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Dreygar (DayZ)

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Everything posted by Dreygar (DayZ)

  1. Dreygar (DayZ)

    DayZ Mod 1.7.5.1 Update

    This is a much more detailed update than I had originally saw, so I welcome that and curious to how the changes will go. I'm all updated but now wait for servers to update their files as well.
  2. Dreygar (DayZ)

    Why banditing?

    This is as stupid as having bandit skins. No one should be awarded/hindered because of their play style. No matter what game mechanic the game gives me, it still won't determine how I play my game... You could make me glow neon green, and make me walk like I was in quick sand... but as long as I can get a hold of a gun and have you in my sights I will shoot you.
  3. Dreygar (DayZ)

    Why banditing?

    We go in Elektro and declare Martial Law in side chat. It generally brings in players to fight us. We've had some good success with that the past few days.
  4. Dreygar (DayZ)

    Admin abuses should be addressed before SA

    We found an admin's vehicle the other day on our way to Stary. It would have made the trek a little faster and we were all for that! Though 2 minutes into our travels we are all banned from the server for "ESP Hacking". It was one of "The Walking Dead" servers we tried out, and it was actually a pretty decent server as far as performance is concerned, with a good pop, but alas another exploit of hosting your own server.
  5. Dreygar (DayZ)

    why destroy tents?

    Any camp that isn't your own, should be destroyed. If you encounter a group of well armed players and engage and kill them... they will just go back to their tent and rearm and once again be a threat to you. However, if they have no tent to rearm you basically set them back to Day 0 effectively, which like others have said gives you the edge. I will also destroy your vehicles.
  6. Dreygar (DayZ)

    Admin abuses should be addressed before SA

    I basically hope that the SA will just have better security and such all together. My experiences over the past few days have been fun, but nearly every day required the typical reset of death. From Hackers clearing out everyones gears, to people teleporting behind me and shooting me, and so forth. It's not exactly difficult to arm up. Though it's almost to the point it's not worth really looking for anything because you know someone's going to come in and screw up everyone's fun.
  7. Dreygar (DayZ)

    AVOID "Legend of BDB" - Corrupt Admins

    I have played on that server and I must say it has some serious Admin abuse issues.
  8. Dreygar (DayZ)

    Admin abuses should be addressed before SA

    Admin abuse is something I have noticed for a long time, and that is why I really don't like private hives. No matter if they are "customizing" the map, they still know where everything will generally be if it isn't the vanilla DayZ because they put it there. Then you have the fact that they have the ability to see every player's location, every object's location and it defeats the purpose of making a camp or do a lot of things... which in turn ruins the overall experience of the game. I really hoped that the standalone would rid players the ability of hosting their own servers, but since that isn't going to happen then all I can hope is that it'll be impossible for them to cheat or have any advantage over other players.
  9. Dreygar (DayZ)

    What if we removed the crosshair?

    I don't mind the removal of crosshairs from firearms, but for melee I like there being a crosshair.
  10. Dreygar (DayZ)

    Stupid decisions

    Except... Loading 5.56 into a 7.62 mag will do nothing really. Round will just sit in the chamber and not fire, need to be ejected.... and not possible to load a 7.62 round into a 5.56 magazine. It would be a better idea to take out the firing pins or remove a key component to sabotage a weapon however; but that has been deemed too much work from the dev team. Not sure how they plan on implementing the cleaning system since they don't plan on being able to break down the weapons.
  11. I feel ya. I want to see this game evolve way beyond the mod. There are a lot of features both suggested and "promised" that should enable a lot of player interaction. I don't think a person should be able to carry 4 tires in their backpack or an engine block. I'd really like if items were broken down and more detailed. Your engine might be broken but it might only need a piston ring and a head gasket... and same with tools. You'd need a tire iron to change a tire, not just a generic tool box. So, all I can say is we'll see!
  12. The only problem I see is the engine really, which is incredibly clunky. If those things could be fixed then I welcome any interaction with players and for some activities that need cooperation to be completed. I highlighted the last one however because I'm pretty opposed to the disease system... my answer to that is... Hey, let us know where you spawn and we'll come get you. Bang bang.
  13. Dreygar (DayZ)

