

doomtrain
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Everything posted by doomtrain
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The directional sound on dayz it is very good if you have true 5.1 somewhere between confusing/terrible if you dont.
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If your using usb headset, try using the line in and out headset/mic ports instead if you have an amp, game seems flaky by usb for mic but fine via these. Ye though game seriously should have a mic test in the options........
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Camera should "zoom in" on your murderer when you die
doomtrain replied to Zentrom's topic in DayZ Mod Suggestions
Is this a vote thread for the worst feature ever added to fps? -
Di Canio on the dev team? good shit.
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Are Helicopters worth the effort?
doomtrain replied to Composite Armour's topic in DayZ Mod General Discussion
With 50s removed worth it surely. -
True and if you search "testers" it doesnt even come up on the first page lol, tho tbh i generally only open threads on the most recent sidebar and theres only a few pages in there so no suprise it didnt match up in the top 10 most recent at any point when i was here, thanks for the link now i know i can keep a better eye out for the next one. Its clear just as many need spoonfeeding the threads as me though as it appears they were always short and id guess 100s here would have volunteered had they know about it like i would. I see everything i read previously inferred the split of directions would happen at SA release not prior so i thought there would be a rush to get these in, i understand the split time would be variable and forced by SA changes at some stage just missed the announcement the split had happened so kk. Ye cos i clearly come to the dayz forum for these reasons not to find the current state/issues of the dayz, but thanks for the tip il bare it in mind. Back on topic anyone have some other loot reports from the camps?
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Hmm iv read 1000s of threads here and have never seen one advertising server names where the next patch is being tested i assumed you partially tested them in private servers, or i definatly would have. But it still wouldnt be possible without the tables lol. Things that are debugged in the mod will be fully working features in the stand alone no? Of course the stats should be withdrawn post beta on the sa, thats the other half of my point on when it should be provided/witheld. You didnt offend me bro we are just chatting ;)
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Fraggle its cute you think finding an easter egg is more pressing than bug testing a new feature (which cant be done without the facts of the addition) on a beta but obviously wrong priority wise. Im not suggesting you handcuff every forum member to the loot chart till they can reel it off by heart simply that you make the info more available to the people who are more interested in making sure they work right than they are about opening xmas presents. I realise some people like to go round going OHHH look at this OOOHHH look at that rather than finding something to be fixed, you need to realise not everyone does as the whole purpose of a alpha/beta is the opposite.
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Good quality vid wp.
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Yes this, specifically when zombies spawn off me in the wild, does not happen in towns. Base fps the same aside from the spikes.
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Lol thanks for the really helpfull troll, i never considered i could actually play the game what a novel idea! If you had told me the loot chart had spent the last month lodged up your ass i wouldnt have asked for it,mb. No wonder its not in the patch notes where it belongs eww. For the record op i found a fresh one last night and it had a m1014 with no ammo and a tin or sardines, which seems like a medium military loot not a chopper crash.
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Razor can you be more specific, link to the loottable?
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Played a few hours now patch is great aside from as few people above say the infection ratio to antibiotic spawn is way off, give the special infected juggernauts a 20% chance of dropping antibiotic should level it, or a 0.1% chance of immune sytem heals infection per 5 blood taken would also be a good level for an average of 5k blood lost per infection if not healed rather than always death. Also i only played one server so its possible it might not be hivewide, but the loot at chopper crashes (i found 3 all the same) were all stupid distances away from the chopper. http://tinypic.com/r/a3d1mg/5 The chopper had not rolled or been pushed as the loot not circled was wide out the other side,is this a known bug?
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Patch sounds pro :thumbsup:
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Dear cherno hospital sniper... a story of vengeance
doomtrain replied to jdtherocker's topic in DayZ Mod General Discussion
Dude, a vid paints a thousand words :P -
http://zombies.nu/ Has this.
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On public hive servers? if so thats crazy.
