I'm glad I'm not the only person who has an issue with this. I jumped into Day Z for the first time ever this evening. And, obviously, it was pitch black. From a new player's perspective: I literally thought something was wrong with my game at first, until I kept moving the mouse around and caught some of the movement of what I eventually discovered to be the ocean. So, I could see was a little speck of white which I presumed was glittering water. And what followed was probably the least compelling experience I've had in a long time. I could hear the snarl of zombies. Eventually an hour glass symbol appeared on my screen. According to the chat, this meant that I had died - I had been attacked by Zombies I couldn't see at all and was killed. Next time, I decided to use my flares. I ran out of them pretty quickly, and was eventually killed by zombies I couldn't see or avoid. If you were kitted out, sure - then it's becomes fun and tense. But, I wasn't. It was my first time playing - ever - and I was greeted with literally a blank screen before being told I had failed. I'm all for the "No Hand Holding" aspects - I found it nice that I was dropped in and told to survive. But, as a game, this lacked any kind of fun. So, for a first time player, the "Dark Night" was basically the most off-putting introduction I've ever encountered in a video game. I totally understand the point the mechanic: simulate the whole survival experience. However, the solution most readily adopted in this real world situation would be to hold up in a building and wait out the night. Which means: 1. Sit silently still in a building for 12 gameplay hours. 2. Log off and wait for day. I'd recommend altering the day night cycle to be within the reasonable play session - 2 hours for the complete cycle. This means a player _CAN_ wait out the night. I'll try again in the day time. I know it'll be much, much better.