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doublebrain

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Everything posted by doublebrain

  1. doublebrain

    Corpses as disease vectors and corpse burial

    Welcome to the forums Interesting ideas, I am looking forward seeing hungry groups of survivors digging out corpses and eating their dirty bags of rice. ;) Tombstones/Crosses could realy add some roleplay elements to the game. There are quite much videos out there where people met some poor Timmy and travel with him a long way and suddenly he gets shot or killed by a zombie. Wouldnt it be great if you could create a cross so he will be allways in your memory... :( poor Timmy I gonna hate me for this idea, but what about the dead guy gets some kind of hint when he comes near his grave or something... Think of you are that Timmy and suddenly there is a message that you have the feeling you were at this place before.. and then you find that gravestone with your name on it and you remember that nice group of people you met and the time you had together...... :'( emotions over 9000
  2. doublebrain

    Somethings need to change

    I realy dont get what you all want. I am talking exactly about these things, adding more stuff to the game where you need to have more that just yourself or your 2 mates you are allways playing with. And Im getting realy tired of telling you its a Alpha and this things need some time to make it into the game. Things so you can create a trading post more easily, basebuilding, hunting, vehicles and so on. More content -> more teamplay. Also as the game developes there will be more people who play DayZ the roleplay-style (the way DayZ is ment to be played) and also roleplay servers. But right now you cant hate on the game for not having all the possibilities to make the world seem alive.
  3. doublebrain

    Diverse Hunting

    Not sure if furcoats will make it in, but hunting is confirmed and Dean said they want to make it exciting and not too easy. Things like making your meat durable should definitly make it in the game, but I think we'll have to wait a few months till all the hunting stuff is in.
  4. doublebrain

    grass rendering distance

    I read that there would be different servers with different settings for example, the grass rendering distance. But I cant find a good link too.. :(
  5. doublebrain

    Improved Medical System

    As far as I know the medical system will definitely change/improve in the future to expand the survival-feeling. Carrying players was also suggested and approved. Welcome to the forums btw :)
  6. doublebrain

    Death message please - how death occurred?

    I think he wasnt suggestin a death message like in the Mod but a "personal" death message on your deathscreen.
  7. doublebrain

    Somethings need to change

    As I said, I never KoS and I help survivors where I can, but I want my DayZ experience without mercy, and unnecessary scripts. And please, votekicking players because they are bandits is about the same as banning PvP, dont tell me shit. But suddenly you say somethings thats exactly what I want: ""Teamwork always wields greater results and it's always encouraged for a reason." First part: greater results Second part: encouraged for a reason So yes, there should be some benefits for not killing everyone on your sight but Im talking about something that makes sense, that would apply to a real situation. There should be reasons that encourage players to not KoS but interact, communicate.
  8. doublebrain

    Some uses for the shovel.

    There will be all kind of stuff to do with all the screwdrivers, crowbars, shovels and wrenches out there in the future.
  9. doublebrain

    Somethings need to change

    Well DayZ is not the peeke-pony puddingfarm, killing each other is also one part of the game. And if you ban all the PvP from DayZ you could simply throw it away.
  10. doublebrain

    [SA] Combat logging system and Anti-Cheat system

    Welcome to the forums As far as I remember thats exactly whats in the Mod to prevent combat logging or am I wrong? Also they work on the anti-cheat system and try to keep hackers out as good as possible, Im pretty sure they will add these systems when they think they need them.
  11. doublebrain

    Somethings need to change

    You are right on one but wrong on the other hand. Why do (or lets say did in Stone Age) people need each other? Beause the world was dangerous. So what do we need to stop people killing each other so fast? More threats. What will be implemented in the future? More threats. The devs want to change something about the KoS but not with some bad scripts or a system but with realistic stuff to force them to do less KoS because it will bring the danger of killing themselves with it. Example: Zombies in forests, maybe zombie bands wandering though forests. You shoot someone in a forest, maybe there is even a village around. Some random zombies from the village and some "country zombies" are attracted and walk slowly towards the noise. But above all there was a zombie band walking near by and they all heard the shots, now wandering that direction. The bandits loots his victim and when he wants to leave there are zombies all over the place so he has to shoot some of them and then try to escape. So: he loses more ammo wich will be much more rare in the future as there are more weapons and it will be harder to find the fitting type of ammo. Maybe he hasnt enough rounds and on his escape he will get injured. See? All this stuff will make it much harder to just kill random people without getting drawbacks and will decrease the KoS.
  12. doublebrain

