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WalkerDown (DayZ)

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Everything posted by WalkerDown (DayZ)

  1. If you have to flame, it's better you shut up. I've called you a "kid" because of sentences like the one i've just quoted above. We're here to talk about technical matters, not for your personal attacks (neither the other users are interested into your opinion about me). If you have no other tech info about the issue, PLEASE, do not reply. Thank you. Returning in-topic (someway): a pat to ersan, i know how "frustrating" may be to handle these issues.. my job is similar to this. :)
  2. I'm not sure if you're here to flame.. troll.. or what.. Again: did you actually read my message? I've asked to solve an issue, and if it's only me experiencing that issue, i just wanted to download a log... (a feature that is there already), and you come here proposing to me an anticheat, that is interesting but it does something DIFFERENT of what i've asked. For the host bit.. i currently have TWO servers, one is here on dayz.st and the other is on Vilayer, and im "working" only on this one because the support is superior. This is not a matter of "money".. some ppl wants a reliable service not just the cheapeast one. Now please stop with this shit, and let's return in topic: about the log issue (and related to the rcon chat delay) apparently the guilty (according to ersan) is, guess what, gotcha.. because it "flood" the log with much more informations, so the only solution would be to disable it server side. I'm evaluating this possibility.. what i don't understand is: if you receive these logs with a certain delay (like 2 minutes or more), i guess that the gotcha client running on my PC will have the same delay.. or i wouldn't explain why it works in real time, while rcon have that delay.
  3. Kid, calm down, do not offend other users, and read the message carefully before replying. I don't want to have a PC turned on and connected to internet constantly logged into my remote server for parsing purpose... when i can have the logs saved on the remote server, to download em conveniently ONLY when/if i have to examine them. This is the exact reason of why the logs exists: they are saved locally to be examined LATER, what you're asking is to STREAM the debug output to be examined in real time on your own PC, this is NOT what i want, i want only download the logs, not because i'm lazy but because i may have my PC turned off while the server is on H24. Is it that hard to understand? A remote server is there to run 24/356 .. if you have to rely on your own PC you gonna have TWO servers always on, it's resource wasting and actually pretty dumb. If you don't understand this.. well.. i have more time for you.
  4. I'm wasting my own space to save those backups and you decide to delete my database after i've restored it, with a version coming from this noon and without vehicles? I apprecciate your effort to "fix" the servers, but my server were already fixed, i would be advised before any DB reverting coz i've the users blaming at me constantly. Thank you.
  5. Doh.. i didn't read it.. luckily i'm the only dayz.st alive since i had the DB saved each 15 minutes (at least it served to a purpose lol).
  6. A log is called "log" because it saves some information on a file locally, to being download and parsed after, when it's convenient to do so. You're suggesting me instead to have a PC at my home, turned on h24, connected via rcon, to do locally something that i'm already paying for? Doesn't look efficient or reliable at all to me.
  7. If im unable to download the logs at all.. do you believe that i can access to the server to install gotcha? We have a control panel, not the server shell (we don't have FTP either).
  8. Something odd is going on... cannot access to the control panel anymore (it just sits there). So i cannot restart the server. :(
  9. Does others using Arma2 RCON are experiencing huge delay in the message read from the server? (in example to read the messages in the chat typed a couple of minutes before). Is this a "normal" behavior or my server has some problem?
  10. WalkerDown (DayZ)

    RCON chat delay

    Am i the only one that is experiencing this huge delay in the chat using RCON? It is a nice way to interact with users without staying in game.. but i read the chat with a 2 minutes (or more) delay.. is it "normal" or i'm doing something wrong?
  11. WalkerDown (DayZ)

    RCON chat delay

    Yes, my connection is fine (i work in the IT industry...), i wanted only to ask if others are experiencing the same, since i never used this tool before so i dunno how it should works normally. If there's no lag for others then i assume the problem is on the server .. i ask em to investigate.
  12. WalkerDown (DayZ)

    24/7 Daylight Servers... UGH?

