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Everything posted by KarlMonster
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A mechanic *specialist*?? I don't see the need. If you have a coupla guys, it won't be unusual for one to have a toolkit. I wouldn't waste space in anyone's pack lugging around tires, scrap metal, or a jerry can. You can find those things in just about every town. Especially if you are looking for something useful, like beans. Now if you already have a vehicle, then I might have one guy lug engine parts around. Last time I had a vehicle, I needed parts, and sure enough, couldn't find engine parts even in industrial areas. Vehicle first, then worry about feeding it.
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"Friendly" but looting your kills, is not friendly. Seriously, I am a DayZ pacifist (if everyone else will leave me the hell alone!), but I have no problem shooting someone for looting my kill. That's a violation of fundamental MMO etiquette. That's the kind of behaviour I expect to see in free-to-play games - where young kids that don't know any better learn bad habits. What you kill is yours, and anyone that disagrees is already your enemy. That guy was probably out of ammo, or trying to get some measure of leniency from you. How would I handle a liar? I haven't survived any liars. I've only come across two players at close range that didn't shoot at me. One was so helpful that I suspected his motives, the other never said a word.
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Well i think Im finally ready to head North!
KarlMonster replied to Mark88's topic in New Player Discussion
Yep, you're basically set. A second morphine would be better. Another can of food, bandage, and another water bottle wouldn't go amiss - but those you are likely to find along the way, depending on how frequently you stop to scavenge. You don't really need more mags, ammo will be easy to find, and gunfire will draw more Zed. You'll find that cooking the animals you find will give you more blood that canned food. -
Also, civ clothing can change your backpack. I tried it on and ended up with a coyote backpack again. Fortunately, I don't think I lost anything much.
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Hoarder Instinct- How bad do you have it?
KarlMonster replied to amaROenuZ's topic in DayZ Mod General Discussion
I don't live long enough to "hoard" more than whatever food & water I can carry. -
That warn't me. I'm just curious if the Rev was actually MJK. At any rate, its a much better name than Solid Snake, Hyubasa, or any of the "wolf" permutations. Edit: no, his name is JesusFood. The wafer bit the priest back.
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Six Updater doesn't list 1.7.2.5
KarlMonster replied to Jakeob22's topic in DayZ Mod Troubleshooting
If you continue to use Six Launcher/Updater, you can't join 1.7.2.5 servers until the devs approve the 1.7.2.5 hotfix patch for it. Since I have just today seen the same graphical glitch on a 1.7.2.5 server that 1.7.2.5 was supposed to address, I'll venture that it's not going to be approved soon. There should still be 1.7.2.4 servers around, and you can join those. Or you should be able to. If you are determined to play on a 1.7.2.5 server, then you might install DayZ Commander, and use that instead. It takes a little bit to understand how to use it right, but when you've figured it out, its a very handy application. -
What do you want to NOT be realistic?
KarlMonster replied to phillyjoker's topic in DayZ Mod General Discussion
I would like garments to count against allowable weight - within reason. [A heavy jacket could keep you warm in rain, but not underwater.] The weight of a jacket would count against you, but a load-bearing vest might give additional slots, and maybe a small bonus to ammunition weight that can be carried. Weaponry should definitely be real weight and bulk. Ammunition is amazingly heavy because its mostly lead and copper. Carrying two primaries without cramming one in your pack should be possible, so that you no longer risk losing/destroying one - but one of them should occupy most of your large item slots. Car parts should take more space and be appreciably heavy. If you need to go scavenge engine parts, you should be forced to travel light to be able to carry them at all. So no carrying 4 tires when you only have a coyote pack. I would accept a relatively light "tool roll" even though we're talking about tools for engine work, sheetmetal work, tire repair, electrical systems, etc. Oh, and the hunting knife should not be required. You should be able to use the hatchet, but at about 50% efficiency. So it would be useful on a cow, but useless on a rabbit. And how can matches be this rare? On your chart of time to find items, matches are found out at around hour 5+. Every single kitchen or restaurant should have matches. Um... what else do I have to bitch about? I do want a red lens flashlight, but that would be hard to implement, and I'd probably be just as visible with a red chemlight. Oh, and epi-pens and auto-injectors shouldn't take a full inventory slot. They should take up the same slot as painkillers and/or matches since that's the kind of gear you keep dry in a protective container. The crossbow is neat, but pathetic. Each bolt that you find is only one shot, and you can't recover them from the dead Zed. Each bolt unit should be five shots or more, and you should be able to recover some from bodies. Oh, and drinking Diet Pepsi should make you vomit. OK, just kidding. (Sorta.) -
How To Heal A Broken Bone
KarlMonster replied to AllMightyKnox's topic in DayZ Mod General Discussion
I was on a pretty full server, and it took something like 20 minutes for the morphine injector to work. My client kept running the bandaging animation instead of actually giving the auto-injection. Fortunately, I was not in a hot spot. [And basically I just wanted to bump a useful thread.] -
WOO HOO Free supply truck!!