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On all the patch notes, everytime theres an adjusment to a loot table why is the link to the new loot table missing? church new ones for chopper crashes ect. Lower spawn chance on 50 cals? wasnt it reduced by 2/3 when you changed the chopper crash drops to chopper crash loot-random milatary-milatary trash drops anyway? Are you reducing it to 1/3 then reducing it AGAIN? Or has the chopper crash loot been returned to chopper crash loot table only and THEN its reduced. Im not convinced either of the 50cals spawn at all since the last patch iv been through many chopper crashes found 100s of svd and dmr and not a single 50cal or nvg, rare should be rare not never also the svd used to be the rarest sniper and should remain so due to the easy rangefinding on it imo. thx for the work on patch lots of it looks sweet.
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Is your monitor really big? try running the game with basic theme instead of aero, it eats gpu for breafast. Then check your processor isnt spiking high in conjunction with the freezes, could be the thermal paste is worn or has a bubble that only shows on something hard to run. Also i note you only stated avast which is av, you do have anti adware aswell right? If yes are you turning that off? if no do a scan for adware, i would recommend "combofix" but its up to you wha you use just to make sure you havnt got some greyware eating resources. If none of this helps and it happens on arma 2 without dayz, you should probs try the bohemia support forum they would be better at helping with this shit than dayz players. Also make sure your testing without using sixupdater or dayz commander, and also try non battleeye servers, so you can take those things out of the equation. For the guy above his second hardrive is not 7200rpm its 5900 hence what i said. I know its a silly question but you do have uac turned off right? Also i dont use ati cards so am flapping in the dark with this one but do you use afterburner? if yes make sure its not throttling back the gpu.
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Hacked while offline? (no, CD key was stolen)
doomtrain replied to Kerbo's topic in DayZ Mod General Discussion
Give him my key i like ghillies and m14s haha -
Ps DO NOT defrag the ssd obviously lol.
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Confident your hd is the issue, thats a low performance drive made for storage or raid. Trying to run hd intensive games from it is stutter suicide. If your planning to run games off a hardrive then dont even consider anything with "green" or "low power" in the title. Test running the game off your primary ssd pretty sure the stuttering will go away, i see you have like no space on it so this might be a problem for you if theres nothing on there you can delete or move, if this is the case then disk cleanup, disable hibernation, only allow restore enough space for 1 backup, even reduce the pagefile size if you have to you should be able to push win7 down to about 20gig temporarily. If it STILL does stutter bare in mind a full ssd wont be as good performance wise as a half full one, so you would need to benchmark it to make sure its not running as slow as the seagate.
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Think hes asking if those specs are good enough to run dayz.
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Sweet, Cold revenge, share your stories!
doomtrain replied to nox81's topic in New Player Discussion
Lol crack you were so mad with these guys you decided to take revenge by presenting them with a dmr? :D -
I dont have to understand that at all and nor will the people who see the intro vid when looking for a series to watch. I obv understand how much harder good footage is to create, but that strenthens the point that if the intro is full of top quality stuff its not something you knocked up from 24hrs of gameplay so is of a higher quality. The point im basicly trying to make is, if you want people to randomly come across your trailer video and have it make them want to watch your series/livestream then your best bet is to have the trailer full of things they are incapable of doing. Anyone can join a nameplate server and crosshairs spam players, this wont make them want to watch it when they could play and see the same thing in short order on their own screen. Basicly in order to draw them the intro should contain only your very best stuff, im not dissing your namplate kills everyone has some of them just trying to get across in terms of viewing they hold little value to making people think "i have to watch more of this guy". In terms of what i would want to see for kills i personaly consider 1v multiple stalk and nuetralize the whole group without taking any incoming of the highest quality. I also consider kills where you were fired upon first without knowing you had an opponant and somehow find and return fire kill them of a high level. Also pistol kills are underated, in addition bambis spend more time getting sniped than anything so i imagine they would be pretty exited watching you axing ghillie as50 guys in the back. As i said though if i watched it purposefully to spot weaknesses and give you feedback which i did, and only had two things to say its a pretty good effort so far.