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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Cane (DayZ)

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About Cane (DayZ)

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  1. [attachment=475] mmm.. why thumbnail?
  2. Cane (DayZ)

    @ rocket: Humanity / Sanity issues

    here's a thought. Instead of introducing more mechanics how about introducing the opposite of the bandit - the ranger. You become a ranger by killing bandits this would more accurately model what would happen - some people would, in fact, take it upon themselves to try and redress outlaw balance with law and order. Survivors who see rangers know they can approach them safely and bandits may well target rangers even more making for an interesting new level of game play. Maybe the ranger skin simply becomes available so you are not forced to wear it all the time. i suppose you could introduce mechanics based on the skin or 'uniform' since this models real life effects of wearing uniforms -bravado for rangers (less panic?) and some form of extra aggression boost for bandits - dunno, sounds a bit like perks from cod though - don't want to go there.
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