KarlMonster replied to austendude's topic in DayZ Mod General Discussion
I don't know about random despawning. After I got a surprise disconnect from the server, my V35 was gone. I had been swapping supplies with it when I DCed. Just a heads up that there are no guarantees. Don't leave anything in the vehicle that you can't live without. -
I have to agree. You fired at an unarmed opponent, but they are the "bad guy"?
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Yes, chowing on animals is great. It sounds like you were at the half-constructed building on the outskirts of Cherno. You can find nifty stuff there, but I normally don't risk going to Cherno/Electro/Tents unless I'm already dying, since there are usually players there who will help you respawn. But I agree with you, many of the new player guides gloss over some useful facts - like you should always check your list of available commands with mousewheel (or whatever your binding is) to see what actions may be possible. Hatchets are pretty common, hunting knives turn up once in a great while, but matches are hard to come by. Once I have knife and matches, I spend most of my time hunting game. And I can beat your story. I was dying of thirst, ticking down from 3500 blood. All I could find was jerry cans, ammunition, bandages, and an empty water bottle (Noooooooooooo! Why do you hate me God?). Then finally I found a hatchet, and started out to go bleary-eyed Zed hunting to see if I couldn't find a soda that way. At 3000 blood, I almost didn't notice that I was walking past a well. One un-empty water bottle later, I would still need to find food, but I was temporarily saved.
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Totally fed up with DayZ two days after buying
KarlMonster replied to RobertBob's topic in DayZ Mod General Discussion
I was waiting for a Steam sale to get ARMA II, but DayZ forced my hand. So, technically I also just bought the game for DayZ. The way I see it, the difficulty level setting is temporarily broken, and set to "Bang Head Here." My strategy is much like Nicebasi's. I don't need anything from the big towns, so I don't go there unless server population is very low. So long as BattleEye doesn't do an IW, I expect things to (very slowly) improve. That can't be said of the forums. There are brain-dead things here too. -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
KarlMonster replied to zecele's topic in DayZ Mod General Discussion
Certainly it will.But the way I see it, that's part of the problem. Let's see if I can explain it better this way; How is it that the only Zompocalypse survivors are SpecOps guys who are familiar with all hardware? I say that if you *have* to have it in the game, then it should weigh the same as in real life. Your buddies will enjoy having you around, since lugging that cannon will make you zombie bait. -
I've just started using DayZ Commander, and that's how I realized that there are three software versions to match. ARMA II DayZ BattleEye The big catch is that you cannot properly join a server if you have a different version of the first two. The ARMAII version is a little forgiving, you may not have to match it precisely. Obviously, you have to match the DayZ version, and BattleEye may not kick you right away if you have an old version. The trick is to know which versions you have, and match them to the server that you are trying to join. Among the many servers out there, there are several different combinations of software versions, so it should be possible to find one that accepts the versions that you have. DayZ Commander can help with this, but it may take some tweaking to understand the situation.
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Updated to 1.7.2.5 but still says v1.7.2.4!
