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iboren01@yahoo.com

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Everything posted by iboren01@yahoo.com

  1. iboren01@yahoo.com

    Proximity Login/Logout Notification

    You don't get names on Vet servers.
  2. iboren01@yahoo.com

    Character Traits not Classes

    Run speed encumburance already exists. Now I don't know the mechanics of it but, I play with a buddy of mine and there are times were running on flat ground or through an open field and one of us will run faster. I don't know if its cuz one of us more blood or if one of is us carrying 2 main guns (one in slot one in backpack) but I have noticied a difference. It's not much but it's there. As far as Yukimare's suggestions to spawning with tools and whatnot that goes back to the classes thing which should stay out of DayZ. I'm a huge fan of here's your bandage, soda and flashlight, goodluck concept. Everyone starts off the same no matter what. What you do with that and how well you survive is all on you and is what Rocket wanted with this mod (at least thats my understanding from reading his posts). I'm open to the idea of skills but it has to be done correctly.
  3. iboren01@yahoo.com

    Character Traits not Classes

    If something like this is going to be implemented then the OP's original suggestion is not traits. They are classes. Traits and/or skills would be "leveled up" by doing different actions or through practice. For example gutting an animal the first time you do it you're going to suck at it. Now the 50th or even 100th time you're going to be much more profiecient at it and would probably end up with more meat. First car you repair the more time and even more parts you'll need to complete the repair. The 50th or 100th time you'll be able to do it faster and with less spare parts. Personally if anything like traits/skills were implemted they should be invisible to the player and you just slowly get better over time and with repitition. There's ton's of things you could do this with and this is just 2 examples. Just my .02 on it
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