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WalkerDown (DayZ)

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Everything posted by WalkerDown (DayZ)

  1. WalkerDown (DayZ)

    many players are quitting

    rocket works for a software house, he know the business. Do not expect he comes here to tell you what's his real plan (and what's the plan of BIS about DayZ). Do you really expect that if the intentions of rocket are to make this game more like a traditional FPS, to attract more casuals, because he wants to make much more money from it when it'll be a commercial product; he will come here to post: "hey guys, here's the truth: i'm not a philantropist, you know if i can have some big buks from it .. i'll do so" ... whenever it is the truth, and whenever it is perfectly understably, most of ppl here will be pissed off and we'll scream about THE SCANDAL. DayZ atm is living of players mouth, and mostly because ppl are convinced that it IS different (and it WILL be different) ... if you start to think differently (or if you figure it will be really different = more similar to a traditional shooter) the good words on it will fall down in a couple of weeks and potentially it wouldn't have a chance to being a commercial product. What you are asking here (know the truth) is utopic, it never happens when (potentially) money are involved.
  2. WalkerDown (DayZ)

    DayZ has become Deathmatch / Team Deathmatch

    There's tenth posts with the respawn timeout suggestion.. but unfortunately has been ignored so far (to not count the CoD kids that are against it because they usually die 10 times per die because of dumb run&gun).
  3. WalkerDown (DayZ)

    Gamma and brightness

    It's so easy: if it's too dark, go to sleep.. or play on a day server, until you find a flashlight, NVG, flares or whatever. None of these, except the NVG are rare. PPl with night visors should have a huge advantage.. prior than the patch, playing with them was almost the same than playing without, or ironically worse since with the gamma/HDR tweak you had the full screen view!
  4. WalkerDown (DayZ)

    Basic (and controversial!) Tweaks. Look inside!

    If you "cry" because you die.. you're a kid like the one who killed ya. In example me.. i'm not afraid of being killed (especially because i know that i will have the same loot soon enough...), i'm "sad" because of the ruined experience/immersion. I enjoyed the "RPG" part of this mod (until it exists), as FPS/shooter i'm used to play other games (mainly Battlefield), i don't need a slow paced shooter with a so&so graphic and a poor netcode like Arma2.
  5. WalkerDown (DayZ)

    many players are quitting

    There isn't much you can do. I left the game, my friends too.. for almost the same reasons: 1) Death-match; 2) Poor performances (it was frustrating); 3) Cheaters. But we didn't blamed anyone.. it's alpha after all. In fact i still around here, waiting for better days. If it continues as is, i'm sure that any of us will have something better to do than "hope". :)
  6. WalkerDown (DayZ)

    The use of the GPS device

    Ye you can't zoom.. the level of zoom is controlled by your (moving) speed. If you drive a car, or even better, flying an helicopter, it show a larger portion of the map.
  7. WalkerDown (DayZ)

    NVG's an GPS

    Tip: loot pile at barracks and you gonna have your chaces multiplied every 5-10 minutes or so. PS: don't hurry to find anything, since after you did you'll realize that the fun were finding em, not using em... you will not be a super-hero, you'll die like before. ;)
  8. WalkerDown (DayZ)

    What is "Binocular_Vector"?

    Nope, we were talking about the scrollwheel (inventory/option) thing that can be used to read the distance of any object/player/NPC in the game, pointing at it, with (or without) a normal binocular.
  9. WalkerDown (DayZ)

    Do Zombies follow forever?

    It must be a "Z" path: Zig-Zag! :D
  10. WalkerDown (DayZ)

    The use of the GPS device

    You can know *exactly* where you are, plus you have an overlay map on your screen so you know exactly what's your path, as you said you only know your position with "some errors", but with the gps you know your position pin-point, in certain cases this means saves time to reach the point B from the point A. It's not an must have device (if you have a map) but it surely better than a map. It's like saying what's the use of a Colt, if you already have a Makarov that is ok to kill anything with "some" bullets. :)
  11. WalkerDown (DayZ)

    Track IR and DayZ

    Works, but honestly i've vomited after 2 minutes.. i think you need to get used to it.
  12. WalkerDown (DayZ)

    So how did the zombies happen?

    A Beans&Sardines Industries Join Venture started it all to increase the business.
  13. WalkerDown (DayZ)

    What is "Binocular_Vector"?

    Right, i may have not tried it with binoculars on "disabled" servers.. i'm not really a sniper, so i don't think much about the range most of the time.
  14. WalkerDown (DayZ)

    Basic (and controversial!) Tweaks. Look inside!

    Without punishment for immature behavior (and this is the hrdest part to define) no solution will works. You think that you have to incentivate ppl to join up to survive... but that is not enough, unfortunately for some ppl the fun part is to spoil the other players fun, the number of trolls on internet (and on multiplay gaming) is incredibly high. The only serious games where you don't find much dickheads are those paying ones, where you going to loose some money if you play like an idiot. In other words if i'm a troll, i don't care to die, i don't care to be killed by 1000 zombies around me, i will continue to shot at you .. and i fail, i respawn and i do it again, over and over again.. you can kill me 100 times, but more times i try more chances i have to beat you. And while you have to handle with me and my immature behaviour, i've already ruined your experience. And sadly for certain players this is FUN. Call it immature.. it may be because they are really 8yo so they are enjoying a different type of fun or whatever... but it's no easy to "teach" ppl to be adult. The only solution then is to punish (disincentivate rathern than incentivate) a certain behavior: if you die, you need to wait hours to respawn .. you can be a really motivate troll, but believe me, after a couple of times that you had to wait 8 hours for another attempt you'll be bored, and the options will be only two: 1) you'll start to play with some brain; 2) you find another game where to troll.
  15. WalkerDown (DayZ)

    Does this game really promote cooperation?

