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Turk (DayZ)

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Everything posted by Turk (DayZ)

  1. Please do not bother replying with "hurr durr it's ALPHA". This post is meant for discussion & is not intended as a requests complaint the only request is you be sensible & provide links etc to back up your statements if not an opinion. At very least watch the video linked at the bottom so you know how much I am aware of what is intended in future patches. If you have evidence of proposed Immersive Decor please provide it no matter what format it is in be it Tweet, Interview or An expo you tube. I'd like to see it all. . Isn't a Zombie Apocalypse a horrific event? So wheres the horror? I'd assume a Zombie apocolypse would leave more than just survivors and Zombies and a few scattered vehicles so where are the bodies and parts? Arms? Legs? More Blood n guts. Wheres the horror? Immersion is a word used a lot when discribing DayZ yet when it comes to the actual world it actually doesn't FEEL like a Zed apocolypse atm. (Nor did/does the Mod) More Zombies models? additional Body parts & additional Dead to search. Wheres the Zombie that you walk past thinking its truely dead that then lunges for you, dragging itself across the ground as it has no legs? or that essential Zombie jump scare from searching a body for items with the possibility that it may just bite your ass at any minute... Seeing a chewed on leg or an arm here & there gives the house you have just entered a "story". A story that someone actually did live there once rather than yet another dull area to search. DAYZ NEEDS MORE CHARACTER, MORE OF ITS OWN STORY. Aswell as Immersive Decor how about Lootable Corpses & ©Zleepers! The addition of Loot able corpses could add a much needed element of surprise & jump scare fear potential by having "zleeper" zeds. (Zleeper tm, trademark ©Turk xD ) To explain what I mean by "© Zleeper":I'll provide a scenario to explain::- You are desperate for water or food that corpse is likely to have something of use, suns going down but its not so dark, just yet, to need a flashlight, you hear gunshots nearby (lol atmosphere) so you want to keep out of sight, you crouch, duck into the shadows & slowly sneak up to the corpse. You rapidly start searching through its pockets mindful of being shot in the head any second... then BAM an ear piercing scream you almost soil yourself, maybe a little wee wee ;P but you won't tell that part of the story back at camp... that bloodied corpse ex.person isn't actually dead!!! It lunges at you with ferocious velocity ..... did it knock you over- does it grab you or miss, are you able to draw your gun or grab your bat fast enough to beat it off? Are you scathed? bleeding? Sh1t it's still dragging itself toward you!! Doesn't matter you've scored a set of keys for that nearby 4x4............ Someone quite rightly pointed out after reading this Why on earth would you risk searching a corpse that is most likely a Zombie? Damn good point. So I proposed as an incentive to search corpses (aside from finding possible high tier non military items such as rare ammo or meds etc) the best most likely way to gain access to vehicles you'd need to find the keys on the dead... Not only does this give incentive it ties in logically where you would actually find keys. Very very unlikely that vehicles would have the keys in them. So who has the keys? If you want that sweet 4x4 you gotta risk something to get it. Go search the dead "farmer". You want that Chopper or that Military Jeep? You go search the "pilot" or "driver" whose laying dead(?) over there and maybe just maybe not disturb a Zleeper!!! Want a boat? You search the "sailor" modeled zombie eh I mean dead guy. ^_^ Sounds fun to me, no? A classic example of this would be the Policeman you search, after you both crash avoiding a Zombie on the road, in the beginning of the Walking Dead by TellTale games. ______________ Are there enough Zombie types? Just isn't enough, especially when theres preciouis little evidence of it other than a few very similar looking dead folk walking about. How many Zombie models are there exactly? 3? 4? with a few hair color changes. Nah thats not good enough. Sorry. I must admit I'm concerned about this as I remember hearing that there won't be anymore Zombie models than what we know of already. (see video below) Please tell me I'm wrong. Literally show me evidence via discussions, interviews etc or expo you tube vids anything that states there will be more variety. . NB : Before commenting "Its alpha" at least watch the video below at the link provided. Dean talks a lot about items in the video below (a must see btw) but no mention of body parts and worryingly states there will not be more Zombie models other than shown!?! DayZ Standalone - Rezzed 2013 Developer Sessions - YouTube http://www.youtube.com/watch?v=AKwMVPETfs0#t=3059 So before you hurr durr with "It's Alpha", read a little more, understand the only request I am making is for discussion and that someone provide links to show IF there are any future plans for Immersive Decor. Please, at very least watch the video provided so you may also be aware of what I know about proposed additions so as to not repeat anything already known. I very much would like to hear your thoughts especially if you DON'T think there should be any changes to evidence of a Zombie apocalypse with in DayZ (provide well thought out reasons please). Personally I believe DayZ needs more Blood, Guts 'n' Gore, a LOT more, well maybe some at least. Oh and the odd jump scare. (©Zleepers TM) :lol:
  2. Thanks & to the hurr durr alpha crew
  3. Yes I'm aware of that but thanks for pointing it out for others. Tbh I thought they had been removed from SA as the one behind the office an NEAF has gone (unless I missed it.)
  4. Sarcastic? If it helps you sleep & even if he is being sarcastic (oh good another its alpha troll) it's not what I'm saying. I'm not asking (as I've stated at least 5 times now) for these things to be added NOW or even asking for them directly, I'm asking if there has been any discussion of intent to add such and if so to supply links to interviews, videos, twitter messages etc - its gets kind of tiresome repeating myself when all it takes is 10 seconds for the "its alpha" trolls to read. Re the rest (aside from you just repeating yourself) If you watch the video I supplied you would see the mention of interior "decorating" ie the added blood so don't you think that it might just possibly, maybe, have slightly been thought about just once or a 100 times that they may or may not be considering adding further immersive decor? I'd hazard a wild guess to yes. In fact I'd be certain that everything that will eventually be in the game has already been decided upon months and months ago. Is it alpha? really /sarcasm Please stop derailing the thread with glorified "Its alpha" comments.
  5. I fully understood your post - what is there that's that complicated only someone with your supreme intellect would get? . As for "we can't provide you with them having talked about adding those elements you want in because the game is an ALPHA and they haven'g gotten around to the trivial bullshit yet as they are working on core mechanics and models." 1/ I provided a video (see below) that highlights a lot of "trivial bullshi" <_< (such as changes to building interiors) the reason I posted that video was to show a/ how much I was aware of what was being added or intended to be added and b/ that I was aware of development plans or practices. and 2/ those working on "core mechanics and models." aren't the same department working on interiors & maps (I'd thought you have known this :rolleyes: ) 3/ oh its in Alpha is it? enjoy :- http://www.youtube.com/watch?v=AKwMVPETfs0#t=3059 so if you did understand my op (as you claim) the your reason for posting must just have been due to your busting to scream a more colourful wordy version of "Its still in alpha" (as you do say it twice above) or didn't read the entirety of the op. Once again I refer back to my previous reply, If you don't have proof of there being plans or not to add more immersive scenery there's little point in guessing and providing reasons for those guesses. What's funny is you talking about me not getting your comment when you liked the post above from Hells High who is actually supporting adding polish to the world not fleshing out the barebones gameplay mechanics..... unless it was your intention to contradict yourself that is. :D
  6. I did ask for proof (a link to an interview or you tube video of an expo etc) IF they were considering adding immersive scenery it wasn't a request, demand or impatient unaware of it being in alpha qq - we can assume they may or may not. Nope I don't see me having written anything of the sort................
  7. Great sounding & looking project. STALKER inspired - yes please - As much as I respect BI's Arma series for what it is I'm not "into" military shooters realistic or cod like, even though I own Arma2, but once again i may have to get Arma3 purely for mods such as this.
  8. "idiot" "states" "obvious" I see you didn't read the part where I asked if anyone had heard if there were plans for the addition of immersive scenery and to provide links of such? no I guess it's too easy being a troll.
  9. That right there is the idea - the encouragement to search the dead would either be sheer necessity (base items found being food, can of drink &/or meds next tier being ammo then a higher tier non military weapon with the highest tier being the only way to get keys for a specific rare non military vehicle such as a 4x4 or depending on the area if near the sea a boat, jetski etc.& could also be used as a mechanic for military vehicles, ie find the dead pilot/jeep driver.... is he a zleeper or just dead - oh suspense n all that. . Wouldn't it be a good thing to actually have a jump scare or two whilst playing a zombie survival horror? Read this and tell me it wouldn't be a welcome scenario.
  10. Will there ever be the addition of evidence that a Zombie apocalypse has occurred other than just the zombies? Wouldn't it make sense that there would be dead people that hadn't turned strewn all over the place, whom can be looted? The odd arm or leg here and there? Gimme blood. But seriously I'm not talking hollywood style blood 'n' guts just signs that it IS a Zed Apocalypse rather than everyone's just vanished. (Though thwacking the ever loving dust out of a Zed with an axe should cause just a tiny bit of blood no?) The Mod used to have a few body pits but they've gone and weren't enough of a "display" anyway. Anyone heard of talk or plans of this? (Link please)
  11. Turk (DayZ)

