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HITPhoenix

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About HITPhoenix

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  1. HITPhoenix

    Hacker named "G.O.O.D" on US 691

    The part where three guys wearing olive drab army uniforms carrying PDW's, M14 HOLO's, satchel charges, etc. fly a helicopter into Cherno, then rather than recovering the gear off the dead comrade just leave his body and take the heli. The fact that, given three armed guys with that gear, I could kill one and seriously wound another with a hatchet. I'm not the least bit upset that I died, but was rather surprised that I killed one. I'm reporting this because they're hackers. Also, that post was written while I was waiting to load back into the game. I was set to meet my buddy (Hammburglar) on the server, and while I was loading back in he said that all of the zombies on the server died, then his pistol, rifle, and binoculars were dropped off his person but not on the ground next to him. You've got the server (US 691), the player (G.O.O.D), and the time (1545 EDT). I think that showing the person that killed you would go a very, VERY long way towards ending hacking, as everyone should know instantly who killed them and thus could report them. If I knew who killed me, I could give you a second name, but for now G.O.O.D is the only one I can verify.
  2. I fresh spawned in Cherno, see a heli circle Cherno several times. Looks like they land in the west side of town, so I head over there. I see a guy in the glass lobby on the SW side of town, he's got a PDW out shooting zombies. I have a hatchet I picked up at the large factory building on the east side, so I kill him. His buddy (both of them are dressed in military olive drab uniforms) runs into the lobby with a PDW, I thought to shoot me, but runs past me. I start to hatchet him, he gets hit, then runs out. I run out after him thinking if I kill him I get the heli, and there's a third guy, also in olive drab. They're screaming and I try to kill the third guy as he has a rifle and the other guy didn't, they're all yelling then they start shooting me and I die. I come back to the body, exam it to get a name, it's "G.O.O.D", go to loot him, 5 satchel charges, NV goggles, PDW, M14 HOLO, map, GPS, etc. I picked up the stuff and my game crashed. Writing this as I'm loading back in.
  3. How does the standalone change the picture? Because then Rocket has access to the core program? BI has that access now. I understand that Rocket can't make the changes, but Rocket isn't funding himself to make the standalone. BI has the access, BI put him in charge of the standalone, BI can fix the hacking. BI is the one that stands to profit from the standalone.
  4. Hello, I realize that there are a lot of threads complaining about hackers. I am not here to complain, but rather to leverage my power as a consumer to notify Rocket and Bohemia Interactive that I will not purchase the standalone until they can prove that hacking will not be an issue with the standalone. They need to prove it by resolving the chronic hacking issue in the mod. I understand that, as a mod, Rocket may not have access to Arma2 files or have any control over how hacking is handled with Arma2, however, Bohemia Interactive does. As both entities are supporting the DayZ transition to a standalone game, I am expecting more from BI to fix hacking. BI is supporting the transition to a standalone game due to the success of the mod. If the more than 1M players registered for the mod purchased the standalone at even 10 dollars, that is more than $10,000,000 at stake. Hacks fall into two categories: modifications that the user can make to their own computer and files, such as changing textures to make players highly visible and aimbotting; and modifications that require server interaction, such as the ability to spawn vehicles and aircraft and the way that damage is dealt to players on the server (insta-kill). If you want to sign this petition, please reply "signed". By signing the petition, you are stating that: (1) I understand that hacking is an issue with all online multiplayer games and that nobody has ever been able to achieve 100% success in stopping hacking. (2) I understand that player-side hacks such as wallhacking and aimbotting will likely never be fixed. (3) While accepting that hacking will never be totally resolved, I still expect to play without significant disruption. (4) I will not purchase the DayZ standalone game until such time that all server-side hacks have been resolved. BI and Rocket need to recognize that every "signed" reply here is another loss to the expected revenue for the development of this game, and that loss in revenue is the motivating factor for them to either fix this themselves or pressure BattleEye to come up with a fix. Thanks, [HIT] Phoenix
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