    NVG's for night cycle playing

    NVGs will come, also its not too hard to find a headlight and you spawn with a flashlight even. If you want 1 minute without any lightsource the night isnt too dark after all.
  13. doublebrain

    Somethings need to change

    Im too lazy to quote right now so I just write down a little text based on what ive read here. Yes, it is a zomb-survival. BUT. Dean said it all the time: players are the real threat. You have to talk to them, hide from them or shoot them to zero the danger of getting killed. Nothing like a wanted list so you know who wants to kill you. No vote-kick for bandits (I mean.. srsly?!). If you add these things to the game you destroy the whole meaning of the DayZ game. The idea from cheekychimp on the other hand is more like the "DayZ-style". Besides just leaving notes on the ground you could stick a post on a wall, maybe with the picture of his most conspicuous clothes or something. And I have to underline what axtranti said. I play with my charakter for more then 2 weeks now playing almost every day. I play on a server with usualy 25-35 players. In this whole "life" I never killed a person on sight. I encounterd bands of people who reacted friendly to me after talking to them. Ive hidden from groups of people that looked hostile (masks, clearly military-clothed). I saved poor bambies. I even spared the life of some hostile players simply because i thought they just paniced. If you just watch your environment and the players around you you can stay alive without being an asshole or playing on empty servers.
  14. doublebrain

    More Sticks/wood

    Sometimes there is so much Alpha all over the place that you just dont find any sticks in the woods.
  15. doublebrain

    Item Spawning

    There are pistols and mosins everywhere, dont get why you suggest somethings thats already reality.
  16. doublebrain

    Post Your Gear So Far

    How did you put that sight on your FN?? I had the FN and the sight but there was no way to connect them... :(
  17. doublebrain

    Magnum! Showing off the new Magnum in DAY SA

    Everyone just walking around at the coast because they dont know the beauty of Chernarus North ;)
  18. doublebrain

    Chess Sets

    Not so sure, its maybe a step too far into the "open world". On the other hand it would add some atmosphere. Still.. maybe too much effort for the little use?
  19. doublebrain

    Aggresive animals in Dayz

    Yes to aggresive animals (as they are confirmed already anyway) no to zomb-imals (and Im pretty sure Deans feels the same about that). But keep in mind we are in Chernarus here... so no lions, elephants or unicorns.
  20. doublebrain

    First Impression Changes

    1. Maybe not the flower pot, you there will be a lot more items in future. 2. Will be improved 3. More zombies, yes ofc! most likley in early 2014. Not sure what exactly mean by the rest of this suggestion. Like more zombies in cretain areas?? 4. There wont be a system for clans, clans in DayZ are simply people playing together. If you walk with someone around, thats your alliance. If you shoot on someone that guy is a clan-foe. If he has mates there is a clan-war. See, this things are created by themselves... no need for scripts. ;) 5. Yes, but not 200. I think his aim was like 80 players per server? not sure.
  21. doublebrain

    Hoppers!

    Dont see the problem with ppl spawning outside of buildings when they logged out in them. If your game crashes or something you would spawn outside of your cherno-firestation you just were looting... well... walk in again. Problem solved.
  22. doublebrain

    Player Organization Terminology

    Statik is totaly right, cant add much to that. Not sure how the base building will work in future (far, far future), MAYBE then there MIGHT be SOME KIND of groups... but most likley not ;P
  23. doublebrain

    Somethings need to change

    Stop doing all this suggestions about why the game isnt completed yet, you even wrote it down that you know its alpha and so on so just WAIT till they do something about the problems. This game had its alpha release just a couple of weeks ago dude. WEEKS. Did you realise that there are only like 3 guns in the game right now? Nothing is balanced, everything about the servers is unfinished, bugs and stuff everywhere. And they need to do all this things, one by one. And they WILL do it. You just need to wait till its done and dont tell them to do it because they know so fking good that they need to. And if you just search for NPCs in this forums you get the answer insant: No NPCs! Also cant say this enough times: What Dean wants is players reacting on players. Not on NPCs. Not on scores. Not on "Bandit-Points" or whatever.
  24. doublebrain

    Possible Breakdown of Item Destruction

    It would be possible and not too hard at all. As you said, just give the different parts of the gear each a different hitbox, its about the same with an injury-system. Gettin hit in the leg- its fucked.
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