Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

  • Content Count

    53
  • Joined

  • Last visited

Everything posted by [email protected]

  1. You don't get names on Vet servers.
  2. Run speed encumburance already exists. Now I don't know the mechanics of it but, I play with a buddy of mine and there are times were running on flat ground or through an open field and one of us will run faster. I don't know if its cuz one of us more blood or if one of is us carrying 2 main guns (one in slot one in backpack) but I have noticied a difference. It's not much but it's there. As far as Yukimare's suggestions to spawning with tools and whatnot that goes back to the classes thing which should stay out of DayZ. I'm a huge fan of here's your bandage, soda and flashlight, goodluck concept. Everyone starts off the same no matter what. What you do with that and how well you survive is all on you and is what Rocket wanted with this mod (at least thats my understanding from reading his posts). I'm open to the idea of skills but it has to be done correctly.
  3. If something like this is going to be implemented then the OP's original suggestion is not traits. They are classes. Traits and/or skills would be "leveled up" by doing different actions or through practice. For example gutting an animal the first time you do it you're going to suck at it. Now the 50th or even 100th time you're going to be much more profiecient at it and would probably end up with more meat. First car you repair the more time and even more parts you'll need to complete the repair. The 50th or 100th time you'll be able to do it faster and with less spare parts. Personally if anything like traits/skills were implemted they should be invisible to the player and you just slowly get better over time and with repitition. There's ton's of things you could do this with and this is just 2 examples. Just my .02 on it
×