

miqueloz
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Everything posted by miqueloz
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What an insightful first post.
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I just hope it isn't easy to misclick "yes" when it asks you if you want to be female or male. :P
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People not shooting females will learn the hard way.
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A simple solution to identifying bandits post 1.5.9.
miqueloz replied to thoxon's topic in DayZ Mod Suggestions
There is a very large difference between people using gang colors in cities nowadays and people readily identifying themselves as bandits in a post apocalypse world. You wouldn't see da Bloodz using red if normal people would shoot them on sight. -
Slower zombies will be more fun, less predictable and interact better with survivors.
miqueloz replied to Horr1d's topic in DayZ Mod General Discussion
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Slower zombies will be more fun, less predictable and interact better with survivors.
miqueloz replied to Horr1d's topic in DayZ Mod General Discussion
If anything, add more zombies/make them faster. They are really not all that scary when they can't hit you if you just keep sprinting and then you can run inside any building and take your time killing them. -
Same. Was not the only one on the server incapable of death either. Got shot once, went unconscious. Got shot another time, got the "You are dead" screen. Abort->tried to respawn again. And respawn I did, but at the same spot where I died, with all my gear and full blood. A buddy of mine died a few minutes later, went to -7000 blood, respawned... not where he died, but where /I/ died earlier. Full blood but he was unconscious for a while. Also had all his gear.
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Any way to further lower the mouse sensitivity?
miqueloz replied to Gaspa79's topic in DayZ Mod General Discussion
That only removes the mouse lag, doesn't do much for sensitivity. I'd also like to use a lower sensitivity, but already using 450 DPI and X and Y axis all the way to the left. Still too high. And I don't want the acceleration that anything aside from 6 windows sensitivity gives. -
So what are the "unofficial" signs for being friendly?
miqueloz replied to Oddball_E8's topic in DayZ Mod General Discussion
Check your controls for salute. Double tap left control to lower your weapon (doesn't work for pistols). -
Bandit/Survivor Morphing to be removed
miqueloz replied to rocket's topic in Mod Announcements & Info
Realistic communication would not make it any easier to identify who is a bandit and who is not. -
Slower zombies are scarier than the fast ones.
miqueloz replied to Horr1d's topic in DayZ Mod General Discussion
Dunno, slow zombies aren't scary at all to me. This mod altogether lacks the scary zombies of movies. The zombies are more like pests. -
Bandits don't get punished, Survivors do...
miqueloz replied to leblackdragon's topic in DayZ Mod General Discussion
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Is Novy Sobor a new spawn point?
miqueloz replied to radioghost's topic in DayZ Mod General Discussion
Stary Sobor is anything but safe. It is one of the hotspots of the map and pretty much always has people there looting. And that far inland everyone is also hostile. -
Your mouse is probably broken. It is not a feature.
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Bandits don't get punished, Survivors do...
miqueloz replied to leblackdragon's topic in DayZ Mod General Discussion
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Don't add artificial advantages or disadvantages for any playstyle, ever.
miqueloz replied to ezdaroth's topic in DayZ Mod General Discussion
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Game Design Analysis, Ep.2: 'Fixing' the Bandit/Survivor Dynamic
miqueloz replied to Tartantyco's topic in DayZ Mod General Discussion
I still think that just making the zombies more of a threat would fix a lot. When you can attract 50 zombies if you screw up, you really want to have a buddy with you. Nothing should be fully dependent on other players though, because they can always choose to not help you. Rather make it like the bloodbag thing - you need a buddy to give you a blood transfusion BUT you can also regain health alone by eating food, it's just much more difficult and a lot slower. -
In the DayZ apocalypse, chances are that only those willing to kill would still be alive, seeing how hostile the world is. It's not a good idea to decide the personality of the character people are playing for them...
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Didn't save, SE7 (I think, was a SE server anyway).
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Played on another server, it was fine this time...
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A long, logical approach to the "Bandit Problem"
miqueloz replied to JudgeX's topic in DayZ Mod General Discussion
I'm not sure if these griefers who instantly run to a town and open fire with their Makarovs are really a problem... never been killed by one. Never seen one. Sniper bullets are more valuable than the lives of people who've just spawned. I don't think too many snipers are really paying any attention to the coasts. -
You are wrong.
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
miqueloz replied to Slamz's topic in DayZ Mod General Discussion
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Disconnecting is something that plagues both PvE and PvP encounters, so it's not strictly zombie related. However, I as well wish there were more zombies again. Now I can just run into a town, aggro all the zombies, run inside a shed and shoot them all with my pistol. I hope Rocket realizes that if the zombies aren't a big enough threat (they aren't atm) player-killing and deathmatch is the only thing that offers any kind of challenge. Nor is teaming up required. A lot of zombies = you want to team up. I'm fine with that, some people aren't. I'd still rather have more zombies, even though I much prefer PvP.