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141 ExcellentAbout Rigor Mortis (DayZ)
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Rank
Survivor
Profile Information
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Gender
Male
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Location
DFW, Texas
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I always seem to find a player, even if there are only 2 of us on :D
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What do you mean? I use the favorites tab and it works fine.
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I see now -- FYI if you quote in your post there will be no confusion as to what exactly you are replying to ;)
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The down side would be that zeds could crawl in through every window instead of only coming in through doors -- I'm all for it though :)
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If they do put this in, I hope they also put the option to use your knife/bayonet/machete/any edged weapon to escape.
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I really hope they will implement this. Perhaps they could take it one step further and let us choose which servers to update to limit how long it will take. I generally only want to refresh a few. Also on this topic, it would be nice if they would allow your local machine to keep a list of servers and add to that instead of fetching it every time. Then they could add an 'online/offline' column to the servers (or just color them to indicate on/offline) so you can see when your favorite servers are down.
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So what? The point of the game isn't to get people to wear as many masks as possible.
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So you're saying that you neither learn anything nor improve physically in any way... ever? Sucks to be you.
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Fear loot spawn system idea for DayZ standalone
Rigor Mortis (DayZ) replied to leo_rubol's topic in Suggestions
I'd like to see some kind of master database for items created so the hive can track what items are out there and what needs to be spawned - for example, if the devs want to have 1000 rounds of 7.62 out there for people to use, it won't respawn until there is enough missing to require a respawn (maybe 100?). This system would avoid overpopulation of items and add balance and control from the hive operator's point of view. Edit: Sorry I forgot to address the OP. I don't like the idea of all items degrading over time... I mean, are we talking about spawning something like a shirt in 'pristine' condition, then having it degrade to ruined in 2 hours? That's pretty ridiculous IMO. I think things should spawn in a condition, and not despawn until they are picked up or the server decided to repopulate the area. -
Improving realism, reducing KOS, etc.
Rigor Mortis (DayZ) replied to fanfornow's topic in Suggestions
In rural areas I think hunting rifles would be far more common than pistols. For the big cities pistols should be more common (like the new city up north). This is just from personal experience, but everyone I knew living in the country had at least a shotgun and usually a deer rifle as well, but almost no one had handguns. In the city, everyone I know carries or at least has a handgun, but very few have shotguns and almost none have rifles. I have to disagree with pistols having "less reliable stopping power" -- if a target is in range and you hit them, a pistol round will go straight through your target doing more than enough damage to stop them shortly thereafter. I agree that if you take range into account, pistols will not stand up to rifles... but I'm talking about when a target is in range and you manage to hit it (them). Also, as I've mentioned in other threads, they need to put magazines in almost all pistols that you find. It's so dumb to find a pistol with no magazine... who drops a mag and then waits to drop the gun 20 miles later? Definitely - ammo should be rare enough that you need to consider every shot you take. Well, I might agree with you if this were a zombie outbreak, but since it's an infection and the 'survivors' are those people who just happened to be immune, then I have to disagree. I do think you should start with some kind of information though... it's ridiculous to appear in the woods and have no idea where you are or where you came from. I love this idea -- taking away the guaranteed kill will piss off the CoD kiddies, but I'm 100% ok with that (in fact, I kind of live for making them angry...) I have a thread that I posted on this one -- definitely should be implemented. There's also talk of making gunshots echo much farther than they do now to increase realism. This has been a point of contention for some time on the forums -- do we add lots of types of rounds to add realism or keep it simple to improve gameplay. The developers seem to have chosen a middle ground where they have different ammo for different guns, but that's pretty much it. I'd love to see more types of ammo implemented personally. Absolutely agree... can't even add to this. I think some people would be in better shape after 30 days. If you know how to live off the land and you are physically active all the time, then you will likely lean up and gain stamina. If you are starving and getting beaten up all the time then yes, I'd agree with you. Perhaps they should add some sort of weight gain/loss system along with the stamina system as well as a history of injuries for the characters. This is one that has been brought up many times and rejected by the community many times... I'm sure you can find many threads to explain why. -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
I'm with you on that :D You should never be stuck just sitting there with no way to off yourself. -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
I enjoy the giant "no" banner when you're agreeing with everything in the OP. -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
You had a valid point - I'm sure there are plenty of kiddies raging about this post that won't respond b/c they don't want to reveal their desire to turn DayZ into CoDZ. If they don't respond tho it helps my case and I prefer the game to have more survival aspects :D -
[Suggestion] Add 'disabled' state.
Rigor Mortis (DayZ) replied to Rigor Mortis (DayZ)'s topic in Suggestions
Well, so far 2 of 2 responses were positive for this -- no need to speak for the community when we can all speak for ourselves :D -
Add weapon slings and get rid of weapon slots
Rigor Mortis (DayZ) replied to scriptfactory's topic in Suggestions
I completely agree -- something that I never understood is why you can't tuck a pistol into your waistband. I carry a Springfield XD40 almost every day like that with no problems at all... albeit I do prefer to carry with a holster if I'm going on a long trip or I think anything physical might be involved... but point is I don't know why they require you to keep a pistol in your pack.