Saratoga13
Members-
Content Count
7 -
Joined
-
Last visited
Everything posted by Saratoga13
-
Hmmm... That is actually pretty weird. I had some people that are having the same trouble and they also thought it was the server hardly restarting. But when I enter that same server, I enter it without issue. When I recommend the same thing to them, they were able to enter it as well. Either the server issue is an isolated incident or the server finally restarted when I test it. Let's see how things goes.
-
Okay. This seems to be the main issues for many people so let's troubleshoot this. Check your mod version on the lower right screen of the DayZ title screen. If your mod is 1.7.2.4 or lower, you will get loading screen if you enter server with mod version higher than your current one because the server is loading codes you do not have and you get stuck. If you are currently on mod version 1.7.2.5 and you enter server with mod version 1.7.2.4 or lower, there is a high chance you will spawn on the beach because the server can't read your current mod's last save location. If you manually update your mod to 1.7.2.5 but the title screen still says 1.7.2.4, make sure the method of entering the mod isn't effecting the change. For example: If you are using Six Launcher and on the client it says 1.7.2.4, during verfication, it will rollback. Currently, people are recommending DayZ Commander. Please check that client out. It will also be more helpful if you screenshot or explain the method you are using to enter DayZ (Six Launcher, DayZ Commander, Steam, modified cmd file in ArmA II Operation Arrowhead folder, and etc) and then screenshot the DayZ title screen, the server you are about to enter, and then the issue at hand. More information, the quicker for a fix. :)
-
It will seem that the admin have to double check of the spawn time of the zombies. I have been server jumping around and I have notice some servers made some changes of their own, which their zombie spawn time returned back to what it was before. Admin that didn't made any changes to the spawn time after they updating the patch will have instant spawn, either one zombie is killed or zombie(s) moved too far from their original spawn point and player(s) is still near the area. Anyone notice this too?
-
It seems you get spawned on the beach if your mod version is different from the server version. Not sure it is doing that.
-
Okay, stealth is all good in town, city, and deer stand but there is one place the spawn issue gets really annoying, Heli crash site. Hard as hell to sneak around the zombies and most of the time, you end up fighting your way out. What a nightmare. lol
-
Have you guys tried updating the beta build to 95913? After I patch that up, I don't experience stuck loading since. :D
-
I guess it is time we stop running into the city, guns blazing, and start using stealth. Might take a while for Rocket to announce a fix so if you guys want to continue playing, go in stealthy. :P