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Everything posted by doublebrain
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Could be a 3% chance that your victim accidentally swallows the needle and dies. And you need a new needle.
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I think the spawns on the east coast are pretty much perfect. They are very balanced.
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Using pens to mark blood type on blood bag...
doublebrain replied to Zombology's topic in Suggestions
Sounds like some nice detail! :beans: And usefull also -
Why don't our characters wear boots properly?
doublebrain replied to res's topic in General Discussion
Beards are confirmed but only for normal character customization. Beards that grow over time are not confirmed, thats right. -
Nothing wrong with it. Yarn sounds just a thousand times better than "sewing thread". Im not naitive English either. Guess you just got that wrong. Was more like a "thanks, thats the word I searched for!".
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Why don't our characters wear boots properly?
doublebrain replied to res's topic in General Discussion
Then why do we have the punk boots with the nice (A) when we cant even show them to others? :( Also shaved heads is a must have imo. Remember when I had mine shaved like a year ago... It makes you feel like your head reached a whole new level on freedom. -
Still its very important in DayZ and this... ... is just crap. For an FPS game guns would be better but in DayZ its not just about shooting. Melee is a big part and should be one.
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Beans for Beansball! :beans:
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Bugs of today shouldnt prevent features of tomorrow. Inventory will be improved and desync hopefully too. Then only a sewing kit and you add yarn to it (thats the real word for it, a-ha!). Everything is better than my sewing kit getting f**ked up when I use it. How does that guy sew his gear?! With pure violence?
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Pending Changelog: Experimental Branch: 0.42.116002
doublebrain replied to rocket's topic in News & Announcements
In my opinion they could throw every almost untested s**t into the exp builds! :D I love to play around with even unfinished features. -
What do we really want as far as Day/Night?
doublebrain replied to crimsonbzd's topic in Suggestions
Dont think this will happen. The zombies are acctualy infected humans. At night they will be even less aggresive.. well some kind of.. because they cant see you just like you cant see them. -
The system right now is too inaccurate anyway imo. Your sewing kit get damaged when you use it? You repair damaged guns with a cleaning kit?
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Whats that FPS game you are talking about? This is the DayZ forum mate.
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A low priority feature are dynamic beards. So if you wont keep shaving your face in the future you can go full Hagrid! Edit: Well acctualy not a planned feature. At least they havent confirmed it yet. Its quite much work so maybe when the game is in late Beta or something.
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Adding a knock out and body shield function
doublebrain replied to IvanAKAdesperado's topic in Suggestions
There is a post right here with some discussion about that stuff. Still, good idea. Hope it will be added soon! -
An animation for putting on the gasmask would be awesome. I would dance if they would add an animation for like everything. All clothes, all crafting, all actions. You would feel much more human and maybe care more for your little guy.
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But the chance should not be total random. I dont know how far they go with the health system but just some stuff that could increase the chance of dying could be low blood, stress, low hydration and energy, untreated wounds. Stuff like that. So shooting a guy 3 times in the leg and tazer him afterwards would most likley just kill him. But a healthy guy should run no risk to die when getting knocked over.
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Loot spawning idea - an idea that makes everyone happy.
doublebrain replied to TEST_SUBJECT_83's topic in Suggestions
We need some corpses anyway. I love the smell of rotten flesh. -
Sure? They look pretty decent. And if the melee weapons realy just act like an moving object.. I say it could be possible. Btw they want to add blocking... if they want to make it work well they will need to do it with the physics. And then there is nothing that could stop Angles in the Airfield!!
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What do we really want as far as Day/Night?
doublebrain replied to crimsonbzd's topic in Suggestions
Id like a 6 or even 4 hours day. Some ppl might day its too short but I dont think it is. I cant remember playing DayZ more than 4 hours without a break. If I get lucky I could even have some day and some night when only playing 2 hours. Just so you know minecraft days are 20 minutes long. So DayZ days would be 12 times longer. And I want to be able to see whats around me when its night. In reallife you got other senes but in DayZ we can only see and hear. Still very dark nights. No idea whats that thing across the street. But when I bump into it I do. -
Muffle voices of others when they speak and your own when you speak.
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Loot spawning idea - an idea that makes everyone happy.
doublebrain replied to TEST_SUBJECT_83's topic in Suggestions
No thats why the gun would be on their dead body. What about you read my posts? -
Not realy 100% on topic but just so you know- doors will use the physic engine in the future. So maybe even different sounds when some1 opens a door fast/ slow.
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Loot spawning idea - an idea that makes everyone happy.
doublebrain replied to TEST_SUBJECT_83's topic in Suggestions
Still- no M4 on the kitchen table. Make it somehow realistic. No soldier would leave his gun in a house but die with it. -
Loot spawning idea - an idea that makes everyone happy.
doublebrain replied to TEST_SUBJECT_83's topic in Suggestions
I would not want something like that. It would take so much from the game if you just find a M4 anywhere in some little village. The new police stations spawn enough guns and they are like everywhere. BUT. Something I could go along with would be something I could reproduce. Dead soldier in some house- has a gun and ammo on him. Military blockade in a village- maybe some military stuff. Crashed military truck/ chopper- some badly damaged weapons, but maybe one does still work?