    Weather

    I've been in areas where the weather has reduced my visibility. I think, with the addition of the new clothing system, that if you get soaked that you would have to strip down and get warm to avoid hypothermia in the cold months would be cool. As opposed to just sitting next to a camp fire or using a heatpack.
  14. We kill on sight because there isn't anything left for us to do in this game. We've had a camp, we've been all over the map, we've driven and flown all the vehicles, we've helped new players and we've killed bad players. Now... We just cause chaos. Everyone is going to find something to do in the game when the initial fun wears off; or they are going to stop playing it. I don't give a rats ass about humanity, and I suspect neither does most players... The only people who care about humanity are those who try to "achieve" hero status, or players who whine about not knowing who is good/bad. Until more and interesting content is added to the game, and this goes for the SA as well, people are just going to kill one another for sport. You can make the zombies as hard as you want, you can have all the skins you want, you can have all the different forms of humanity in general and nothing will stop that. My gear means nothing to me, and neither does dying. I know if I die, I'll just spawn on the shore and start over. Whoopity doo. The new, and much needed clothing system should be a good way of identifying friends however and it obviously means an end to bandit/hero/survivor skins thankfully. Now I'm going to shoot you for your fancy boots instead.
  15. Dreygar (DayZ)

    Why banditing?

    Good luck. This has, absolutely, nothing to do with why people kill other people. I don't understand the misconception people have if the zombies are "more of a threat" that it will make people friendly, and/or not want to kill each other as much? Zombies are a nuisance in this game, and if they are harder it will only make them more of a nuisance. It won't make people team up more, and it won't stop banditry. If you made zombie's harder and didn't add anything else to the game, what will you have? You will still have... loot, loot, kill/run away from zombies, kill players. The game needs content, depth, and a reason for you to value your character, end of story. Just because I have a fancy sniper rifle and all the military grade loot possible doesn't mean I won't get bored and be like... "Screw this I'm going to go snipe people." Banditry is not bad. In any game you play you are always faced with a multitude of enemies that have different abilities... Bandits are really awful to really advanced bad guys in comparison to NPC enemies. We will see how things go in the standalone...
  16. Dreygar (DayZ)

    DayZ Standalone Discussion

    I half suspect that we will be finding partially/full magazines, as well as partially/full ammo boxes. So yes you would carry spare ammo to refill your magazines. It's probably not going to be some detailed or long drawn out process. More like how the "switch 1911 mags to revolver" functions, with maybe a little extra time. We'll see.
  17. Dreygar (DayZ)

    DayZ Standalone Discussion

    Orlok, I don't really care if you like me or my "accusations" of fanboi-ism. There are plenty of negative things people say about me, and half the time you are giving them beans for it. Get off my nuts already, just because I don't agree with whatever the forum guru's say doesn't make me any less off a contributor to the subject or discussion. I will tell it like it is, and that is that. I did think before I "spoke" or in this case typed. Just because Rocket has an idea for a feature doesn't mean that everyone is going to like it. Will he put it in the game anyway? Probably, but again... This is a discussion and I can offer my opinion on it. Rocket thinks the game needs a "Humanity" feature, a feeling a player will experience and nothing else, but nothing a game mechanic should be doing for a player. IE, just an example of one of the ideas from your god the Rocket, that is not such a great idea. Just like, I think the disease system is not a great idea. If you like it, if you're excited for it... AWESOME! I'm not, get it? So please stop coming in with the comments on how people need to stop and think, or that they need to stop complaining. Will it stop me from playing the standalone? No. Am I trying to change it? No. I'm just saying that it's not something I care for, end of story.
  18. Dreygar (DayZ)

    Why banditing?