    The only cooperation "promoted" (it's not really promoted by the game itself tho.. it's only a convenience) is with your own friends and teamspeak, basically play in a clan, but this is true for almost any multiplayer game out there (clans are advantaged). Join up with a stranger in-game, at the moment, doesn't make any sense.. first because 9 of 10 will shot you before you can even talk; second because there's no way to communicaty realibly in game; third because you don't need anyone else to survive: weapons everywhere, food everywhere; zeds are a joke.. there's NOTHING you can't do alone. In fact you going to play in team (with your own mates) for only one purpose: killing those alone ppl for fun.. not for survive to the enviroment.
  16. You don't need to undertand or believe the "numbers", because changing them won't change the sense. I make it easy for you to understand: a decision causing a consequence. Saying that "nothing has changed" is just being blind. You remind me a of a kid i knewn at school, once i shown him something that he doesn't know, he keeps repeating: that's not possible and living into his ignorance, instead of trying to learn something new.
  17. WalkerDown (DayZ)

    banned from seattle 22 for swearing once

    He invited other ppl to leave the server without having any right to do so, this is already an abusive behavior, he should have been banned for that, but he has only been invited to shut up, then he decided to add an offence on the top. He deserved the ban not one but two times.
  18. Mathematical approach doesn't mean using numbers... If you want numbers, here's an example: Assumptions (if you don't like the numbers, make your own): - 30% of players belongs to the killer/bandit category (those that normally will kill you, no matter what). They had bandit skins. - 55% of players belongs to the survivor category (those ones that won't kill you, or would ignore you when on sight/meet). They had survivor skins. - 15% of players are potential bandits. Usually they just spawned so they turned into bandits yet, but they will, so their behaviors is like the killers/bandit but they not have the bandit skin yet. This percentage will be diluited into the previous ones when the number of new players decreases. Pre-Patch (with bandit skins): - You normally do not approach a bandit skinned player unless you want to suicide. You have two options: a sure shot (being almost sure to kill him), or hide & ignore him until he's gone. So you removed 30% of chances to die from the equation; - You are inclined to approach survivor skinned players (or at least to not engage a firefight), but 27% of them (15% of the total) are potential assassins, so you still have 27% chances of dying if you decide to meet em. 1/4 odds for certain ppl are enough to tempt an approach. Times you save your life (meetings): 30%: because you avoid/kill bandits; 55%: because of friendly players; TOTAL: 85% chances of surviving a meeting. 15% of chances of dying on approach because of bad luck (you meet a survivor skinned player that has the bandit soul.. :) ). Post-Patch: You don't know who you are approaching, it means that all the above percentages are merged together, so you have 45% of chances to die on every approach, that's almost 1/2, not enough for most ppl for an attempt (you're going to die half of the times!). The above percentages have also changed because those 55% people that were normally friendly pre-patch, now (because of the "bad odds") are shooting on sight as well.. so the chances to die are even more. You can change the above numbers as you wish, but the equation will not change, and it says that with the bandit skin removal the game become less "social" and more "death-match".
  19. WalkerDown (DayZ)

    Kronzky's SP "hack" removed (his words)

    Wtf guys... until now you had the SP and the "private servers". Now if you remove the mod (that was someway under a "controlled enviroment") you're not helping anyone, coz ppl will continue to use the SP mode, hosting a "private server". Plus there's good chance that the SP mission development will continue "underground", so you're going to loose the controlled evenviroment. At the top of this, those hackers doesn't need a SP mod at all to develope their own hacks. Defending.. not defending.. i've read 12 pages of this thread, and i still do not understand how being against the "SP" would help anyone, if this will result in: 1) SP still there via private servers; 2) The same mod will probably continue underground; 3) The hackers aren't blocked because of this; You're really fight the poor "christ" that isn't capable of using google to try to figure himself how to circumvent the "officiality"? If so.. good luck! That's the first question i placed.. and none have replied. I guess ppl are much more interested to the drama, rather than the concrete things. None have said yet that the single player STILL WORKS! ...maybe you'll start to smell bad if you use it, i dunno.
  20. Considering that i've stopped to play this game few days after the bandit skin has been removed due to the fact that i were being killed instantly at any approach, while i lived for more than a week before and meet many "unknown" player without much trouble.. the options are two: a) i got crazy, and i've abandoned a fantastic game coz i have brain problems; b) something changed. If you look at the problem "mathematical" .. you would immediatly realize that: before, everyone with a bandit skin were potentially "dangerous", so you wouldn't have approached them (good); on the other side, those ones with a survivor skin, and eventually with some other "tool" that identifies they weren't just spawned (no potential future bandits), in example having a weapon different than a makarov, or a different backpack, gave you some good chances to find a friendly persons. Nor that you were 100% sure, but at least the chance of being killed for no reason were only a few. Now the chances of being killed are so high that you don't even try to be friendly, for the reason above: you don't know if you're approaching a RPG'er .. or a PvP-only player, as consequence kill on sight is the simplest decision, especially because you're not paying any price of doing so, or even better: it's convenient.
  21. WalkerDown (DayZ)

    banned from seattle 22 for swearing once

    I would be ashamed of posting this "incredible story" here, like a 8yo kid crying to the mummy. There's so many servers out there, you're not welcome in that server, accept it and play elsewhere.. or better: buy your own server. PS: if someone open his suckling mouth against me, i'll apply my own law, and i don't give a fuck about a ToS or whatever. So in my opinion he did it right.
  22. WalkerDown (DayZ)

    Kronzky's SP "hack" removed (his words)

    I'm not much interested to the politic&drama here.. but to be short: can i continue to play offline or not? I'm not sure what "removed" means, it still works as far as i can see. It will stop in the future.. or?
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