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Your DayZ Team
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Everything posted by Mr. Church
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http://www.assaultmissionstudio.de/index.php?action=downloads;cat=2 after you understand trigger, scripts and co. you understand the helicopter crash mechanism in dayz. (tip: after server restart you can find it easy with a nvgoggle)
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Stop fuel leak in helicopter?
Mr. Church replied to Stings2pee's topic in DayZ Mod General Discussion
"Helicopters continue to leak fuel even after being fully repaired. This issue has yet to be addressed and many servers are stuck with leaky choppers." source: http://www.dayzwiki.com/wiki/Known_Bugs -
yes if you have a 10mbit+ upstream ... and even this connection you have to pay (oh sorry i don't know that much still living in hotel mama) private servers with <40 slots are so unattractive and too many small children who know everything better
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private or not ... he must pay for the server -Whether he runs a private or official DayZ on it but the pay argument is stupid. it's a privat server - a lot of noise about nothing
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yes (I'm a motherfucking cheater. i banned myself :D ) I normally fly at a height of 10-20 m with a speed of 140-200. Since it is extremely difficult to hit without RPG.
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right, I tested it. remoteexec.log entry = 99% a cheater = ban = no discussion but it is quite difficult to crash a heli (also under attack)
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I will test it with my heli
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remoteexec.log entry = cheater = ban = no discussion
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//new 1 addAction !""addAction"," !"_action1 = _unit addAction [localize "str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" 1 addEventHandler !""addEventHandler" !"displayAddEventHandler" !"id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage}];" !"id = _unit addeventhandler ["Killed",{[_this,"zombieKills"] call local_eventKill}];" !"eh1 = _unit addeventhandler ["HandleDamage",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler ["Killed",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler ["GetOut", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];" !"eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];" 1 displayAddEventHandler !""displayAddEventHandler"," !"(findDisplay 46) displayAddEventHandler [""KeyDown"",""_this call dayz_spaceInterrupt""];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler ["KeyDown","_this call dayz_spaceInterrupt"];" 5 addGroupIcon !""addGroupIcon"," 1 addPublicVariableEventHandler !""addPublicVariableEventHandler"," !"DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !""dayzSetFuel" addPublicVariableEventHandler {(_this select" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""dayzSetFuel" addPublicVariableEventHandler {(_this select" 1 addRating !""addRating"," 1 addResources !""addResources"," 1 addSwitchableUnit !""addSwitchableUnit"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;" 5 addWaypoint !""addWaypoint"," 1 allowDamage !""allowDamage"," !"player allowDamage true;" !"_object allowDamage false;" 1 allowDammage !""allowDammage"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this " 1 attachTo !""attachTo"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],"destructionEffect2"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],"granat2"];" !"_smoke attachto [_vehicle,[0,0,0],"destructionEffect1"];" !"_smoke attachto [_v,[0,0,0],"destructionEffect1"];" 1 createDialog !""createDialog"," !"createDialog "RscDisplayGenderSelect";" 1 createMarker !""createMarker"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" 1 createMarkerLocal !""createMarkerLocal"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" 1 createMenu !""createMenu"," !"if (isnil 'BIS_fnc_createmenu' || false) then {" 1 createSimpleTask !""createSimpleTask"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')" 1 createUnit !""createUnit"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]" 5 createMine !""createMine"," 5 createTarget !""createTarget"," 1 createVehicle !""createVehicle"," !"createVehicleLocal" !"createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"" !"_fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"" !"_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"" 1 createVehicleLocal !""createVehicleLocal"," !"