Man they are so wasting the hero bandit thing, who gives a flying fuck about some scabby skin they could really make it matter what path you choose. The ghillie should BE the bandit skin and its the only way to aquire one, there should be significant rewards for hitting milestones off center of either chosen path and no other way to gain these valuable additions so there is a real hero v bandit war going on in the background. Bandit (ghillie skin) Hit -25k humanity get single infinate water bottle (always full) Hit -50k double zoom on your binoculars if you have them (or rangefinder) Hit -100k get thermal on your binoculars if you have them (or rangefinder) Hit -250k get as50 Hit -500k all downed choppers get marked on your map Hit -1mil get as50 with thermal Hit 2.5 mil get double the backpack slots your current pack holds Hero (halo above players head skin) +5k get 24k max health +10k get a single infinate bandage +20k can use bloodbags on yourself +50k infinate single bloodbag +100k players with positive humanity who have been killed by players within last 10 minutes show on your map +250k players with -100k humanity or worse show on your map +500k triple damage on all bullets +1mil only take 5% damage from sniper rifle hits on yourself if the player shooting you has a ghillie skin In addition killing a player should give a direct correlation to the amount of humanity you gain or lose, you should get 10% of the total humanity the player you killed has - applied in reverse to your score. For eg you kill someone with -10k humanity you get +1k to yours, you kill someone with +50k humanity you get -5k on your score. The skins should be applied at the first milestone and are removed as are the rewards if you drop below the milestone. Killing a z should add a sinlge point to your score (+1 if your in positive -1 if your in negative) Now that shit would be fun.