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porkus_maximus
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36 GoodAbout porkus_maximus
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Survivor
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I always download DayZ commander from the official website. Every now and again, Norton 360 (I know... I know) will suddenly decide it's a virus and delete it post haste.
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Game is a challenge again, good patch!
porkus_maximus replied to ToddTaylor's topic in DayZ Mod General Discussion
Is this some kind of ruse? Am I being tricked? The game is only a challenge because the zombie AI is unpredictable. Sometimes you get zombie-Daredevils who locate you with their sonar, then communicate your position to every zombie in the city via their zombie telepathy. Other times they're so stupid they lose track of chasing you through an open field in broad daylight. -
Anybody Else Noticing This?
porkus_maximus replied to FlamingDefibs's topic in DayZ Mod General Discussion
A few days ago I broke my legs opening a door in the NWAF barracks. I'd just found a British assault pack and a mk48 with ammo. Guess what I hadn't brought with me. -
is dayz 100% PvP on the long term?
porkus_maximus replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Basically yes. DayZ is a sandbox but its an empty one, all there really is to do is loot chopper crashes and hunt players. -
NVG glasses in 1.7.5.1 [warning: spoiler]
porkus_maximus replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Reductio ad absurdum. -
NVG glasses in 1.7.5.1 [warning: spoiler]
porkus_maximus replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
If you're going to start throwing road flares you may as well run through the middle of Cherno firing your AK into the air while playing Gangnam style through direct coms. NVGs giving a huge advantage would be acceptable if they actually took some kind of skill to find or use but up until now the only "skill" they required was hopping to an empty server and recycling barracks loot until you got them. Now that they're on crash sites only it's simply a case of getting lucky, I've been playing DayZ on and off for about 6 months and I've only ever found ONE pair of NVGs that I can confirm were 100% legit because I didn't want to meta-game and recycle loot spawns. Basically something needs to change with the night cycle and/or NVGs and/or alternative light sources because right now NVGs make you essentially unstoppable against people without them. Realistic? Yes. Fun? Not for the guy without NVGs. There's a reason that night time servers are always less populated, most people who stay on them either have NVGs or they're ramping their gamma up. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
porkus_maximus replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Only because their behaviour is buggy and unpredictable. The biggest threat from zombies come from the fact they they will all of a sudden detect you from 100m away while you're laying prone inside a building in the middle of the night, teleport through a wall and knock you out with a single hit. If the zombie AI acted the way it's supposed to they'd be more dangerous than in 1.7.4 but only slightly. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
porkus_maximus replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Explain how it improves the survival game please. Survival is no easier or harder than it was in 1.7.4. I need exactly the same tools to survive with the addition of needing 1(!) empty tin can to boil my water with, matches just seem to take a little while longer to find now. If I want to play a mountain man that spends 100% his time in the forest eating animals and drinking pond water then I do everything exactly the same as before, only now I have to boil my water. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
porkus_maximus replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Indeed. I just spawned fresh on a server, ran around obtaining the essential survival tools which took me roughly an hour. I was on the top floor of some flats looking for food/drink when suddenly a zombie somehow detected me even though it was pitch black outside and I was crouch walking. Before I can run downstairs and get out the zombie enters the building and then promptly teleports up some stairs, instantly knocks me unconcious and breaks my legs. I wake up after losing about 6-7k blood and I'm forced to shoot him with my revolver which attracts at least 10 other zombies which eventually kill me because I keep passing out from blood loss. It's the kind of thing that's been happening since the mod was released and it's a bit disappointing to see that it still hasn't been fixed. At this point I'm assuming it's impossible to fix. -
Every hero skin is a duck?
porkus_maximus replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Aye. On one of the private hives I used to play on I was a bandit but every time I died my skin reset back to survivor, so people thought I was a regular bambi and would try to help me. My buddy who I was playing with always kept his bandit skin tho, so he was shot on sight 100% of the time. -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
porkus_maximus replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Name: Chris Location: United Kingdom GUID: 88da96107979caed26633f8e4e31f8f5 Why I wish to play on UK#10: I took a couple of months away from DayZ and most of the servers I played on are either dead or poorly administrated. The whitelisted server that I used to frequent barely has an admin online so any hacker shenanigans rarely get dealt with. Public servers are a complete cesspool, I've spent about 5 hours over the weekend trying to play on public servers and I've encountered hackers on any server with a population higher than 20. I just want a server where I can play with minimal hacker shenanigans, with admins who are capable of dealing with problems if they arise. -
This is not true at all and I really wish people would stop acting like whitelisted servers are hacker-free zones. No matter how many anti-hack tools you have on your server the hackers will always be working to stay 1 step ahead of you. Regardless of how secure you try to make it a hacker can still teleport everyone or insta-kill the entire server if they really want to, the only difference is that private hives have varying measures of damage-control and can (hopefully) reset a server or roll it back to un-fuck whatever the hacker did. Whitelisted servers are 1000000% better than the default public ones but they're still not completely safe and people should be aware of what they're getting themselves into. For a whitelisted server to be most effective it needs very active admins.
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My theory on why everyone complains so much about DayZ
porkus_maximus replied to kingflip's topic in DayZ Mod General Discussion
"anti-game" has definately got to be the most ridiculous buzzword to come out of 2012. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
porkus_maximus replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
So many people posting whatever useless shit pops into their heads. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
porkus_maximus replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
1.7.5.1 doesn't make things "complicated" it just makes things tedious. Spawning an empty tin/soda can every time I eat/drink? OK sure it's realistic, but it's also tedious that I have to drop them every single time. It feels like adding a few extra mouse-clicks just for the sake of it and it's not like there aren't enough empty tin cans lying around in almost every single spawn point already. Do we really need even more junk clutering up servers? Needing to boil my water before I drink it? Yeah sure it's realistic, but ultimately it doesn't exactly make the survival experience super exciting or anything. Worst case scenario is it wastes about 5-10 minutes of my time while I try to find a tree that the game will allow me to chop down. Finding an empty tin can isn't difficult since it's the most common loot item in the game. Zombie AI "improved"? Sounds good to me. Oh wait, the zombie behaviour is still extremely erratic? The AI is now even MORE buggy than before? Well nothing has changed then as far as I'm concerned. Can't log out because I'm standing too close to my buddy? That's just asinine.