Shoarmaboer
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sniping montage, about 20 murders 1080P FULLSCREEN!
Shoarmaboer replied to anton364@hotmail.nl's topic in DayZ Mod General Discussion
True that's completely understandable but I don't see how sniping on a nametag server in elektro would grant you any bragging rights. -
My concern about DayZ atm (look please) (dayz in a nutshell)
Shoarmaboer replied to johnnyfirs's topic in DayZ Mod General Discussion
At 0:20 you say soda can pepsi, oh how nice. This the point where the video and yourself lost all credibility, nobody likes pepsi. -
I've murdered 110 people, I'm still alive, and i'm coming for your beans...
Shoarmaboer replied to Xiroth's topic in DayZ Mod General Discussion
Good job OP, even if you sit in Cherno/Elektro all day it's still hard to rack up so many kills without dying (bugs, other players, hackers). Gotta pop & drop those peasants in chernarus. -
Any chance of a database wipe this patch because of all the (unintentional) tent duping that has been going on lately? Servers are littered with tents filled to the brim with high end gear, making it easy for anyone to just basically stock up after they die.
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Sins of a hacking gamer...
Shoarmaboer replied to DigitGreen (DayZ)'s topic in DayZ Mod General Discussion
OP got banned and had an epiphany at the same time (how very convenient). The community won't ever have to play with OP again and the OP will never cheat again either. That's a win/win situation right there folks. With that mindset you're ready for a fresh start in other games, but I sure as hell hope you won't ever come back to this game. Good luck OP -
The BigDickBandits group is looking for additional players (2-3) to bolster our ranks! What is our goal? To send everyone who's not in BDB back to the coast. We are probably 'those bandits' that the community whines about, we shoot whenever we damn well please too (that said, we still allow the occasional noob to wander around without shooting him). What can you expect from us? The name doesn't imply it at all but we are very organised players, we value coordination and communication above everything else. We have a multitude of tactics we employ when going about chernarus which we have found to be very efficient. Even though we might be bandits we're still a nice bunch of guys to hang out with. We are not a bandit group that hangs around the south killing noobs, we enjoy roaming around in the north and we try to headhunt players with decent gear and actually get some competition. We enjoy the thrill of a good firefight! What do we expect from you? 18+ Teamspeak3, a good working microphone combined with the ability to speak fluent english. You're a skilled player and you're familiar with dayz as well as with arma2. You value communication and cooperation. No whining about getting gear or losing gear. Gear is trivial if you know where to find it. Active, we want to see you play often! Once a week is not enough. Stable connection, we need to be able to depend on you. No disconnecting to avoid deaths, take it like a man. Additional Information EU Based We usually play on a daily basis, between 6pm-12pm. We have access to a stable teamspeak server. Most of our players are from Norway, though the english is still the language we use. Veteran only, no crosshair and no 3rd We keep track of a killboard for funs and giggles - >http://bdb.thomrobin...KillRecords.php (not all the kills make it to the board). If you meet the requirements and you are interested in joining send me a pm and we'll get into contact with eachother.
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shahan159@hotmail.com started following Shoarmaboer
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Shoarmaboer started following shahan159@hotmail.com
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L85A2 disabled? Reaaaly? DICE?
