miqueloz
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Everything posted by miqueloz
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I was all excited about the patch going stable, then...
miqueloz replied to jubeidok's topic in General Discussion
The irony is strong in this one -
Bananas are tasty. Why are we stating random facts?
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What, why? It's not tricky to turn around IRL with an assault rifle.
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Can't combine helmet and gasmask any more?
miqueloz replied to roguetrooper's topic in General Discussion
The clipping is the reason it was removed. Seeing a direct quote won't change anything. They're working on a new gas mask model. -
That is not hard to understand at all. I, too, would prefer if they added more calibers. But I wouldn't be mad that they didn't. I'd be happy about a new gun. Anything else is a bonus, not something to get mad over. By the same principle, you ought to get mad over not having to collect 10 clothing parts to be able to put together jeans -- it'd add stuff to search for, after all. No, what is hard to understand is that these people would rather not have a new gun at all if there won't be a new caliber. THAT makes absolutely no sense.
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??? What? Are you joking? Is this real life? It would "make you mad" if the ammo said 7.62x39mm........... seriously. When the only real difference are four numbers. I'm truly dumbfounded. I can hardly find the words to express my confusion at the mindsets of some people. Like, seriously. What. Why does it matter what the ammo box says? Maybe you could just pretend it says what you want it to say.
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People would just set them at airfields and watch with binos from somewhere.
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Yawn. Come up with that yourself? Rhetorical question.
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Uh... yes, yes it was. Rose-tinted nostalgia classes, much? People were constantly saying that in the mod as well. "It was never this bad at release.. it was never this bad a month ago.. it was never this bad last patch... it was never this bad last week..."
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Taking on "milsim" clans alone is the most fun thing you can do in the game. I've played SA for about 80 hours, and fought more 1v3+s than I can count. I've won far more often than not. It's doable, and it's fun. Especially since they think they're the hunters.
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This is another one of those super complex things that will never see light in any game. It makes no sense. You would do useless work for hours and hours, because nobody would use the bad stances. There's absolutely no point in adding incompetency to the characters we're controlling. Yes, we get it OP, you've watched a couple YouTube videos about guns, so you want to flaunt your "expertise." But no.
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PvP is what makes DayZ what it is.
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Or, maybe....................... they're removing it UNTIL it's fixed.
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No, it's not as easy. It's easier. I reload faster IRL than I do in DayZ -- and indeed, I can keep my eyes on my target. Why couldn't I?
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The thing is, people do not "idly" move around as fast as in DayZ. But someone that's fit who wants to move fast and unpredictably, will move faster and will be harder to hit than someone running in DayZ. So I guess it kinda balances out.
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Huh? Care to explain your "reflexes of a cat" comment? DayZ somehow improves people's reaction time?
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Military bases have wayy to much loot
miqueloz replied to Sirwarriant12's topic in General Discussion
Yeah, that's some really bad loot for NWAF. The only problem right now is that there's no reason to go to NWAF. You can get similar loot from NEAF, or heck, even from police stations. What this means is that if you do bother to run all the way there, you'll most likely be by your lonesome. In the mod, Stary Sobor and NWAF were the places for good loot, and people went there for rare stuff like M107s and NVGs and silenced M4s... so while you could get good stuff there, it was dangerous, which balanced it out. Right now, it's not. -
....... You don't even understand what he meant by that.
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What are you even talking about? The engine isn't limiting them. You clearly don't understand what an engine is. They can do pretty much anything with the engine, but doing anything takes X amount of time. They are also not replacing the engine, but the renderer.
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If you have a gun and get owned by a punching fresh spawn.... you deserved to die.
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Nope. They're making a new renderer.
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So you whine about something, you get proven wrong, then you say "well ok, but I'm losing hope regardless." Some people...
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Sanity/rationale/crazy meter to encourage player interaction?
miqueloz replied to BAMO4O's topic in Suggestions
On the contrary, if you were good enough to hunt me down for hours, I'd welcome the challenge. "Grow a pair and bandit like a man"? Yawn. Not interested in your artificial made-up macho honor. I could just as easily claim that you're not being a man for not killing everyone you meet, and we could have a nice little circular argument. But let's skip that part and get straight to the conclusion: I don't agree with your view, so your judgement is irrelevant to me. As for killing fresh spawns, sometimes I do, sometimes I don't. If I do, it's to make sure I don't lose my stuff to a Mike Tyson wannabe, or to test damage, or just because I'm bored. Nothing to do with attention. You're the one who brought this subject up: it follows, then, that you're the one after attention. Pointless ad hominem, yay. Protip: proclaiming that you didn't lose the argument when you run away with your tail betwixt your hind legs doesn't make it reality. And sure, we're CoD kiddies, you're carebears. Fair enough. It's just your playstyle, why are you protesting when you're called a carebear? It's a label, brah. Corny Ending Note Here -
The helmets do not cover the face, though. And we're never going to have sophisticated enough aiming/hit-detection to make it worth it to make your fist only break if you hit the real helmet, not just the head. And in real life, I can pull back a punch, but you can't in the game, when someone turns or runs away or whatever. I think it's safe to say that none of this stuff will be added, though. Fantasizing about cool melee systems is nice and all, but they have much bigger problems, and they'd need much smoother melee mechanics overall before making it more complicated.
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Sanity/rationale/crazy meter to encourage player interaction?
miqueloz replied to BAMO4O's topic in Suggestions
Well, that is your opinion, and you're entitled to it. I, for my part, think that you've added nothing to this discussion. Your kitchen psychology is so appallingly bad and misinformed I couldn't even be bothered to finish your posts.