_point = "Logic" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = "#particlesource" createVehicleLocal getpos _v;" 1 DisableUserInput !""DisableUserInput"," !"disableUserInput false;" 1 editorSetEventHandler !""editorSetEventHandler"," 1 enableSimulation !""enableSimulation"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" 1 inGameUISetEventHandler !""inGameUISetEventHandler"," 1 onPlayerConnected !""onPlayerConnected"," !"textLogFormat ["MPF_Client JIPonPlayerConnectedSendJIPrequest" !"caModulesMPdatascriptsJIPonPlayerConnectedSendJIPrequest.sqf" 1 onPlayerDisconnected !""OnPlayerDisconnected"," 1 publicVariable !""publicVariable"," !"publicVariableClient" !"publicVariableServer" !"publicVariable "dayzDiscoRem";" !"publicVariable "dayzPlayerSave";" !"publicVariable _playerObjName;" !"publicVariable "BIS_MPF_logic";" !"publicVariable "usecEpi";" !"publicVariable "remExFP";" !"publicVariable "dayzLogin";" !"publicVariable "dayzLogin2";" !"publicVariable "dayzHitV";" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !"publicVariable "dayzUpdateVehicle";" 1 publicVariableClient !""publicVariableClient"," !"_clientID publicVariableClient "dayzPlayerLogin";" 1 publicVariableServer !""publicVariableServer"," !"publicVariableServer "dayzPlayerSave";" !"publicVariableServer "dayzDiscoRem";" !"publicVariableServer "dayzLogin";" !"publicVariableServer "dayzLoginRecord";" !"edical,_currentState,_currentModel];npublicVariableServer ""dayzCharDisco"";nif (isServer) then {" 1 removeAllEventHandlers !""removeAllEventHandlers"," 1 sendTask !""sendTask"," 1 serverCommand !""serverCommand"," !"serverCommandAvailable" 1 serverCommandAvailable !""serverCommandAvailable"," 1 setCurrentTask !""setCurrentTask"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays" 1 setDamage !""setDamage"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf "Animal") then {n_ent setDamage 1;" !"player setDamage 1;n0.1 fadeSound 0;" 1 setDammage !""setDammage"," 1 setDate !""setDate"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" 1 setFog !""setFog"," !"0 setFog _currentFog;" 1 setFuel !""setFuel"," !"zaddonsdayz_codecompilelocal_setFuel.sqf" !""dayzSetFuel"" 1 setHit !""setHit"," !"object_setHitServer = compile preprocessFileLineNumbers "z" !"player setHit["legs",1];" !"_unit setHit["legs",0];" !"_unit setHit["hands",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable ["hit_legs",2,true];" 5 setMarkerPos !""setMarkerPos"," !""setMarkerPosLocal"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" 1 setOverCast !""setOverCast"," !"0 setOvercast _currentOvercast;" 1 setPosATL !""setPosATL"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;" 1 setVariable !""setVariable"," !"_x setVariable["lastAttack",time];" !"player setVariable["USEC_lowBlood"," !"player setVariable ["temperature",dayz_temperatur," !"_x setVariable ["zombied",objNull,true];" !"_x setVariable ["cleared",true,true];" !"_x setVariable ["looted",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable["medForceUpdate"," !"player setVariable ["bodyName",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable ["state",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable ["state",_state];" !"_item setVariable ["created",(DateToNumber date),true];" !"_unit setVariable ["myDest",_pos];" !"player setVariable ["messing",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable["headShots",(_headShots + 1),true];" !"_hitter setVariable["firedHit",[_zed,_selection],true];" !"_hitter setVariable["firedDamage",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable ["targets"," !"_group setVariable ["targets"," !"_unit setVariable ["hit_legs",0];" !"_unit setVariable ["hit_hands",0];" !"_unit setVariable [_strH,_damage,true];" 1 setVehicleInit !""setVehicleInit"," !"_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";" !"_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionStage2",_int, _t];" 1 setWind !""setWint"," !"setWind [_currentWindX, _currentWindZ, true];" 5 addAmmo !""addAmmo"," 5 addMPEventHandler !""addMPEventHandler"," 5 clearPlayerInit !""clearPlayerInit"," 1 clearVehicleInit !""clearVehicleInit"," !"clearVehicleInit _v;" 5 commandFSM !""commandFSM"," 5 disableTIEquipment !""disableTIEquipment"," 5 doFSM !""doFSM"," 5 EjectPlayer !""EjectPlayer"," 5 enableCamShake !""enableCamShake"," 5 enableTeamSwitch !""enableTeamSwitch"," 5 fireAtTarget !""fireAtTarget"," 5 onCommandModeChanged !""onCommandModeChanged"," 5 onMapSingleClick !""onMapSingleClick"," 5 onTeamSwitch !""onTeamSwitch"," 5 openDSInterface !""openDSinterface"," !"if (_lbselected == "DSInterface") then {openDSInterface;};" 1 processInitCommands !""processInitCommands"," !"processInitCommands; n};nif (_v iskindof "tank"" !"Effects_AirDestructionStage2",_int, _t];nprocessInitCommands" "_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn",_int, _t];nprocessInitCommands;" 5 setAmmoCargo !""setAmmoCargo"," 5 setFSMVariable !""setFSMvariable"," 5 SetFuelCargo !""setFuelCargo"," 1 setGroupIconsVisible !""setGroupIconsVisible"," 5 setObjectProxy !""setObjectProxy"," 5 setPosASL2 !""setPosASL2"," 5 setRepairCargo !""setRepairCargo"," 5 setUnconscious !""setUnconscious"," 5 setVehicleAmmo !""setVehicleAmmo"," 5 setVehicleArmor !""setVehicleArmor"," 5 setVehicleLock !""setVehicleLock"," 5 setVehiclePos !""setVehiclePos"," 5 setViewDistance !""setViewDistance"," 5 setWeaponReloadingTime !""setWeaponReloadingTime"," 5 setWeaponState !""setWeaponState"," 5 skipTime !""skipTime"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')" 5 teamSwitch !""teamSwitch"," 5 waypointVisible !""waypointVisible"," 1 putWeaponPool !""putWeaponPool"," 1 pickWeaponPool !""pickWeaponPool"," 1 fillWeaponsFromPool !""fillWeaponsFromPool"," 1 visiblePosition !""visiblePosition"," 1 setTerrainGrid !""setTerrainGrid"," 1 WorldToScreen !""WorldToScreen"," !"posWorldToScreen" 1 WorldToModel !""WorldToModel"," !"_relPos = _building worldToModel (getPosATL _unit1);" !"_pondPos = (_x worldToModel _playerPos) select 2;" 1 posWorldToScreen !""posWorldToScreen"," 1 ScreenToWorld !""ScreenToWorld"," 5 loadFile !""loadFile"," 1 selectNoPlayer !""selectNoPlayer"," !"selectNoPlayer;" 5 createLocation !""createLocation"," 1 openMap !""openMap"," 1 hideObject !""hideObject"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" 1 JIPexec !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" 1 JIPrequest !""JIPrequest"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 5 setCaptive !""setCaptive"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" 1 clearMagazineCargo !""clearMagazineCargo"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf" 1 clearWeaponCargo !""clearWeaponCargo"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" 5 onDoubleClick !""onDoubleClick"," 1 addWeapon !""addWeapon"," !"addWeaponPool" !"addWeaponCargo" !"addWeaponCargoGlobal" !"player addWeapon "Loot";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 5 addWeaponPool !""addWeaponPool"," 1 addWeaponCargo !""addWeaponCargo"," !"addWeaponCargoGlobal" !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 1 addWeaponCargoGlobal !""addWeaponCargoGlobal"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" 1 addMagazine !""addMagazine"," !"addMagazineCargo" !"addMagazineCargoGlobal" !"addMagazinePool" !"addMagazineTurret" !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" 5 addMagazinePool !""addMagazinePool"," 5 addMagazineTurret !""addMagazineTurret"," 1 addMagazineCargo !""addMagazineCargo"," !"addMagazineCargoGlobal" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" 1 addMagazineCargoGlobal !"addMagazineCargo" !""addMagazineCargoGlobal"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal ["PartWoodPile",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" 1 addBackpack !""addBackpack"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;" 1 addBackpackCargo !""addBackpackCargo"," !"addBackpackCargoGlobal" 1 addBackpackCargoGlobal !""addBackpackCargoGlobal"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" // test //1 "if (alive player) then { player SetDamage 1;};" //happens on death 1 limitSpeed !""limitSpeed"," 1 setOwner !""setOwner"," //might be too spammy for now //1 call !""call"," //1 spawn !""spawn"," //1 with !""with"," 1 deleteVehicle !""deleteVehicle"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];ndeleteVehicle _x;" !"deleteVehicle _x;ndayz_bodyMonitor set [_cursor,"DEL"];" !"sleep 5;n};n{deleteVehicle _x;} forEach _items;" !"sleep 1;n};ndeleteVehicle _source;ndeleteVehicle _point;" !"if (_nearByPlayer) then {ndeleteVehicle _agent;n};" !"_object = nearestObject [_position,_type];ndeleteVehicle _object;" !"_oldUnit disableAI "MOVE";n} else {ndeleteVehicle _oldUnit;n};" !"{deleteVehicle _x} forEach _nearByObj;/n_x setVariable ["cleared",true,true];" !"dayzDeleteObj call local_deleteObj;n};n deleteVehicle _obj;" !"player addWeapon "Flare";nnsleep 0.1;ndeleteVehicle _old;" !"if (local _unit) then {ndeleteVehicle _unit;" !"};ndeleteVehicle _lightArea;ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};/ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;nsleep 10;ndeleteVehicle _item;" !"sleep 5;ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;n};nndeleteVehicle _obj;" !"deleteVehicle _object;nr_action = false;ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {n deleteVehicle _holder;" !"