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ItsMeAgain
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I like this idea. Certainly would reward them (in some way) and motivate them for being kind. But, what would a survivor use a pistol for? To kill infected? Hmmm not really let them look for a way to defend themselves in that situation. However, give them food and medical supplies. I think that would be a bit better. What I don't like is the idea of being able to tell (with the help of the game) that someone is a bandit or a hero. It's just too silly. If the player can tell who is who then the suspense will be completely gone from the game. That's what I like about this game, and maybe other people do as well. Rewarding kind players when they respawn is a really good incentive to keep them performing good actions. Killing should be taken as a bad action whether you are a survivor or a bandit. So survivors who see bandits (that is if they can tell who is bandit as of now by the headscarf) won't attempt to kill them just because they wold lose a tiny bit of humanity. If survivors are so kind then killing should be wayyy out of their plans.
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Player Identification and Classification System
ItsMeAgain replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
Does it makes it more realistic not being able to disguise yourself (taking off the headscarf) to deceit the enemy? Next time I see a person with headscarf I'll assume is a bandit and will shoot that person on sight. That would make me a bandit as well. Or you rather I just stay away and start fearing people with headscarves so I don't become bandit myself? Give me an idea on how to deal with people with headscarf, please. We all have killed someone in DayZ which makes us bandits. Didn't you know that DayZ is a FFA? Are you afraid of PvP? Doesn't matter if it's friendly or bandit, still is PvP on a FFA game. So many people whining, wanting a feature that can help them identify who is friendly and who is bandit. Wanting to avoid PvP. So afraid of dying and losing all their gears... Don't attach yourself to gears, you'll suffer every time you lose them. -
Player Identification and Classification System
ItsMeAgain replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
I like the idea that you present about checking with teammates to know who is who. But for that, a tagging system wouldn't work quite well with the Day Z model. What do you think about a more simple feature like customization at the start menu where you could choose different clothes, accessories or anything? Always optional, nothing forced by the players' actions or option settings (for example: Show player humanity orientation [Enable/Disable] and then see the players tagged as "Bandit" or "Friendly"). -
Player Identification and Classification System
ItsMeAgain replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
Then let me rephrase that for you a little, yeah? I suggest to go fix those bugs and avoid immersion braking suggestions. Is it better? Is just a suggestion. Everyone is free to make suggestions, and that is my suggestion. Now, on your little encounter, obviously you didn't want to kill them because you had your doubts. You had a conflict deciding whether you should have killed them or not. Your instincts told you to hold up. You did, and they turned out to be friendly. What if a system like the one suggested on this thread would have been implemented long time ago? You would have gone directly and be friends with them, or at least I assume. What's the point? I mean come on. It's not a game about knowing who is good or bad. Have you read the main page of DayZ Mod? It says by the bottom, "This is Day Z. This is your Story." What do you make up of that? Having helpful HUD elements telling you stuff like that, or figuring out on your own? -
Don't look for them on the webz =P and you shall receive no spoilers! lol I just spoiled it myself because I went looking for it, fml... Would definitely have been a good find.
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Player Identification and Classification System
ItsMeAgain replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
This game doesn't need this. What it needs instead is bug fixing, animations improving, and so on. In addition to that, a feature that would make this thread pointless is the ability to make groups and for once use the Group Communication properly. You stick to your group not to the world classification. If you are afraid that sooner or later someone will betray you, end your long time character who you spent so much trying to build, just follow your instincts and keep that person away from you. If they implemented something like this, it would just be a game braking mechanic. Would make the game like any other game out there that is dull and stale. This game is great because is free from all those stupid mechanics. That is what makes this feel unique among all the others. What makes this game awesome is the fact that you can't tell who is friendly and who is not. The thrilled that drives you to be afraid or careful about meeting others. Take in consideration the immersion that this game already produces on you. Stereotypes should be kept away from the game. If they implement clothes and skins, then clothes and skins should be optional. Have you ever thought why this mod (soon to be game) is so popular? Is it because it is just like any other game with helpful HUD and everything else that can help you identify good or bad? Or is it because it has its own authenticity? Not being able to tell what is good or what is right. In the end, this is just a game and things like that can still be implemented. But this game is great because it is able to standout as different. I do understand that many people would love your awesome system. But think about the great majority of people who plays the game because of the originality factor. I'd bet you anything in the world that people have chosen this game for one reason only. They are on their own. They choose what to do on their own, they do not need help from a system like this. Certainly the system that you present is very interesting, but not for this game. Tl;dr: Immersion braking mechanic. -
Short/long term solution for banditry/bandit skin system
ItsMeAgain replied to The OCD's topic in DayZ Mod Suggestions
If they implement your proposition, then they should implement my proposition as well. My proposition is: a way to wash your clothes. That shouldn't be so hard, right? What I think should be right is every time you loot a dead person. Not if you kill. Well depending the distance between the killer and the victim.