Shoarmaboer replied to FrostDMG's topic in DayZ Mod General Discussion
Good to see they removed the L85 from DayZ. I had one and me and the rest of BDB absolutely camped the crap out of stary and killed everyone. The gun makes it so easy to spot players it's ridiculous. -
Hello everyone, I just had a couple of ideas about adding a body armor to the game. I'm just going to throw it out in the open and see what other people think about the idea. Feel free to post any feedback or other suggestions you might have. General ideas surrounding the body armor • It serves the purpose of granting the wearer a higher chance to survive a firefight • Body armor can only completely stop certain bullet types. I can imagine that it would be able to completely stop a couple of makarov rounds , but it sure as hell won't be able to stop a round fired from an AS50 within 500m. • Body armor only works on bullet impacting the torso area of a human. • Bullets blocked by the body armor will prevent the wearer from bleeding. • Body armor degrades when bullets impact upon it/pierce it, that means that it will eventually break down. • Wearing a body armor forces you to give up the backpack slot, because body armor is heavy. You should however be able to wear the Czech vest pouch seeing as it is relatively small (And finally giving the vest pouch a purpose too). This way you have to decide between having a backpack with extra supplies/weapon or having body armor that gives you a higher chance of survival. This should add a bit to the ‘having to juggle your inventory’-feeling. Body Armor and Bullet interaction Depending on the force behind a bullet the bullet will or will not be able to pierce the body armor. If the bullet doesn’t have enough force to pierce the armor the bullet will be blocked and the wearer will take a certain amount of damage (which is of course, reduced). If it does have enough force the body armor won’t be able to block the bullet and you will take damage (reduced though, since it still dampens the force of the bullet somewhat) and you will start bleeding. The body armor will also take a major blow to its durability or it will get completely destroyed. The main factors in the damage calculation would be bullet force, bullet caliber and weapon used. There probably already is an similiar existing system for damage players. Body Armor and Infected Interaction I don’t really see the body armor being of that much use against infected, but seeing as you are sacrificing the backpack slot I would suggest that it could partially defend against the infected melee hits. The body armor could reduce incoming damage by a % or soak a predefined of amount of damage before the body armor wears down. Where can you find it? Deerstands and Military structures, possibly supermarkets.
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What is the best Sniper/SMG/Assualt Rifle in the game?
Shoarmaboer replied to bryantc2000's topic in New Player Discussion
Sniper Rifle : AS50, it's basically a better version of the M107, with reduced recoil and a reduced sound (I'm talking about the actual sound being played from the audio file when a round is fired). Vehicles get absolutely destroyed when getting hit by AM (anti material) rifles. Only downside is that it can't be used with NVG. It should also be noted that the AM rifles can shoot through certain objects such as doors, might even be able to penetrate buildings. Assault Rifle : L85 TWS hands down, it uses common stanag ammo, has zeroing up to 800m and best of all the thermal sight. If used properly it will grant the user a MASSIVE advantage, nobody can get near you without getting spotted! SMG : MP5SD, the most silent weapon in the game. When fired you will only hear a click. One of the downsides is that is barely has any damage, so your shots will have to be accurate. The ammo of the MP5SD is quite hard to get by aswell. -
Hey people! Name is Ghost/LPderek. I need your help!
Shoarmaboer replied to lpderek's topic in Mod Servers & Private Hives
People are posting valid concerns and are asking you why they should donate to you. You answer those questions by calling them dicks. I wouldn't expect donations if I were you. -
[Video] How To... Raid NWAF In under 5 minutes
Shoarmaboer replied to Shizukage (DayZ)'s topic in DayZ Mod Gallery
We actually broadcasted the A-Team song over direct comms all the time. -
Rocket I love you: Going out of bounds - exploit or acceptable?
Shoarmaboer replied to Publik's topic in DayZ Mod General Discussion
As someone who has attempted to build camps outside of map boundaries I can tell you that it's pretty much undoable now. Afaik you can place tents out of the boundaries but you cannot actually interact with them, and that also counts for any item you drop outside the map boundaries aswell (buggy behaviour, you can only see tents when you look at them with a zoomed view or bino's). Also due to some vehicle hotfixes there's a chance for vehicles to explode/despawn when they are outside of map boundaries, we've already had it happen to us once after a server reboot. This just means you have to find a good hiding spot within the map boundaries and hope for the best. As a member from a pretty big group (8+) I can say that this is actually a good thing, because it makes it hard for us to have keep alot of vehicles around. This causes us to 'ditch' vehicles we really don't need and it gives other players a chance to obtain a vehicle and reap its benefits :D. -
How bout a Mythbuster's Adam skin? ;) How about a gasmask soldier skin, inspired by the actual movie rocket partially based the game on? http://images2.wikia.nocookie.net/__cb20071029031538/uncyclopedia/images/c/c5/28dayslaterNBCsoldier.JPG
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Found multiple helicopters (4 of them), no loot and I couldn't enter them. They seem to be bugged.
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There's a massive bug with tents as it stands right now. Even though you can't place them you can just spam the place tent button and keep walking until you are finally able to play the place tent animation and it either gets placed or gets put back in your inventory. This sometimes glitches which causes you to get a second tent in your inventory and if your inventory is full it gives you the ability to drop infinite amounts of tents because the tent will never disappear from your inventory. Edit : Screenshot as proof -> http://i50.tinypic.com/15aeir.jpg