_flare = _this select 3;ndeleteVehicle _flare;" !"dayz_hasFire = objNull;ndeleteVehicle _obj;" !"deleteVehicle _object;nn_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;n} else {ndayz_bodyMonitor set" !"deleteVehicle _x;n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {ndeleteVehicle _sfx;n};" !"deleteVehicle _body;n_delQtyP = _delQtyP + 1;n};" !"_dwUSOFC=_dwUSOFC+1;ndeleteVehicle _x;" !"deleteVehicle _x;n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;n};n} forEach allMissionObjects "ReammoBox"" 1 compile !""compile"," !""zaddonsdayz_codecompile" !""zaddonsdayz_codeinitcompiles.sqf" !"_this call compile preprocessfilelinenumbers 'cauiscriptsui_loadingText.sqf';" !"_recompile" !""call compile format[""player%1 = player;"",_playerUID];"" !"call compile format[""player%1 = player;"",_playerUID];" !"call compile format["player%1 = player;",_playerUID];" !"'] call compile preprocessFileLineNumbers 'caWarfare2Scripts" !"= compile preprocessFileLineNumbers 'camodulesfunction" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile 'cauiscriptshandleGear.sqf'" 1 exec !""exec"," !"execVM" !"execFSM" !"MPdatascriptCommandsJIPexec.sqf" !"_localExec" !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"Init script executed at" 1 execVM !""execVM"," !"execVM "zaddonsdayz_codemedicalinit_medical.sqf"" !"execVM "zaddonsdayz_codeexternalDynamicWeatherEffects.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalloadload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHdeadState.sqf"" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";" 1 execFSM !""execFSM"," !"execFSM "zaddonsdayz_codesystemanimal_agent.fsm"" !"execFSM 'zAddOnsdayz_codesystemzombie_agent.fsm'}" !"execfsm "CAanimals2DatascriptsidleSpecialAnim.fsm"" !"execFSM "CAanimals2Datascripts\reactFire.fsm"" !"rexecfsm = 'execfsm'" !"rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')" //1 setDir !""setDir"," 1 setVectorUp !""setVectorUp"," !"_bolt setVectorUp _vUp;" 1 SetVectorDir !""SetVectorDir"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVectorDirAndUp !""setVectorDirAndUp"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVelocity !""setVelocity"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"(_v setvelocity [velocity _v select 0,velocity _v select 1,0]);" 1 setVelocityTransformation !""setVelocityTransformation"," 1 selectPlayer !""selectPlayer"," !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;" 1 isServer !""isServer"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(server)";} else {BIS_DEBUG_MPF_SERVERORCLIENT = "(c)";};" 1 isDedicated !""isDedicated"," !"if (!isDedicated) then {nn0 fadeSound 0;n0 cutText [(localize" !"if (!isDedicated) then {n "dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};" !"if (!isDedicated) then {n _config = configFile >> "CfgLoot";" !"if(isDedicated) then {n dayz_disco = [];n};" 1 removeAllWeapons !""removeAllWeapons"," !"rremoveAllWeapons = 'removeAllWeapons'" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" 1 addMenu !""addMenu"," !"addMenuItem" 1 addMenuItem !""addMenuItem"," 1 createTeam !""createTeam"," 5 addVehicle !""addVehicle"," 5 fireAtTarget !""fireAtTarget"," 1 allowGetIn !""allowGetIn"," 5 drawArrow !""drawArrow"," 5 drawEllipse !""drawEllipse"," 5 drawIcon !""drawIcon"," 5 drawLine !""drawLine"," 5 drawLink !""drawLink"," 5 drawLocation !""drawLocation"," 5 drawRectangle !""drawRectangle"," 5 setWaypointPosition !""setWaypointPosition"," 5 setWPPos !""setWPPos"," 5 setWaypointScript !""setWaypointScript"," 1 setGroupIconParams !""setGroupIconParams"," 1 setGroupIcon !""setGroupIcon"," 1 show3DIcons !""show3DIcons"," 1 setFriend !""setFriend"," 1 createCenter !""createCenter"," !"BIS_MPF_ServerInitDone = true;ncreatecenter sidelogic;" 1 missionNamespace !""missionNamespace"," !"_handle = [_display] call (missionnamespace getvariable _x);" 1 uiNamespace !""uiNamespace"," !"_display = uiNamespace getVariable 'DAYZ_GUI_display';" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_display = uiNamespace getVariable 'DAYZ_GUI_waiting';" !"_display = uinamespace getvariable "BIS_InfoText";" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];" !with (uinamespace) do {n BIS_loadingScreen = _this select 0;" !"uinamespace setvariable ['BIS_RscMiniMap',_this select 0];" !"uinamespace setvariable ['BIS_RscMiniMapSmall',_this select 0];" 1 removeBackpack !""removeBackPack"," !"