives' just isn't part of this game. I have a compromise that I hope people will read. I think characters should have invisible stats such as healing, sewing, reloading, weapon switching, fire starting, animal cleaning, etc. When your character performs an action for one of these skills, you will get slightly better at it, just like in real life (practice makes perfect). For the game that means your animation for that skill might get faster, or you might be able to do that skill while moving, or you might be able to do it better (example: sewing can make things 'pristine' at some point). To avoid those individuals that would just grind their way to being badasses, I think there should be a global skill cap based on your hours alive in the game. This way you could only 'grind' your way so far before you were maxed out for how long you have been 'alive.' To reiterate, these stats should _NOT_ be visible to players! We all would know they are there, but unless you were keeping count of every reload, every right click, every door open, every.... you get the idea... then you wouldn't know how high your skill was.
  20. Rigor Mortis (DayZ)

    [Suggestion] Streams and waterfalls

    I have noticed one major thing missing from the plans for survival in DayZ -- clean water sources. I have seen suggestions for better ways to clean the existing water sources, but no one is addressing the fact that there _are_ clean water sources out there in the real world, and there should be clean sources in DayZ. I hope that a few ideas here will be implemented. Right now I see the future of hydration in this game being pretty dismal -- can't find matches or purification tablets? Oh well, you get to die from dissentary b/c clean water doesn't exist anywhere in the world any more. 1. Moving water (streams, waterfalls) I know this one is a big request from a development standpoint, but if you're going to take on the challenge of making the first realistic survival game, you should find a way to overcome the technical challenges to add at least some type of moving water. One of the first things you learn in survival training is that if you come across stagnant water, don't drink it without some serious purification (tablets, bioling etc), but if you come across a moving stream or waterfall, you can jump in and drink all you like. Obviously there are exceptions - pollution and contamination do happen... but I'm talking about small streams in the wild, not the Buriganga River. You could even make some places in a stream where it gets wide and pools up stagnant and other places where the water is flowing quickly perfectly fine to drink. I think the hardest part of this would be the graphics... water just isn't easy to work with in most game engines! 2. Springs I'm sure some people might call me crazy for suggesting it, but water really does well up out of the ground in some places and it's perfectly clean and drinkable. They call these spots 'springs' and they would be fairly easy to make in the game even with the current game engine. There would probably need to be some kind of indicator for springs vs stagnant pools though -- maybe color? There could also be places where someone could dig just a little bit and find clean water - especially in densely wooded areas. Another idea would be to have water come out of a hill, just making a small wet area of rocks on a steep slope. This one would be easy to put into the existing game world by just adding a shiny texture to the ground. 3. Wells Some city kids might be scared of well water, but generally speaking it's perfectly clean and fine. The trick is that if the well hasn't been used in a while, you need to pump until you get clear water - the water sitting in the 60+ft long pipe underground would be considered 'stagnant' and could make you sick. 4. Solar still Google 'solar still' if you don't know what they are. I think people should be able to construct one the same way you construct a fireplace. Rocks + some type of water container + plastic sheet + maybe a shovel = solar still construction items. 5. Machete + vines = water I assume not everyone knows this, but plants require water to survive, and some plants can be cut to provide drinkable water. The most common of these is vines, but I know there are others as well -- and the water that comes out of them is perfectly clean, having been filtered by the plant.
  21. Rigor Mortis (DayZ)

    [Suggestion] Streams and waterfalls

    Thanks for the info guys - I'm glad to hear that some of these have not been brought up before and I hope that we get to see them in game one day :)
  22. Rigor Mortis (DayZ)

    No vehicles: ever!

    Entertaining post, but it's just plain wrong. Yes, gasoline will go bad if left for a long enough time, but in a year you say it won't work at all? Incorrect. Completely and utterly wrong. Not only have I personally left fuel in a vehicle for much longer than that, the article you quoted even states: "The result is diminished engine performance. Your engine may still start and run, but it probably won't run as well." Having a car with an engine that starts and runs but 'not as well' is a far cry from it being 'LITERALLY impossible' to get a vehicle working.
  23. Rigor Mortis (DayZ)

    Uses for Rope

    All of this, but with duct tape.
  24. Rigor Mortis (DayZ)

    (Modern) Water purification / filtering !

    I posted this in a different thread, but I'm afraid it goes better here. There are many ways to get clean water that haven't been implemented in this game but _are_ things that real survivalists teach: 1. Springs I'm sure some people might call me crazy for suggesting it, but water really does well up out of the ground in some places and it's perfectly clean and drinkable. They call these spots 'springs' and they would be fairly easy to make in the game even with the current game engine. There would probably need to be some kind of indicator for springs vs stagnant pools though -- maybe color? There could also be places where someone could dig just a little bit and find clean water - especially in densely wooded areas. Another idea would be to have water come out of a hill, just making a small wet area of rocks on a steep slope. This one would be easy to put into the existing game world by just adding a shiny texture to the ground. 2. Wells Some city kids might be scared of well water, but generally speaking it's perfectly clean and fine. The trick is that if the well hasn't been used in a while, you need to pump until you get clear water - the water sitting in the 60+ft long pipe underground would be considered 'stagnant' and could make you sick. 3. Solar still Google 'solar still' if you don't know what they are. I think people should be able to construct one the same way you construct a fireplace. Rocks + some type of water container + plastic sheet + maybe a shovel = solar still construction items. 4. Machete + vines = water I assume not everyone knows this, but plants require water to survive, and some plants can be cut to provide drinkable water. The most common of these is vines, but I know there are others as well -- and the water that comes out of them is perfectly clean, having been filtered by the plant. 5. Rags + morning dew or rain You can tie rags around your ankles and walk through a field in the morning to collect dew. You can also use this trick in the rain. 6. I'm tired of typing now... but there are more!
  25. Rigor Mortis (DayZ)

    [Suggestion] Streams and waterfalls

    That's odd b/c I searched and found nothing - and it's not mentioned in the sticky. Thanks though.
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