    Because that's what the users wants.
  13. Thanks, in the meantime for who want to arrange a offsite backup (if you own a linux server elsewhere), here's the script im using: #!/bin/bash NAME=$(date +%d_%b_%Y_%H_%M_%S) mysqldump --host=HOSTNAME --opt --routines -Q -u USERNAME -pPASSWORD DATABASENAME | gzip > /backup_folder/$NAME.gz counter=0 ls -act /backup_folder/*.* | while read FIL do if [ -f "$FIL" ]; then let "counter += 1" if [ $counter -gt 24 ]; then echo "Removed: $FIL"; rm -rf $FIL fi fi done # end I use the above code to backup the database in a cron (every 15 minutes), it saves 24 instances (last 6 hours) so i can rollback it without much trouble for the users in case of mass teleport or mass kill (i download the required file via FTP to import it via phpmyadmin; im currently developing a webinterface to do it from remote). The script only stores the last 24 backups (you can tweak the number), deleting the old ones.
  14. Sorry to push on this very topic, but i absolutely need the logs downloading, coz it's already frustrating as is.. without the possibility to see what's happening at all it will be impossible to even imagine to fight the script kids. Please: - Fix the log downloading (especially the scripts.log). It seems that after a while the server is running, the logs are impossible to download, probably due to size. Every time we're attacked we need to guess who is, since the log is "lost". - Reduce the backup time to "1 hour". I will be ok to download em elsewhere if it's a matter of space, because every 6 hours serves no purpose at all (unless you have complex buildings etc.). Ideally it should be backuped every 30 minutes to make it useful.
  15. Ersan, not sure if you're looking already into it.. or if i've officially ask with a support "ticket", it's about the "2500 ping" issue and the problems to download the logs (especially the scripts.log) on NL servers.
  16. I must be honest here, so far i'm not having a (too) good experience: - Setup time: amazing! It went online a moment after the signup. - Communication: fair, had a reply via PM here on the forum (nor that i used the support much yet). Now the negative (this is on NL): - The server lags suddendly for no reason when having more than 25 players aboard; - The control panel doesn't work: 90% of the times i'm unable to download the scripts.log, this is the content: <br /> <b>Warning</b>: file_get_contents(http://x.x.x.x/getscripts/15) [<a href='function.file-get-contents'>function.file-get-contents</a>]: failed to open stream: HTTP request failed! in <b>/home/ersan/Dropbox/Sites/dayz.st/classes/servers.class.php</b> on line <b>40</b><br />
  17. Morning ersan, any news about the "2500" ping on NL.. or the reason of what is causing it? I believe it's a matter of firewall (or disabled ICMP packets), since the ping in thre lobby works, it's just the serverlist that doesn't.
  18. Here's: http://i.imgur.com/VYPmU.jpg (not this is for any of my mates, not just for me. I didn't checked the foreign users yet...)
  19. Anyone knows how to "fix" the 2500 ping in the lobby on the NL servers? :( ...im having low users because of it (they believes it's lagging to hell.. while in fact it's working perfectly).
  20. WalkerDown (DayZ)

    DayZ: Namalsk

    They are "cool" the first half hour... until you realize they are repetitive, and after some days of playing they are annoying and not enjoying anymore. I agree, the volume of these sounds should be reduce to a very low level (a sort of background impercetible noise) or eliminated all together.
  21. WalkerDown (DayZ)

    Build 1.7.3 Rolling Update

    Private servers = paranoid/nazi/kids ... not all of them of course, but many of them.. to the point that sometime it's less annoying to be killed by a cheater than have to handle with these i_got_the_powa idiots. What you got from the package (in my experience) is: - You kill an admin or a friend of an admin or a friend of a friend of an admin: KICK + BAN > YOU MUST BE CHEAT! - You find the <random vehicle> of the admin clan: KICK for <random reason> - You are in the middle of nowhere: the admin clan will magically find you (server side cheating tools, like remote view etc.); - Cheaters still there, and they are the worst ones: you won't see ppl teleporting, you'll only find the smart ESP guys, that is MUCH more frustrating (coz you may spend time to believe it is a fair battle, while in reality you had NO chance at all from the start); - If you try to say something that the admin doesn't like, and you'll be bullied by them (admin ass lickers). Now there's a 1% of those "private servers" with an adult admin: usually someone that doesn't even have clan, and that doesn't play much.. he's a passionate.. but go to find a server like this, then call me. Plus this is not really the solution: i play with my team mates, but sometime external chaps joins our "club" everyday, i can't tell these "random chaps" to go to register on that unknow forum or whatever to play on a server for a couple of hours. A problem exists, and the closed, locked, private servers aren't the solution.. it's like being locked in a small room, pretending to be "safe", while the war's exploding outside of your door.
  22. WalkerDown (DayZ)

    Build 1.7.3 Rolling Update

    All what you know about the game is bullshots and such.. you don't really know anything concrete (whenever i believe it will be just like the mod.. eheh). ArmaII is the game, DayZ is the mod... there's tons of other mods for Arma2, whenever DayZ (i guess) is the one most played.. :)
  23. WalkerDown (DayZ)

    Build 1.7.3 Rolling Update

    There's no game (yet) but a mod (this) The dogs aren't in the mod "now" (current version), there will be in the next patch. Game (standalone) ... we don't know anything.
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