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Everything posted by Mr. Church
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ksvk 12.7 + m9 sd + a lot of beartraps (450m distributed around me) + 1200m free shot field on the camp - where is KSVK in a tent. very exciting :facepalm: and wait and wait for the next patch/fix
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bullshit who provides server, because he believes he can do what he wants is to go to the doctor immediately. (modified quote: Helmut Schmidt)
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Which shooters did you play before Dayz
Mr. Church replied to reuben5150's topic in DayZ Mod General Discussion
Wolf3d>Doom1>Doom2>DukeNukem3d>Quake1+2/Hexen/Heretic>Quake3 arena/CS beta/RTCW/BF>ET/Cod1+2>AAO>BF2/Vietnam>BF3/DayZ*>BF3 *to 25.9. -
Alpha testing is over for mod
Mr. Church replied to RECphantom's topic in DayZ Mod General Discussion
I dedicate myself again to my WW2-Mod for BF3. -
thx
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I spawn new today. Instant death message. Not death screen. 12k blood. no shock, no broken legs. i can move the camera around me. body animation: slepping on each server.
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nice
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:) I say it just in my crappy, stupid, motherfucking bad english: No. cause: 1. i ask the support: 'Where can I send this stuff' - no answer. okay the guys are in trouble - have more important things to do 2. i read a post in be-forum: don't send logs. - okay 3. i opened this thread for all who are interested. 4. i am clear about that log-files can simple manipulated - But I am no longer at an age where I ban players just because they are better, kill me or wear more beautiful socks than I have. and lastly, i know you wanted to help. I would appreciate it. But I think it's the easiest way for me.
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yes or you wait for support/fix and dies in reallife while you wait.
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on your server: /cfgdayz/BattlEye/ createvehicle.log remoteexec.log
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update: (c_v_.log) 17:00:23: [e] Skid (92.112.94.44:13649) 444419a30d086d1e7fda076a0fa4b212 - #0 "RUVehicleBox" 105:171 [2104,12861,332] (r_e_.log) 17:00:42: [e] Skid (92.112.94.44:13649) 444419a30d086d1e7fda076a0fa4b212 - #0 " if (isServer) then { _object = createVehicle ['ATV_CZ_EP1', [2099.53, 12849.8, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 7863.96, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call da" 17:00:42: [e] Skid (92.112.94.44:13649) 444419a30d086d1e7fda076a0fa4b212 - #3 " if (isServer) then { _object = createVehicle ['ATV_CZ_EP1', [2099.53, 12849.8, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 7863.96, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call da"
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no edit: I asked a friend to kill me (again and again and again). solved... .
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Yes! Simple marketing. The developer of dayz is not independent. The Mod based not on Arma2 (free), although she could. Dayz is a simple and ingeniously marketing joke. see current sales of arma2 ao and co.
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right man, i have to chill. But trouble are my business. And my english is fucking bad
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How does one survive DayZ?
Mr. Church replied to extinctsquirrel's topic in DayZ Mod General Discussion
Start game. wait 30 sec. log out. and play another game. -
Helicopter despawning at each server restart?
Mr. Church replied to [email protected]'s topic in DayZ Mod General Discussion
Our Heli switch to a tractor. I love tractors but this tractor will not fly - not from a cliff... -
Devs, Friends of Devs, and Server Admins in-game...