_classname = _array select 0;nremoveBackpack player;" 1 removeAllItems !""removeAllItems"," //little tries 1 "player action" 1 "vehicle player setPos" 1 "vehicle player setPosASL" 5 "(vehicle player) addEventHandler ["handleDamage", { false }];" 5 "player addEventHandler ["handleDamage", { false }];" 5 "attachObject player" 1 "(vehicle player) setPos" 1 "(vehicle player) setPosASL" //not welcome ingame 5 "CBA_EVENT_KEY_LOGIC setDamage 1;" 1 "_tp = "removeallweapons player;" 5 "player addweapon 'Truckhorn2';" 5 "player selectweapon 'Truckhorn2';" 5 "player setVehicleInit _svr;" 5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];" 5 "player setVariable['lastPos',0];" 5 "hint format ["A %1 has been added", gun]" 5 "vehicle player setpos _pos;" 5 "marker2 setMarkerPosLocal (getPos veh)" 1 "private ["_dummy"]; _dummy =" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";" 5 "marker2 = createMarkerLocal [marker2,getPos veh];" 5 "marker2 = "VehMarker" + (str i);" 1 "private ["_dummy"]; _dummy" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";" 5 TKCV1_0TKCOWNS.sqf 5 "[_this,"players"] execVM "cauiscriptsdedicatedServerInterface.sqf";" 5 "_v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd" // not much of use 5 "666.sqf" 1 "wuat\" 1 " ESP " 5 _markerMirador 5 Bo_Mk82 1 htelepos 1 Teleport 1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {" 5 aa12 5 azp85 5 bomblauncher 5 teled 5 U-NO- 5 gau 5 "God mode" 5 GodMode 5 hacks 5 Infammo 5 "Infinite Ammo" 5 InfiniteAmmo 5 Killplayer 5 m1a1 5 M1A2_TUSK_MG 5 OwnageMenu // names useless 5 Darky 5 Vojtec 5 MrMedic //5 Loki //too short, might cause another useless ban //5 Alex //triggers at locALEXec, useless anyway 5 Alexenderp$ck 5 Gerk 5 Troopman 5 Troopmon 5 Alexenderpackk that is my script.txt you see 5 and 1 at the beginning of each line 5 = auto kick (restriction message) 1= only log (script.log) now when you change the 5 in a 1, players will no longer be kicked only logged yet. That is only a temporary solution. The problem is with BE.
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remoteexec.log entry = cheater = ban = no discussion
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http://dayzmod.com/forum/index.php?/topic/79279-script-restriction-40/#entry750897
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Cheater using Invisibility - Now banned
Mr. Church replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
remoteexec.log entry = cheater = ban = no discussion -
Admin abuse US1320, restarting the server after vehicle is stolen
Mr. Church replied to holycheeseboy's topic in Mod Servers & Private Hives
bullshit -
Connor kicked off by BattlEye: Script Restriction #90
Mr. Church replied to specterm's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/79279-script-restriction-40/#entry750897 -
Hope :) i killed everybody and i'm a Hero (+23690) - teamplay over all
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So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server) equal: #90 and so on
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learning german ... :facepalm: it looks like a us movie with russians (subtitle: spy talk, but he does talk about loaded underpants) :blink:
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Coke or Pepsi products in standalone?
Mr. Church replied to maclawa's topic in DayZ Mod General Discussion
And Luckys, Bowmore Gold 44, Glenfiddich Vintage Reserve. If Pepsi and Coke stay in the game, then they should sponsor it please also complete. -
crucial information can be found here: /cfgdayz/BattlEye/remoteexec.log creating a vehicle looks like: 21.08.2012 06:51:43: dEnzo (*******************) ec44f99611cada56b0d736081a022747 - #0 " if (isServer) then { _object = createVehicle ['ATV_CZ_EP1', [5045.39, 1985.15, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 9476.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_ob" gree: date and name red: IP + GUID yellow: what he created
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jimmy is a known cheater: Excerpt from logs: 13.08.2012 22:50:53: Dr. Jimmy Rustles (*******************) 9b74cbc2665017a01ad3b96d561b5666 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
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for such cases there is an ax in the game
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Cars gone? And UAZ turned into BUS!
Mr. Church replied to [email protected]'s topic in DayZ Mod General Discussion
https://dev-heaven.net/issues/42663 -
Admin abuse US1320, restarting the server after vehicle is stolen
Mr. Church replied to holycheeseboy's topic in Mod Servers & Private Hives
Who do you want to make a fool ... pls post your remoteexec.log -
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AS50/M107 used against light armored infantry?
Mr. Church replied to Darkwater (DayZ)'s topic in DayZ Mod General Discussion
you want reality? go to the army :P I love being with my AS50 in a backpack to wait in a bush and then screaming to shoot my victims with an ax and don't forget the zombies - that is the true reality