    Honestly it boils down to the lack of content and things to do in this game. You can be a lone wolf and scavenge and survive, or you can do the same with a group. Though aside from hoarding gear and trying to find the kit of your dreams, what else is there? To rack up zombie kills? In the end people will play however way they want to play, and that is great about having a sandbox game. Banditry is awesome for non-bandits because it gives them another thing to watch out and fear for over zombies, so sorry we didn't let you grab that enfield in the supermarket and blasted you away... Another thing is, permadeath is lame (great, but lame) in that death really doesn't factor in anything in this game. If I die, I either have a tent with loot stored some place to go rearm or I go out looking for gear and arming myself again. There is nothing to value, and nothing in the proposed Standalone game other than gear, to make you value your character's life. Once you've overcome the initial loss of losing all your hard earned loot and your character's progression then it plays less and less of a factor in how you play the game.
  19. Dreygar (DayZ)

    Dust/ash storms and strong winds?

    I think it's a hack. I was on a public server that it was doing that on, and it also had international hotels like all over the place and the terrain was all kinds of messed up.
  20. Dreygar (DayZ)

    DayZ Standalone Discussion

    No one is trying to be an internet tough guy, I simply voice my opinion and you disagree. End of story. Lets move on. (As we have, but you felt the need to degress back) Fair enough, I just don't like the idea of looting a person or a zombie and getting some disease. It doesn't add anything to the game IMO, but like everything else we'll have to see how it is implemented.
  21. Dreygar (DayZ)

    DayZ Standalone Discussion

    I only mentioned it because it has been non-existant. I would be more fancied over it if there was actual changes being made to improve on the game, but like I said 1.7.4 didn't really do much. Edit: Can't find on forums but a google search gave me... * [NEW] GUN - Sa58P_EP1. (Militar) * [NEW] GUN - Sa58V_EP1. (Militar) * [NEW] GUN - Sa58V_RCO_EP1. (Spawn militar) * [NEW] GUN - Sa58V_CCO_EP1. (Spawn militar) * [NEW] GUN - G36C. (HeliCrash) * [NEW] GUN - G36C_camo. (HeliCrash) * [NEW] GUN - G36A_camo. (HeliCrash) * [NEW] GUN - G36K_camo. (HeliCrash) * [NEW] GUN - M40A3 (Spawn militar) * [NEW] - Hability to flip ATV. * [NEW] - Zombies now can damage vehicules (this is limited to car windows, once this are broken players inside get damage from the zeds * [NEW] - Added in combat bot, if you are in combat and log off, a bot is placed in your position and it can be killed and looted * [NEW] - Improved Blood icon, now it gets empty while you lose blood * [uPDATE] - L85A2 Thermal replaced for L85A2 Holo. (HeliCrash) * [uPDATE] - Faster log in. * [uPDATE] - Amount of ammo you find in guns is limited. * [uPDATE] - Increased chance of finding antibiotics. * [FIX] - Zombies hearing fixed. * [FIX] - Temperature icon now changes from blue (cold) to red (hot). It's got a few interesting things. Ability to flip ATVs, Improved Icon, and Faster log in. Though none of that really impacts the game for me; again same with 1.7.4.
  22. Dreygar (DayZ)