Mr. Church replied to griffinz's topic in Mod Servers & Private Hives
The problems are: 1. lack of documentation 2. Bugs are not fixed 3. new features and new bugs 4. no interest of the developer to fix it really, because "it is an alpha" (bullshit - 0.3 0.7 are alphas - the 1.7.x is pure laziness), and because "we are working on a standalone '" bullshit - because then you can say all that stopped. And so we are back at 1 poor communication. The biggest shit are the tents, which I used to store, because nothing save the vehicles or switch from a bicycle to a tractor, etc. Now I will have tents with weapons after every restart I can use again - this is bullshit. The whole Scriptkids I ban of hand - if their parents have already failed in education. edit: I'm used to in an alpha, that communication is much more intense between Developer and Tester-Community. Currently sleeps here everything. -
who you mean? Steve is strikethrough (the entry was few hours until I realized my fault. And since I do not know who by then already read all the contributions - I blew through it, instead of deleting. means colins? wait: 18:41:16: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",287,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:41:32: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",219,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:41:50: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",258,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:42:27: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",362,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:58:29: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",306,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:58:41: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",206,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:59:00: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",268,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 18:59:27: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",103,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:00:21: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",225,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:01:23: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",415,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:01:52: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",179,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:08:46: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",200,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:09:38: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",369,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:11: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",103,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:15: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",273,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:22: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",283,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:26: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",140,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:33: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",129,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19:11:38: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",186,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 20:03:21: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",121,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 20:04:57: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this] spawn BIS_Effects_AirDestruction" 20:04:57: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.63845, 50841.9]spawn BIS_Effects_AirDestructionStage2" 20:04:59: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.63845, 50841.9,false,true]spawn BIS_Effects_Burn" 20:07:22: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",256,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 20:29:10: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this] spawn BIS_Effects_AirDestruction" 20:29:10: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.13452, 52317]spawn BIS_Effects_AirDestructionStage2" 20:29:10: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.13452, 52317,false,true]spawn BIS_Effects_Burn" 20:32:49: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",400,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" etc enough? edit: i talk to steve about my mistake. ask him: http://dayzmod.com/forum/index.php?/user/19431-fim-steve/
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update: 17:18:53: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",166,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 17:20:06: [Royal.]Godskitchen (31.6.98.92:2304) a07753a678be773c3ffa7f1e1154c2bc - #0 "myvehobj setVariable ["ObjectID",354,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 17:23:33: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable [...] 20:04:57: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this] spawn BIS_Effects_AirDestruction" 20:04:57: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.63845, 50841.9]spawn BIS_Effects_AirDestructionStage2" 20:04:59: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "[this, 9.63845, 50841.9,false,true]spawn BIS_Effects_Burn" 20:07:22: [Royal.]Colins (31.6.99.34:1874) 6cecc356aa5496d8cf29deb3b6b438be - #0 "myvehobj setVariable ["ObjectID",256,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;"
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no
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60 overall x2 240e (upgrade 4cores) 8gb hd 6670 ddr5
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Update: 00:39:05: Mr. Sota (93.74.245.80:2304) 325402c3fd30247d798cc8bf5bbcdff1 - #0 "if (name player == "eX.Flesh*") then { player setpos mypos;player setVariable["lastPos",0, true];};" 00:41:35: Mr. Sota (93.74.245.80:2304) 325402c3fd30247d798cc8bf5bbcdff1 - #0 "if (name player == "eX.Flesh*") then { player setpos mypos;player setVariable["lastPos",0, true];};" 06:00:45: z3id (46.0.33.0:2304) d0ef50a84c33f8bb5ddd5795674b4f7f - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 07:13:53: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 07:14:10: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};" 07:14:25: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "playMusic "EP1_Track02";" 07:14:39: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "playMusic "EP1_Track02";" 07:18:10: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "removeAllWeapons (vehicle player);" 07:18:19: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "removeAllWeapons (vehicle player);" 07:18:26: Mucuro (213.251.192.194:2304) 953e06fe368001f1a5cc46aef12d16e3 - #0 "weaponClass = "AK_47_M";weaponAmmo = ["30Rnd_762x39_AK47"];ammoCount = 8;player addWeapon weaponClass;for [{_i=0}, {_i < count weaponAmmo}, {_i=_i+1}] do{for [{_x=0}, {_x < ammoCount}, {_x=_x+1}] do{player addMagazine (weaponAmmo select _i); }; };weaponCla"
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it is a question of style
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You play to much dayZ when... (REAL stories please!)
Mr. Church replied to ToasterDiagramm's topic in DayZ Mod General Discussion
if you buy in the supermarket crouched -
http://www.arma2base.de/include.php?path=download&contentid=3061&download=go heli crash starts when the mission starts (server start). With NVGoggles you see that the heli is "burning" (smoke) for 10-20 min. I don't know about a rnd time trigger, thats start the spawnscript after a certain time. I don't want open mission-data, because it will be kill my game fun. Heli Crash spawns are random - in a fixed sector* (see 1. pic from OP). All other maps with a mysterious X - are misleading. *as an example of a fixed sector. rule of thumb: 1-2km from the edge pull - and then only in an open field. cu I hope you understand me. I never had English at school.