    Fireaxe Unfair?

    All that has been planned for the game a long time ago. search you tube for rezzed / dayz expo. Dean explains a hell of a lot there and should be staple viewing for anyone before asking/suggesting changes as it will answer their questions 9 times out of 10 saving them the bother of typing.. here it is to save you searching. http://www.eurogamer.net/articles/2012-07-09-watch-dean-rocket-halls-huge-rezzed-q-and-a-for-dayz
  12. Turk (DayZ)

    Fireaxe Unfair?

    hardly relevant at such an early stage in development. If you can't hear them? well, all audio is being re-done maybe bring up that issue when it's done. One hit - well, balancing hasn't even begun until all weapons are actually in game etc etc. Test the game, have a little fun but don't expect late stage development to be implemented in early alpha. Its likely that 99.9% of all bug claims and issues are known to the team. Only time its worth mentioning anything is when a new patch introduces a problem.
  13. B.I. FIX MY CAR & MY TAP (its still leaking) !!! other people are making ridiculous "fix" demands so I thought I'd add one or two of my own..... I thought this was going to read "stop adding crap comments" but then you went and added 1.
  14. FFS its not even been out for 5 weeks yet and there's has actually been 6 updates already (over the xmas/new years holidays don't forget). what did you expect? in beta by the 20th december and full release in January? how clueless can you be? I've seen far to many of these stupid comments I really wish people took the advice not to buy this unless they wanted to be PART OF ITS DEVELOPMENT aka not expecting to be playing a full featured game for quite some time. They put down a measly £20/$30 and all of a sudden assume they have the right to be rude to the developers (I own you now!) AND expect to dictate the games development schedule. Pity there isn't an automatic response offering them 2 choices, the cash back or stfu. As for these 1 time posters demanding vehicles... thats some other kind of special. TO ALL PEOPLE DEMANDING SPECIFIC FIXES etc Go play 1 of the other 10's of hundreds of pc games out there and come back in a month or 2. Be realistic not entitled.
  15. bacter, on 17 Jan 2014 - 5:54 PM, said: Yes & no. If there aren't going to be victims to search (ie npc's (the original inhabitants aka zombie apocalypse aftermath / scenery) then leaving the bodies to be found and plundered would fix this lack of "realism"/ immersion props.
  16. Once its live for all & then only for about 3 days until they'll be at it again.
  17. Turk (DayZ)

    Rolling Update Rev. 0.30.114008

    NOTHING OF WORTH ABOVE. Natives are getting restless - again. Time to close this thread isn't it before it turns anymore into "You Tabuse" comments section?
  18. Turk (DayZ)

    Rolling Update Rev. 0.30.114008

    Gotta say props on the patch. Games smoother now with better framerates too. If you guys can keep this tempo i'm going to be more than impressed. This almost seems above & beyond what i've seen from quite a few other devs (5? patches since 19th Dece over xmas & new year too!? crazy!!) Keep up the great work..
  19. Turk (DayZ)

    Rolling Update Rev. 0.30.113925

    Has this been implemented yet? cos i'm banding all over the place, in fact today is the 1st time i've noticed it :/ oops?
  20. Turk (DayZ)

    Rolling Update Rev. 0.30.113953

    Thats not rubberbanding, thats more than likely a collision detection issue/clipping issue. Rubber banding is linked to a client to server communication issue. When this happens everything that occurred on your screen during is not registered server side. Your character will have traveled X amount of distance on your screen only to be "rubber band" sprung back to a position the server last recorded you at. Can be a few inches of travel or many many meters. Rubber banding will not, in itself, cause death.
  21. Turk (DayZ)

    Rolling Update Rev. 0.30.113953

    Sweet at this rate it'll be full release by February, right? :P
  22. Turk (DayZ)

    Rolling Update Rev. 0.30.113925

    cool. nice token gesture for the new year. whats next?
  23. Turk (DayZ)

    Does anyone else experience random connection lag?

    You could try disabling auto update in steam though it is most likely purely down to it being alpha of which optimizations of net code, server & client side as well as interiors & item models is what the current build is all about. So until then its what we all experience watch this to give you some in depth knowledge on upcoming & current expectations:- DayZ Standalone - Rezzed 2013 Developer Sessions - YouTube http://www.youtube.c...MVPETfs0#t=3059
  24. So after all there has been no talk for or against from BI / Dean whether there will be additions to enhance our immersion? (aside from the you tube video I linked and what is already in mod which I assume will make it to SA.)
  25. Indeed - i've thought it all along. On paper the engine (technically a reworked "Take on Helicopters" actually so not even Arma2, though of course Take on Heli's is a reworked arma2 engine and so on) would be ideal for such ie huge map, buildings, items with "vehicle" characteristics, realistic ballistics etc etc all sounds great on paper but in reality, as you say, will ultimately hold it back despite all intentions and obvious skill of the devs, when compared to a purposefully designed engine but then you are talking an extra 2 or 3 years of development for a purpose built engine.. Obvious example being the ui, completely reworked, 10 times better than the mod yet compare it to an item heavy game such as skyrim its not on the same level. DayZ 2? Anyway bit of a derail. The op was meant as a discussion about enhancing immersion with zombie apocalypse-esque body parts and lootable dead.
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