Jump to content

ivegi

Members
  • Content Count

    7
  • Joined

  • Last visited

Everything posted by ivegi

  1. Zombies. This would solve a lot of the problems that face the game currently. Imagine trying to loot a city or an air field with 5000 zombies, all requiring head shots to kill. It would be awesome to have dynamic zombie damage also, like shots to the knee or pelvis making them crawl. I think that this would both decrease the availability or high value loot, making it that much more valuable, and decrease the amount of KOS by making coop much more advantageous. The abundance of zombies that are hard to kill would require a very well armed squad to even enter a city, making the great weapons in the game useful for something else other than killing players. As it stands there is no need to even use guns on zombies which is super boring. This would also create a more "end game" atmosphere because most players wouldn't be able to even enter big cities or airfields until they are very very well equipped which would take much longer with more zombies. Add to the above suggestion the following: Scale the amount of loot on a server to the amount of players that were on it when it restarted. If it was 100% full, it would spawn 100% loot when it comes back up, but if there are no players on it, it spawns very little loot. This might help the low pop server hopping looting issue, as well as encourage play on more populated servers. .
  2. Zombies. This would solve a lot of the problems that face the game currently. Imagine trying to loot a city or an air field with 5000 zombies, all requiring head shots to kill. It would be awesome to have dynamic zombie damage also, like shots to the knee or pelvis making them crawl. I think that this would both decrease the availability or high value loot, making it that much more valuable, and decrease the amount of KOS by making coop much more advantageous. The abundance of zombies that are hard to kill would require a very well armed squad to even enter a city, making the great weapons in the game useful for something else other than killing players. As it stands there is no need to even use guns on zombies which is super boring. This would also create a more "end game" atmosphere because most players wouldn't be able to even enter big cities or airfields until they are very very well equipped which would take much longer with more zombies. Add to the above suggestion the following: Scale the amount of loot on a server to the amount of players that were on it when it restarted. If it was 100% full, it would spawn 100% loot when it comes back up, but if there are no players on it, it spawns very little loot. This might help the low pop server hopping looting issue, as well as encourage play on more populated servers.
  3. ivegi

    This zombie game needs more....

    Because I wanted to. Deal with it fatty.
  4. Even the second one about servers with more people on restart spawning more loot?
  5. I like this idea so much! Let me know if you guys would like a RL doc to be on the team.
  6. ivegi

    The golden days of DayZ are over...

    How many times did you respawn at a random location on the coast in that 3 hour period?
  7. ivegi

    [1.5.7] Keep Spawning at the Coast

    Date/Time:8-11/22:00 What happened:Changed Servers and spawned at coast Where you were:Pustoshka What you were doing:Laying in the grass *Current installed version:1.7.2.5 *Server(s) you were on:US 1732 *
×