KarlMonster replied to i'mfriendly!'s topic in DayZ Mod Troubleshooting
The "problem" would go away when the devs approve the hotfix for Six Lupdater. At the moment I'm wrestling with DayZCommander, but have not yet successfully joined a server. Edit: I'm in game. Commander allows you to see which servers are running the mod and game versions that are the same as the ones that you have installed. So, while I spent a buncha time updating just now, I prolly didn't have to. Note: If you update, you should expect to spawn on the coast. -
Updated to 1.7.2.5 but still says v1.7.2.4!
KarlMonster replied to i'mfriendly!'s topic in DayZ Mod Troubleshooting
No. Because you intend to reinstall 6-updater/launcher which I myself am looking for DayZ commander since 6 launcher/updater wont get me into servers running either version. (Also it looks like my Steam files needed to be validated.) Also, so far as I can tell, 6 Launcher/updater will not replace a manually installed patch to 1.7.2.5 - or at least, it hasn't replaced my files ... yet. -
That happened to me - but I got out. I think that it is a problem with the spawn location coordinates, since I spawned under the floor texture. I could move around a little so I tried some things. I was finally able to push myself out by moving from the floor texture to a door and stairs-down-to-the-outside texture. When I got under the stairs texture, it seemed to be pushing me down further, but I kept pushing in different directions that seemed to be promising, and finally I popped out. And then I was PK-ed about 20-25 minutes later. I didn't shoot, in fact he had to chase me down to kill me.
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"You were kicked from the game." Error
KarlMonster replied to Jaron124's topic in DayZ Mod Troubleshooting
Its not just you - uh, I think I was just now cheating death in a most impressive fashion, when there was some text about ... a server update? I dunno, anyway, then I was BattleI kicked for script #87 - whatever that is. The server that I was on is no longer up, but I tried to get on a server that I had played on earlier, and was stuck in perma-load. Its sorta late, so I'm going to stop for today, but I hope its fixed soon -
1.7.2.5 Update and other screwed up stuff
KarlMonster replied to taynay's topic in DayZ Mod Troubleshooting
The devs have said that 6-launcher will not update to 1.7.2.5 until they are good and happy with the hotfix. ( http://dayzmod.com/?News - see the fourth item down) I was assuming that they weren't happy yet. You can update/patch manually, but last I checked 6-launcher won't update me yet. Also, there are ARMA II patches. As a Steam user, I get them automatically when Steam does. [see also "Steam time".] I haven't had any problems logging onto 1.7.2.4 servers. -
I used to play EVE Online. The game where new players are allowed to think that mining in dangerous (PvP) areas is cool. All that the hackers and PK-ers, are doing is showing me which servers are better administrated than others. A long ban list in Alpha makes for a wonderful time in Beta.
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Play what you paid for
KarlMonster replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
But its not permadeath, is it?You're really gaming 'death' too, because when you respawn you'll hook up with your buddies. Then if they can't resupply you directly, you have a pretty good idea where to go to get supplies, and you'll have plenty of support in getting them. Then its right back to Cherno or Electro for more yuks shooting whomever. When you kill me, you'll say its just a game. There's a big difference between us, because we're playing different games. I'm playing a survival horror game. I don't want to know what the map looks like, where the towns are, or what sort of loot I can expect to find at different locations. Not knowing makes the game more intense. Today I killed three zombies with an axe hatchet. I can't do that in ARMA II. I didn't hurt anyone but the Zeds. It was friggin awesome, and nobody saw it. Those guys that killed me on the beach after I spawned? They were playing a "murder the jogger for whatever is in his pockets" simulator. That is *not* PvP, its psychotic thrill-killing. They won't play ARMA II, because they might get hurt. See you in Cherno. I'll bring the axe. -
Sadly, water bottles are more rare to find than ammunition. I've been lucky with finding them by certain farmhouses - and outhouses. In my first game, I tried again, and again, and again, to fill a whiskey bottle with water. From the in-game command messages, it seemed like I should be able to do it. So I died of thirst in a pond.
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You can have two (and more) different player profiles in ARMA II: Combined Ops, and they would be different named characters in DayZ. But I don't remember if you can change profiles while you're connected to a DayZ server. Would that accomplish the same thing in the way that you want?