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Rolan

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About Rolan

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    On the Coast
  1. PvP is great, the fear of not knowing who to trust is fantastic and the whole constant fear of anything could happen is what makes DayZ great. However the game in its current state (intentionally or not) guides the player to one viable play option, kill anyone and everyone on site or be killed. This breaks the realism and turns the game into a generic FPS, if there were a zombie outbreak, the first thing I do wouldn’t be to grab my .223 and shoot my neighbours for their cat food. I’d imagine some people would behave like that and that should defiantly be represented in the game however this shouldn’t be the only option encouraged. Sorry for the COD comment, but it’s true, this current gameplay is what a lot of kids love, they want to feel like big boys instead nobodies that no one cares about.
  2. I’ve only played for around 50ish hrs but I can happily say it’s just like every other generic FPS, it’s just a large death match arena, if you try to play with morals you’re punished by having to restart while bandits are rewarded with your loot. What’s this? there’s no way of telling bandits and survivors apart, so bandits get the advantage there as well, and you’re not told who’s killed you so despite Step two on the home page “kill zombies and bandits” there is no real option to do this unless you’re an admin or hacker who seem to just run around as bandits with .50 cals anyway. So even though the game itself doesn’t tell you the only way to play is to kill each other, it’s what the gameplay and mechanics point to by constantly punishing players who try to play as survivors and rewarding those who play as bandits. Despite the game meaning to be unique and different I get the feeling the fan base is just 14yr old call of duty players.
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