    DayZ Standalone Discussion

    I was just "moving" on with the thread since everyone got off topic from my initial post (seen above). Though, glad to have a response anyway to discuss over. I honestly hadn't really noticed the shadows in the comparison picture but after you mentioned it I went back to compare. It really doesn't do much for me because the current Arma 2 Mod has shadows in it as well (just not in that aerial photo?) so I'm a little confused on that. By character progression I mean you need something to make you value your progress more than just gear. Gear can be easily obtained once more. I do not mean leveling but I do think learning certain skills is vital to success. These skills take time to learn and are lost upon death and will make people a little less eager to go do foolish things if they value their progress. - An example I made in another thread is to have books that teach you over time how to learn a skill. A short example would be maybe a phamplet in a hospital that shows you how to correctly dress a wound. It would probably take like 10 seconds to read and they will they been able to properly place a bandage and thus their character will lose less blood when bandaged, where as a character who never read it would be a little less effective and maybe gradually lose blood because they improperly bandaged themselves. - A more extensive example would be someone who found a medical book and was able to perform surgery to remove a bullet, or close a bullet wound, etc. I think Day Z wants to get pretty extensive in the medical aspect of this game so it would be fitting I think. The medical book might take 5 hrs to read, or more... Depending on how extensive you want to get into it. First the person has to have said book in their inventory and activate the training process, and can only be trained while that person is online. Point is someone who found a relatively rare book and trained in it is going to really value their character and so will others. That goes with many aspects of the game. Flight manuals for helicopters. Automotive manuals to properly diagnoise/repair, etc. I understand many people want to be able to just hop in the game and do whatever they want, but in the end that will get pretty old fast like it has in the mod. There needs to be depth and that is not achieveable through just gear progression. I listed the disease system as a con right now because there is little information regarding how it will work. Basically it seems like the whole world is going to be diseased and no matter what you pick up or find it's going to have a disease on it, that might be exaggerating. I like the idea of getting sick from being in the rain or not boiling water, etc though.
  23. Dreygar (DayZ)

    DayZ Standalone Discussion

    I'm not impressed with what I've seen from all the updates. Screenshots look no better than the mod. I don't understand the "wow" factor people write about it, when it's pretty much the same thing. Maybe I've some untrained eye but the "Day Z vs Standalone" Comparison screenshot looks like the brightness was turned down some, and the Standalone has an additional structure/road it looked like. Wow! Seriously people... Some of my cons. - No real character progression other than gear... which is the only way we "progress" in the mod. - A disease system that I cannot see adding to the gameplay in anyway shape or form. Yeah great, I just took some boots off a dead guy and now I have some deadly virus. That's going to be as lame as breaking a leg walking through a doorway. - Release date, to which everyone thought was nearly concrete of Dec 2012. Now a "we don't know." So, before we were under the impression we would be getting a work in progress game. Now should we assume we are going to be getting a basic polished/ready to go version? Some of my pros. + Customizable weapons, clothing, and persons. This is kind of "standard" in any game, honestly. People want to personalize and make things their own. Finding that new baseball cap and getting a tattoo is not really progression however. (See con above) + Mad Max styled vehicles. This is another as to be expected in this type of game, just happy it'll be added (maybe). Though who knows if we will ever get it. + MMO Server Architiect I sincerely hope that along with this we will be getting official Day Z-only servers. Characters are dedicated to those servers/worlds like in typical MMOs and no community servers. I really doubt this will happen though and it'll be another... same as we have deal except how the "Data" is handled. My actual post before everyone got in an uproar over "release date" and insisting that everyone is whining and complaining that the game isn't here yet. Clearly it is nearly impossible to say anything with any type of criticism over the game or the development team without the fanboi forum team trying to stomp over your every word.
  24. Dreygar (DayZ)

    DayZ Standalone Discussion

    Your point was missed on me because it was irrelevant. Unrealistic goals from people who are not on the front lines is HARDLY a point to make. I noticed you edited your post, and so I'll do the same. When I said. "Our deadlines were never missed aside from laziness" That was deadlines that WE make, not what Congress/Politics made for Vietnam. Two clearly distinctive things that clearly you missed.
  25. Dreygar (DayZ)

    DayZ Standalone Discussion

    That's great Mr. Nasty, but my contribution to this thread was more than just "wah wah why no Day Z" ... If you actually scrolled back a few pages where I listed a few pros and cons from the status of the game thus far. Also I basically said "we don't know" doesn't sound very reassuring/professional and everyone leached on that like you forum guru's typically do and attacked it. SImple. You can disagree or say that I am whining or that I need my pampers changed all you want. Secondly, I apologize to Zombie Jesus for saying go shoot yourself... I know how sensitive today's kiddies are and he might actually go do it or worse go harm others... So please don't. However, you can mock me all you want but to use the Vietnam war in a way of mocking me is something I don't take lightly.
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